Lineager wrote: » On Lineage 2 private server's forums always was sitting few humans, repesenting each big-guilds and tried to swear, find out who is cool and who is not. 95% of the players didn't know where to click on the site to enter the forum. That's what was L2 private servers.
Dygz wrote: » Strevi wrote: » What if some servers would not have this permanent auto-flag? I assume you will say that you could play on those servers. It's quite a bit more likely. Yes. I was already on the fence about playing and waiting to test whether Corruption deters non-consensual PvP satisfactorily in Alpha 2. So... there has never been a guarantee that I would be playing Ashes after release. Strevi wrote: » But then, what if those servers would have different map? Like each of them some unique biomes? Would it bother you that the other server which has permanent auto-flag has a biome yours don't have? Seems like that is not a sufficient solution. It's still saying "Hey, Ashes has these cool areas to explore, but if you want to explore them, you will have to agree to be auto-flagged for PvP." And, for me, my response is, "No, thanks. I'd rather just play some other game." But, if my TheoryForge co-hosts were playing on a server like I might hang out with them in game from time to time.
Strevi wrote: » What if some servers would not have this permanent auto-flag? I assume you will say that you could play on those servers.
Strevi wrote: » But then, what if those servers would have different map? Like each of them some unique biomes? Would it bother you that the other server which has permanent auto-flag has a biome yours don't have?
NiKr wrote: » Lineager wrote: » True, actually pvp-players always not active on a forum threads in any game. It always was and, probably, will be. L2's whole private server scene was held up by the fact that L2 players loved to sit on forums and flame each other, which then translated to the game and back to the forums.
Lineager wrote: » True, actually pvp-players always not active on a forum threads in any game. It always was and, probably, will be.
Noaani wrote: » There are only 3 posters on the forum here with 5k or more posts. you're obviously not among them. You're not even half way to 5k, let alone 6.5k.
DarkTides wrote: » Dygz wrote: » Sure. Which is why I "opt-out" by just not playing games with that form of "opt-in". Come now Dygz, surely you can tough it out.... lol Dont need the open seas and opt in pvp nodes to kill people.
Dygz wrote: » Sure. Which is why I "opt-out" by just not playing games with that form of "opt-in".
Abarat wrote: » I think the thing that is the most odd feeling to me is that people like Dygz are digging (no pun intended) in on the "I will not play this game" when we HAVE NOT EVEN PLAYED THE GAME YET. To make it even more weird, he says he will happily test the game to check out systems he does not fully understand but is interested in, seems reasonable, good even.... but has somehow already made up his mind about what PVP will feel like when NO ONE (probably even Intrepid) knows what the final version will be. It seems really odd that a person would invest so MUCH in a thing and then reject it before even really trying it. It feels like a something other than a legit opinion. it would be kinda like going to the Theory Forge youtube page and commenting that you will never watch their content, but you go there over and over and post your intentions to never watch again each week and then you engage in dialog and arguments about their content.
SongRune wrote: » He hasn't made up his mind about what PVP will feel like. He has made up his mind about when Steven has told us PVP will happen. He's never said anything negative about what PVP combat will feel like, only about the incentive structure that determines when it will happen.
Abarat wrote: » SongRune wrote: » He hasn't made up his mind about what PVP will feel like. He has made up his mind about when Steven has told us PVP will happen. He's never said anything negative about what PVP combat will feel like, only about the incentive structure that determines when it will happen. I see Dygz has representation now... nice. You also argue semantics. I did mean what the actual fighting/combat in pvp will feel like, i mean what being in a pvp world will feel like. My point is we have NOT PLAYED THE GAME. Not even for one second. As much as he misinterpreted what was said before, he could very well be misunderstanding what is happening now. Even if there are no misunderstanding, certainly things will change.
Abarat wrote: » For example, how will Dygz explain his massive change of stance when he actually plays the launch version of the game? Will we hold him accountable for this misstatement?
NiKr wrote: » Veeshan wrote: » One person here has 6.5k comments and half of them are probaly him crying bout PvP in the game lol pretty much replies to any post that has anything to do with pvp complaining bout it :P Come on now, Dygz is not in every pvp thread. Maybe every other one, but not every.
Veeshan wrote: » One person here has 6.5k comments and half of them are probaly him crying bout PvP in the game lol pretty much replies to any post that has anything to do with pvp complaining bout it :P
DarkTides wrote: » Wasn't the initial game design allowing PVP to occur at any moment, with player corruption as a means to prevent the game from becoming a murder box? You guys were ok with this type of PvP? Node Sieges...Limited Resources... Events that reduce access to resources.....caravans to transport resources....a system in place to fight over a caravan.... That design screams PVP to me, looooong ago.
GrandHarfang wrote: » Is this thread's purpose to shit on Dygz? Are you that pathetic?
SongRune wrote: » DarkTides wrote: » Wasn't the initial game design allowing PVP to occur at any moment, with player corruption as a means to prevent the game from becoming a murder box? You guys were ok with this type of PvP? Node Sieges...Limited Resources... Events that reduce access to resources.....caravans to transport resources....a system in place to fight over a caravan.... That design screams PVP to me, looooong ago. Indeed it does, and that's the game Dygz invested in. He didn't invest in a non-PvP game. He invested in a game with "player corruption as a means to prevent the game from becoming a murder box". He put a lot of effort into verifying this, too. He was told there would be PvP events and objectives like sieges and caravans, but otherwise there would in fact be "player corruption as a means to prevent the game from becoming a murder box". Ashes of Creation today is a game where "player corruption as a means to prevent the game from becoming a murder box" exists only in certain regions, even if those regions are the majority. Not everyone cares about that difference, but you can't deny it's real.
Abarat wrote: » GrandHarfang wrote: » Is this thread's purpose to shit on Dygz? Are you that pathetic? I will definitely not be shitting on Dygz after release.
Sathrago wrote: » @Dygz At the end of the day you can choose to never go in those areas. Its the exact same as choosing to not go into a caravan zone. Not to mention, when you decide to play the game you are accepting that you are always at risk of pvp. The only difference with battlegrounds is that players that choose to enter such a place are consenting to flagged pvp before there is a need for retaliation rather than after. If you do not like that, there's not much else to it. This has been clear the entire way through development that pvp is a core aspect of the game. You cannot avoid it entirely. That's just a fact you have to either live with or move on.
Sathrago wrote: » Steven did not mislead you, lie to you, or stretch anything.
Dygz wrote: » If anyone says to me, "But, you consented to PvP just by logging in..." I will rage quit. I don't give that consent. So... easier for me to just not play.