A Soft Flag, Hard Flag (& Camp Flag?) system that works alongside the Corruption and Open World PVP
1) Please read the entire thing before jumping into conclusion.
2) This isnt 100% fleshed out, as I expect people to find flaws, let's improve on it.
3) I am not anti pvp. In fact once you understand the concept, I am only trying to protect 1 type of player, the "leveling" players.
4) This doesnt change any core mechanics or pillars to AoC PVP system or corruption system at all. It works alongside with it.
What is a Soft Flag?
A Soft Flag is a mechanics that informs you, you have opted into world pvp.
How does one become soft flagged?
90% of the items in Ashes of Creation should automatically Soft Flag you.
This includes all crafting mats, all resources gathered. If it has a purpose to Siege, Castle/Guild/Faction/Node Wars/Crafting - it will soft flag you.
What are those 10% items that dont? How do I prevent myself from Soft Flagging?
GREY TRASH ITEMS and Quest Items only.
Grey items are useless junks that it's only purpose is to sell to a NPC for meager coins only. NOTHING ELSE.
Thus - a soft flag system allows the PVE player to LEVEL UP and gain a little bit of coin safely by avoiding being soft flagged. If he/she wishes to carry other loot, they can, it's gonna be at the cost of risk/reward. So for all the levelers, go ahead and quest and make meager coins. your entire purpose and arguement is to level up only. You are getting XP and some coins.
THIS DOES NOT PROTECT GATHERERS.
Purpose of Soft Flag?
What purpose do you have killing a naked level 10 who is carrying nothing? None * (* exception - see Camp Flag below)
How does it work?
When a player attempts to attack another player - you'll get a notification that this player isn't soft flagged. It will then prompt you another question - Do you wish to proceed and Hard Flag yourself?
What is a Hard Flag?
A hard flag is a mechanic that informs the aggressive player, that you are putting yourself at risk of corruption if the defender chooses not to fight back. That's it.
What is the purpose of a Hard Flag?
While griefing players in general sucks for reason - sometimes there are reasons. Clearing an area for your guildies that you wish to power level may be one. (*see camp flag). But if there is no reason at all, other than senseless killing - you acknowledge the risk for your actions and the penalty is doubled via corruption system.
Regardless Hard flag works in unison with Corruption.
Corruption system - NOTHING CHANGES in principle. But the rate of corruption is increased in Hard Flag.
Example:
you are a level 60 player, you see a level 10 naked chopping trees.
That level 10 is soft flagged to you, you can proceed to kill him for those resources.
What is the current system for this scenario? That depends if he/she fought back and gave you corruption. Regardless you were gonna do it with or without the soft flag in place. Nothing changes for you and the victim.
But now, the level 10 naked HAD NO resources, thus not soft flagged.
What reason do you have, to kill him/her? you have none. So you shouldn't be allowed to kill him/her for the sheer
fuck of it. BUT IF YOU MUST, you can 'HARD FLAG' yourself. and still attack, just this time - you acknowledge the corruption penalty is increased. Probably double the amount. Merely to discourage pointless killing.
NUANCE
What if I want to clear a player/group from an area?
Hopefully they are soft flagged, so nothing really changes in terms of potential corruption.
however if they arent, they are killing orcs from a know high XP Camp spots and not soft flagging themselves, one can argue - this is a resource I consider valuable to kill over for.
This part, I am uncertain how to approach things. As I do not want to deter and create anti PvP. This is a valid aspect of the game. Wether they are 5, 10, 30, 50 level difference - you may be doing it for guildies, for alts, for power leveling services - nothing wrong with that. A Soft/Hard Flag may not do much. Or May do TOO MUCH.
This aspect is tricky to navigate, as it's a fine line into Anti PvP vs Anti-Griefing and what constitute Griefing in the eyes of AoC Devs. How do you promote PvP, since the concept of this flag is about fighting over resources. But XP Camps are also resources - maybe not to YOU the high level player, but for your guildies, low level friends that you want to secure. While it sucks - how do ensure the high lvl player isnt being punished within gameplay / tos
One idea - uncertain on how it can be abused - is perhaps - there should be something in the Orc Camp that allows you to Click on and "CAMP FLAG" yourself. This Indicate to the corruption system, that, in the event you kill someone and get corrupted, you are not dealt with double the penalty points. I think the potential corruptions you would normally get should be "PENDING" - as long as you remain in that area for X amount of time - which indicates you fought and killed someone for that location was a VALID REASON to not be penalized.
Example for clarification.
A Group of 5 level 12 players fighting Orcs. They haven't looted anything that would Soft flag them to you.
YOU, the level 60 player want that orc camp for your 3 level 10 friends. You have few options:
Option 1 - Have your 3 friends fight for the camp, you watch. (BOOOOO)
Option 2 - Tough Luck, you cant do anything (BOOOOOO)(This must be stated by AoC ToS and camp rules and/or harassment/bullying rules. If nothing is stated, it's open season for pvp imho)
Option 3 - Hired Gun - Bring someone bigger to push them out.
So you have opted for option 3.
You approach the camp, you talk to them, they refuse. Open the Map or click on the ORC NPC Menu when it spawns - this should give you the ability to "CAMP FLAG".
Camp Flag means - as long as you stayed in this area for X amount of time (let's say 30 minutes min) any corrupted actions that you may have done is nulled or reduce.
So, now as the level 60, you ended up having to "Hard Flag' yourself for combat and killed all 5 of them. They never fought back. They attempt to give you corruption points. Those points are on Hold. If you leave the area, you are considered a griefer by the hard flag system and gain a SHIT TON OF CORRUPTION.
When you leave the area, you are given a 2-3 min warning to return to the area or face the corruption penalty.
If you stayed within the allotted time - the system will recognize that you fought over a valuable area. The only punishment you will get is the same basic corruption points you would have gotten anyways with the current system. MAYBE LESS OR NONE AT ALL.
STILL - while in Camp Flag, you also Flag yourself to Bounty Hunters for PvP. It is up to them to decide if they want to answer the call on a potential corrupted player. Maybe you are a different color to Bounty Hunter in Camp Flag mode, to indicate stuff, but it promotes more PVP which imho is a good thing. Checks and Balances.
I am sure there might be other scenario that may conflict with this, or other things that this doesn't resolve. I am open to hearing it and attempting to find a solution. I do believe this is a very FAIR take on Open PVP that doesn't promote anti-pvp or prevent pretty much anything we had intentions on. The only protection this really served is the naked leveler doing the bare minimum for XP and meager coins, looking to be left alone. Gatherers still can get killed with no added protections.
EDIT:
Second Part of Soft Flag
you are also soft flagged if you are within level range of players.
The +/- varies depending on your level vs them. That number is decided by Devs.
Purpose of this is to not try to prevent random PVP for no reasons either.
a level 10 player not soft flag can still be flagged for pvp by another level 8-12 player without any penalty.
The higher level you are, the higher discrepancies the level player can attack you w/o much punishment.
The Intention of Soft/Hard Flag isn't to prevent General PvP. If you are all within level range, you are all fighting for resource locations, and that should actively be on. Everything is Nuance.