worddog wrote: » Guilds can form alliances that range in size from 400-1200 players. I imagine a single metropolis node will essentially be owned by a small elite guild of 100 players, and they would control 3 other lesser guilds that contain roughly 300 other players each. I imagine these lesser guilds would only contain the type of artisans and players that the higher end players need/want for the progression of their node.
worddog wrote: » The creation of a metropolis is such a massive endeavor I believe all high level crafting and processing will be accessible.
Taleof2Cities wrote: » Free enterprise means taking the best lumber miller, tanner, scribe, and herbalist in the node ... regardless of guild affiliation, @TheWolfofGar. Though I'm not in favor of formalizing your idea into the game's rulesets, I'm sure guild monopolization will (no doubt) play out that way in a few nodes. So, let it happen in-game organically.
Taleof2Cities wrote: » Especially with the bigger emphasis on crafting in Ashes ... the fewer restrictions the better.
TheWolfofGar wrote: » I disagree the emphasis on crafting means there should be more restrictions as it's the best gear it needs to be an appropriate level of work to get or people would be able to just churn out BIS gear and the price of it would drop due to Supply outpacing demand
Taleof2Cities wrote: » The level of work is already defined by your character's skillset ... you can only master up to 2-3 professions within one (1) artisan class. No one will be able to churn out BIS gear on one Ashes account. There's no need to tack on an additional guild membership requirement.
Access to upper-tier crafting benches.[12]
NiKr wrote: » https://ashesofcreation.wiki/Citizenship#Citizenship_benefits Access to upper-tier crafting benches.[12] How would your suggestion be any different from crafters just being a citizen of a node that has those upper-tier benches?
The Wiki Crafting stations (also referred to as Crafting benches or Workbenches) are located on freeholds or within nodes.[5][6] Crafting stations relate to specific nodes, areas, or buildings.[5] Different tiers of crafting stations represent the quality of the items that can be crafted.[5]Higher tier crafting stations are unlocked with node progression.[7] Legendary crafting benches are present in the Academy unique building of Metropolis (stage 6) Scientific nodes.[19]Upper-tier crafting benches within a node are accessible by its citizens.[20]
NiKr wrote: » And I don't think we've had any indication that a node (even metro) will have literally every kind of highest-tier crafting bench there is. In other words, your suggestion just seems like additional busywork for the crafters w/o really adding anything to the current systems. Also, the mayor is the one who decides what to build in his city, so your suggested artisan guilds would have to just bribe the mayor in some way, but that kind of thing can already be done even w/o in-game systems to support that.
TheWolfofGar wrote: » having a guild bench where you as crafters can put in the work to progress your bench without needing to rely upon the mayor to select you would be beneficial as you could attain the higher tier bench sooner than your competition and if we keep the 1 tier above citizen bench idea there is a lot of value and reason to compete for the bench.