Around 8-10k concurrent users per server is projected.[2][3][4][5] Initially there will be a limited number of registered accounts (approximately 15,000) per server to help mitigate login queues.[6] This limit will increase over time to around 50,000 registered accounts per server.[6][7][8]
Spodos wrote: » and then allow people to whitelist friends / guildies so you can still see their costumes.
Strevi wrote: » Around 8-10k concurrent users per server is projected.[2][3][4][5] Initially there will be a limited number of registered accounts (approximately 15,000) per server to help mitigate login queues.[6] This limit will increase over time to around 50,000 registered accounts per server.[6][7][8] Spodos wrote: » and then allow people to whitelist friends / guildies so you can still see their costumes. So theoretically the server should be able to save the setting of each player in relationship to the other 50 000 registered accounts That means 50 000 to the power of 50 000 = "Invalid input" worse than 5000 ^ 5000 = "Overflow" How many bytes we need to store the 50k ^ 50k "white / black" setting?
Vyril wrote: » Strevi wrote: » Around 8-10k concurrent users per server is projected.[2][3][4][5] Initially there will be a limited number of registered accounts (approximately 15,000) per server to help mitigate login queues.[6] This limit will increase over time to around 50,000 registered accounts per server.[6][7][8] Spodos wrote: » and then allow people to whitelist friends / guildies so you can still see their costumes. So theoretically the server should be able to save the setting of each player in relationship to the other 50 000 registered accounts That means 50 000 to the power of 50 000 = "Invalid input" worse than 5000 ^ 5000 = "Overflow" How many bytes we need to store the 50k ^ 50k "white / black" setting? No? That's how ignore lists work for chat.
TheDarkSorcerer wrote: » We clearly need a better search function, because this has been brought up a million times . It would be an awful decision to implement a feature that let's you disable other's cosmetics. Most people buy cosmetics either in-game or through a cash shop to simply show off (whales). By implementing such feature it defeats the purpose to "show off" cosmetics = Hurts Intrepids pockets.
unknownsystemerror wrote: » TheDarkSorcerer wrote: » We clearly need a better search function, because this has been brought up a million times . It would be an awful decision to implement a feature that let's you disable other's cosmetics. Most people buy cosmetics either in-game or through a cash shop to simply show off (whales). By implementing such feature it defeats the purpose to "show off" cosmetics = Hurts Intrepids pockets. No, it wouldn't help. People are lazy and don't do the research. They need to let others know that "I want this. This is the way it should be!" You will see this topic again in a couple months, "discovered this issue...." most likely in the tagline. As interest in the game being developed increases as it does, there will be an influx of those that won't bother to see if anything they feel they are "experts" on has been addressed previously and will just sperg topic diarrhea from their infected keyboards.
CROW3 wrote: » No. Get over your FOMO.
SongRune wrote: » Vyril wrote: » Strevi wrote: » Around 8-10k concurrent users per server is projected.[2][3][4][5] Initially there will be a limited number of registered accounts (approximately 15,000) per server to help mitigate login queues.[6] This limit will increase over time to around 50,000 registered accounts per server.[6][7][8] Spodos wrote: » and then allow people to whitelist friends / guildies so you can still see their costumes. So theoretically the server should be able to save the setting of each player in relationship to the other 50 000 registered accounts That means 50 000 to the power of 50 000 = "Invalid input" worse than 5000 ^ 5000 = "Overflow" How many bytes we need to store the 50k ^ 50k "white / black" setting? No? That's how ignore lists work for chat. It's 50,000 * 50,000. Each user has white/black tags for 50,000 other players. The server as a whole has 50,000 users. Also, the answer is 6.25 KB per user. Which doesn't even need to ever be on the server side, but if you wanted to sync it, it'd still cost under $7/month in AWS S3 storage for the whole server. Nonetheless, you'd never bother storing it that way, because an individual user on average isn't gonna have even 1,000 entries on their list. You don't even need the 6 KB, in that case.
Spodos wrote: » But then it would allow those who have a specific issue with it to have the option to disable, which would have minimal (if any) impact on people who buy costumes.