SongRune wrote: » DarkTides wrote: » Wasn't the initial game design allowing PVP to occur at any moment, with player corruption as a means to prevent the game from becoming a murder box? You guys were ok with this type of PvP? Node Sieges...Limited Resources... Events that reduce access to resources.....caravans to transport resources....a system in place to fight over a caravan.... That design screams PVP to me, looooong ago. Indeed it does, and that's the game Dygz invested in. He didn't invest in a non-PvP game. He invested in a game with "player corruption as a means to prevent the game from becoming a murder box". He put a lot of effort into verifying this, too. He was told there would be PvP events and objectives like sieges and caravans, but otherwise there would in fact be "player corruption as a means to prevent the game from becoming a murder box". Ashes of Creation today is a game where "player corruption as a means to prevent the game from becoming a murder box" exists only in certain regions, even if those regions are the majority. Not everyone cares about that difference, but you can't deny it's real.
DarkTides wrote: » Wasn't the initial game design allowing PVP to occur at any moment, with player corruption as a means to prevent the game from becoming a murder box? You guys were ok with this type of PvP? Node Sieges...Limited Resources... Events that reduce access to resources.....caravans to transport resources....a system in place to fight over a caravan.... That design screams PVP to me, looooong ago.
DarkTides wrote: » SongRune wrote: » DarkTides wrote: » Wasn't the initial game design allowing PVP to occur at any moment, with player corruption as a means to prevent the game from becoming a murder box? You guys were ok with this type of PvP? Node Sieges...Limited Resources... Events that reduce access to resources.....caravans to transport resources....a system in place to fight over a caravan.... That design screams PVP to me, looooong ago. Indeed it does, and that's the game Dygz invested in. He didn't invest in a non-PvP game. He invested in a game with "player corruption as a means to prevent the game from becoming a murder box". He put a lot of effort into verifying this, too. He was told there would be PvP events and objectives like sieges and caravans, but otherwise there would in fact be "player corruption as a means to prevent the game from becoming a murder box". Ashes of Creation today is a game where "player corruption as a means to prevent the game from becoming a murder box" exists only in certain regions, even if those regions are the majority. Not everyone cares about that difference, but you can't deny it's real. I think you guys are worried over nothing. The original game design is far more PVP oriented than anything else that has come afterwards. If you PVPd more, you would understand.
Abarat wrote: » Ah. I think I finally understand. This incessant pronouncements that you will not play IS YOU RAGE QUITTING. I understand, Dygz, and I am sorry. it is hard to have your heart broken.
Veeshan wrote: » you manually choose to enter the zone, its like terms and service pop up for games so you can hit the i agree button to enter or decline to not enter, so basicly you can agree enter for potential pvp or u can go around the ruins to opt out.
CROW3 wrote: » Abarat wrote: » Ah. I think I finally understand. This incessant pronouncements that you will not play IS YOU RAGE QUITTING. I understand, Dygz, and I am sorry. it is hard to have your heart broken. It's awkward when someone says they 'finally understand' then clearly demonstrate they lack understanding.
Dygz wrote: » Veeshan wrote: » you manually choose to enter the zone, its like terms and service pop up for games so you can hit the i agree button to enter or decline to not enter, so basicly you can agree enter for potential pvp or u can go around the ruins to opt out. Right. So, in this case, I manually choose to opt-out of playing the game. Yes. If there are areas in the game that I cannot explore without being auto-flagged for PvP, I just won't play.Especially where there are unique bosses and unique rewards to entice people to explore there. That makes Ashes a game that caters to PvPers without sufficient balance for players who typically play on PvE-Only servers.
Strevi wrote: » Dygz wrote: » Veeshan wrote: » you manually choose to enter the zone, its like terms and service pop up for games so you can hit the i agree button to enter or decline to not enter, so basicly you can agree enter for potential pvp or u can go around the ruins to opt out. Right. So, in this case, I manually choose to opt-out of playing the game. Yes. If there are areas in the game that I cannot explore without being auto-flagged for PvP, I just won't play.Especially where there are unique bosses and unique rewards to entice people to explore there. That makes Ashes a game that caters to PvPers without sufficient balance for players who typically play on PvE-Only servers. What if before reaching those unique bosses, you have to defeat some other bosses and they prove to be too difficult for you? Basically you might never even pass beyond 30% of the dungeon. Is it the knowledge that a human controlled rather than an AI controlled character defeated you bothers you?
Azherae wrote: » Strevi wrote: » Dygz wrote: » Veeshan wrote: » you manually choose to enter the zone, its like terms and service pop up for games so you can hit the i agree button to enter or decline to not enter, so basicly you can agree enter for potential pvp or u can go around the ruins to opt out. Right. So, in this case, I manually choose to opt-out of playing the game. Yes. If there are areas in the game that I cannot explore without being auto-flagged for PvP, I just won't play.Especially where there are unique bosses and unique rewards to entice people to explore there. That makes Ashes a game that caters to PvPers without sufficient balance for players who typically play on PvE-Only servers. What if before reaching those unique bosses, you have to defeat some other bosses and they prove to be too difficult for you? Basically you might never even pass beyond 30% of the dungeon. Is it the knowledge that a human controlled rather than an AI controlled character defeated you bothers you? Yes, Dygz has said this before, and I am as usual butting in to back Dygz up on this. Moreso that a Dev-Designed boss has a LIMIT, and a SYSTEM backing up that limit. PvP players do not have this, especially not in a non-Objective based PvP situation. In a Siege if you lose to players, you lost to 'the number of players the game allowed to join the Siege'. At sea, if you lose to players, there was no limit on that number. You could lose to 'One tank and 3000 mages spamming their basic wand attack'. I'm not arguing if this is fair or not, don't care. But it IS very different and for some, not enjoyable. Some PvP players don't even like this 'no-holds-barred' PvP.
SongRune wrote: » The other important point to note is that he did not invest in the thing that Ashes has recently changed into. The thing he invested in is the Ashes that he was explicitly told would not be this way. (Whether his interpretation was correct or not is not relevant.) Then he was told that it's no longer the thing he invested in. (Whether his original interpretation was correct is still not relevant.) He can't get his money (or time) back now, but he would never have invested at all in the thing that Ashes currently is. In short: He didn't invest in the thing he's rejecting. He invested in something that was (from his perspective) replaced by the thing he's rejecting.
SongRune wrote: » The main point is that Open Seas PvP is a deal-breaker for him in terms of making a new investment: the long-term commitment of the hours and years involved in progressing in the final game. He might as well stick around and enjoy the Alphas and Betas he's already bought in to. It's not like he hates the rest of the game, and without his prior investment in it as a long-term commitment, it's easier to brush off the feeling "this game sucks long-term" and enjoy what's left.
DarkTides wrote: » Wasn't the initial game design allowing PVP to occur at any moment, with player corruption as a means to prevent the game from becoming a murder box?
DarkTides wrote: » You guys were ok with this type of PvP? Node Sieges...Limited Resources... Events that reduce access to resources.....caravans to transport resources....a system in place to fight over a caravan....
DarkTides wrote: » That design screams PVP to me, looooong ago.
Strevi wrote: » What if before reaching those unique bosses, you have to defeat some other bosses and they prove to be too difficult for you? Basically you might never even pass beyond 30% of the dungeon. Is it the knowledge that a human controlled rather than an AI controlled character defeated you bothers you?
Azherae wrote: » DarkTides wrote: » SongRune wrote: » DarkTides wrote: » Wasn't the initial game design allowing PVP to occur at any moment, with player corruption as a means to prevent the game from becoming a murder box? You guys were ok with this type of PvP? Node Sieges...Limited Resources... Events that reduce access to resources.....caravans to transport resources....a system in place to fight over a caravan.... That design screams PVP to me, looooong ago. Indeed it does, and that's the game Dygz invested in. He didn't invest in a non-PvP game. He invested in a game with "player corruption as a means to prevent the game from becoming a murder box". He put a lot of effort into verifying this, too. He was told there would be PvP events and objectives like sieges and caravans, but otherwise there would in fact be "player corruption as a means to prevent the game from becoming a murder box". Ashes of Creation today is a game where "player corruption as a means to prevent the game from becoming a murder box" exists only in certain regions, even if those regions are the majority. Not everyone cares about that difference, but you can't deny it's real. I think you guys are worried over nothing. The original game design is far more PVP oriented than anything else that has come afterwards. If you PVPd more, you would understand. See, this MIGHT be a bad take. Because this happens when you go 'this person who has this opinion can't possibly have had the same experiences/seek the same experiences as I do'. Except it would be VERY difficult for me to PvP more. In MMOs perhaps, but given that nearly 80% of my time gaming is spent in PvP games and some of those are also 'matchmaking-less' MMOs (by the definitions of some, MMOFPS I guess), I'm not giving up the other 20%, I don't think. Every 'you guys are worried over nothing' post makes me less confident that this is going to work. Because I LIKE it here, I LIKE what AoC is, and that response still makes me want to ditch it because it just indicates that those who believe it will have NO real answers (or concern for others) if it fails. Are we going to go around claiming now that 'Ashes was always even more PvP and then got toned down'? Or are we talking about Lineage and claiming that Ashes is 'Lineage toned down'? We have too many Lineage veterans around here to get away with that, I hope.
DarkTides wrote: » Azherae wrote: » DarkTides wrote: » SongRune wrote: » DarkTides wrote: » Wasn't the initial game design allowing PVP to occur at any moment, with player corruption as a means to prevent the game from becoming a murder box? You guys were ok with this type of PvP? Node Sieges...Limited Resources... Events that reduce access to resources.....caravans to transport resources....a system in place to fight over a caravan.... That design screams PVP to me, looooong ago. Indeed it does, and that's the game Dygz invested in. He didn't invest in a non-PvP game. He invested in a game with "player corruption as a means to prevent the game from becoming a murder box". He put a lot of effort into verifying this, too. He was told there would be PvP events and objectives like sieges and caravans, but otherwise there would in fact be "player corruption as a means to prevent the game from becoming a murder box". Ashes of Creation today is a game where "player corruption as a means to prevent the game from becoming a murder box" exists only in certain regions, even if those regions are the majority. Not everyone cares about that difference, but you can't deny it's real. I think you guys are worried over nothing. The original game design is far more PVP oriented than anything else that has come afterwards. If you PVPd more, you would understand. See, this MIGHT be a bad take. Because this happens when you go 'this person who has this opinion can't possibly have had the same experiences/seek the same experiences as I do'. Except it would be VERY difficult for me to PvP more. In MMOs perhaps, but given that nearly 80% of my time gaming is spent in PvP games and some of those are also 'matchmaking-less' MMOs (by the definitions of some, MMOFPS I guess), I'm not giving up the other 20%, I don't think. Every 'you guys are worried over nothing' post makes me less confident that this is going to work. Because I LIKE it here, I LIKE what AoC is, and that response still makes me want to ditch it because it just indicates that those who believe it will have NO real answers (or concern for others) if it fails. Are we going to go around claiming now that 'Ashes was always even more PvP and then got toned down'? Or are we talking about Lineage and claiming that Ashes is 'Lineage toned down'? We have too many Lineage veterans around here to get away with that, I hope. You guys feed the definition of hypocrisy from multiple fronts. You have the trench, you're dug in. Where can this go? All the moving parts are there, set plainly before your eyes. Why would Ashes fail with open sea combatant flagged pvp?
Dygz wrote: » Strevi wrote: » What if before reaching those unique bosses, you have to defeat some other bosses and they prove to be too difficult for you? Basically you might never even pass beyond 30% of the dungeon. Is it the knowledge that a human controlled rather than an AI controlled character defeated you bothers you? Human players are more ruthless and conniving than AI. And I'm confident that I can Stealth past AI and sufficiently avoid combat with AI as I explore areas. For the most part, I can explore the areas I want to explore without being concerned much about AI. Eventually, I should be able to make it through any dungeon I wish to explore... if it's just AI. That's not really possible with Human player characters.Human player characters do not have a tether, for instance. And... it's not really about whether or not I defeat the would-be PKer. The issue is that I don't want to be involved in PvP when all I really want to do is explore and possibly gather. And, when I'm exploring somewhere and some asshat PKer on a PvP-Optional server tells me, "Why are you here and flagged for PvP if you don't want to PvP??!!" I rage-quit and move to a PvE-Only server. Even though I like PvP-sometimes. I really don't like playing on the same servers as PvPers, but... Supposedly, Corruption is supposed to make that feel OK. And I'm open-minded enough to say..."OK. Let's see..." But, permanent zones with no Corruption is an automatic deal-breaker for me. That's really more of a hardcore v casual thing. I am a casual challenge, non-competitive player.I sometimes like PvP to defend a town (or Caravan) for about 1 hour of an 8 hour play session. After that hour, I'm going to want to spend the rest of my time exploring, maybe gathering, maybe hunting some mobs. And, Corruption would have to be enough of a deterrent for PKing that I am rarely PKed during that 7 hour period where I am not in the mood for PvP. Has nothing to do with defeat and everything to do with other players forcing me into a mode of gameplay I'm not in the mood for. Doesn't matter to me whether I win or lose the PvP battle. You know... other players cannot make me Craft when I don't want to, so they should not be able to make me PvP when I don't want to.
Azherae wrote: » All I'm telling you is that as a heavy PvP player, I am less likely to decide to finally play this game because of that Open Sea Combatant Flagged PvP.
Dygz wrote: » For the most part, I can explore the areas I want to explore without being concerned much about AI. Eventually, I should be able to make it through any dungeon I wish to explore... if it's just AI.
Abarat wrote: » Azherae wrote: » All I'm telling you is that as a heavy PvP player, I am less likely to decide to finally play this game because of that Open Sea Combatant Flagged PvP. I understand having concerns... i guess i find it amazing that folks are willing to decide to NOT PLAY before we even see what it looks like and what happens. We have at least a year and a half of alpha 2 and the betas to let things settle in. I am very much in support of "I have concerns, lets see how it plays out"... just not, I read a thing which i interpret to mean something and I WILL NOT PLAY. Seems dumb.
SongRune wrote: » Really? "Based on the clear statements of design intent this game, as it is now, is not for me." Is that that weird? Sure they can completely change what kind of game they're building. Sure they can decide to go back on core gameplay elements. But if they're clear about what they're going to build, and you don't like THAT? Why the hell would you go "Oh, well maybe this time I WILL like these things I always hate"? I get "not being sure of the details", but those people aren't talking about the DETAILS. They're talking about the clear statements. The ones who ARE talking about the details tend to say "I hope it changes, but if it stays this way, I won't play."
Abarat wrote: » SongRune wrote: » Really? "Based on the clear statements of design intent this game, as it is now, is not for me." Is that that weird? Sure they can completely change what kind of game they're building. Sure they can decide to go back on core gameplay elements. But if they're clear about what they're going to build, and you don't like THAT? Why the hell would you go "Oh, well maybe this time I WILL like these things I always hate"? I get "not being sure of the details", but those people aren't talking about the DETAILS. They're talking about the clear statements. The ones who ARE talking about the details tend to say "I hope it changes, but if it stays this way, I won't play." Intrepid... please refund this persons money and cancel their account. They clearly feel you have betrayed them in a meaningful way.