Liniker wrote: » PvX does not mean 50% PvP and 50% PvE PvX means that for the most part, there is no separated PvP and PvE content - so Yes, the game is PvX, and no, you wont get equal amount of PvP only and PvE only content
NiKr wrote: » PvP requires PvE and scarcity of PvE leads to PvP. That kind of interconnectedness makes the game PvX.
worddog wrote: » I'm just asking about the focus of the game. Sure you can technically call Fortnite a PvX game but I'm asking in terms of reality, like what should people actually expect.
worddog wrote: » What do you think each of those players would feel about the game?
worddog wrote: » But I'm wondering is PvE really even a big part of the game?
Noaani wrote: » PvE content is specifically about bosses. If we are going to say that PvE content is important, we are saying that bosses are important. If we are going to say that a player can get by in Ashes by just AoE'ing down base population to level up and then PvP to get stuff, then as far as a PvE player is concerned, that player has not participated in PvE at all.
Okeydoke wrote: » worddog wrote: » But I'm wondering is PvE really even a big part of the game? There's gonna be pve. We just haven't really seen much of it yet. We saw some things in Alpha 1. We know there's going to be dungeons, bosses, world bosses, regular mobs, some kind of event system like goblins spawning and attacking an area, AI ships, quests, fishing, treasure hunting. Not sure if things like the artisan system are considered pve, crafting/gathering/farming and processing on your freehold. The only major pvp feature that I can think of that we saw in Alpha 1 are castle sieges. We saw some boss fights. Both those features looked alright, kinda rudimentary...Alpha 1'ish, but alright.
worddog wrote: » That's what I'm hoping, I'm a PvP player but strictly for Arenas. I like the rest of the game to have at least some areas to relax in, not just a permanent battleground.
Noaani wrote: » I think - after many years - I have potentially come across the disconnect many people have here. When PvP players talk about PvE, they are talking about things like base population. In games like L2, where you would drag a whole pile of mobs in to one spot and AoE them down, many PvP players consider that PvE content. PvE players do not consider that PvE content. It is not even content - it is filler. Mobs like that are there to be run past in order to get to the content. A boss that is in the open world that is dead easy if you have no other players contesting it, that isn't PvE content either. That is PvP content. PvE content is specifically about bosses. If we are going to say that PvE content is important, we are saying that bosses are important. If we are going to say that a player can get by in Ashes by just AoE'ing down base population to level up and then PvP to get stuff, then as far as a PvE player is concerned, that player has not participated in PvE at all. To me, Ashes is a PvX game ONLY from the perspective of a PvP player. From the perspective of a PvE player, Ashes is a PvP game.
Okeydoke wrote: » We have a dev quote of approximately 20% of "dungeon encounters" will be instanced. I believe we've been told these instances won't be repeatable or farmable or something, not 100% sure
Okeydoke wrote: » worddog wrote: » That's what I'm hoping, I'm a PvP player but strictly for Arenas. I like the rest of the game to have at least some areas to relax in, not just a permanent battleground. How relaxing it will be will depend entirely on how contested the content you're doing is. That'll range from virtually uncontested to extremely contested. We don't know what the breakdown of that will be, or in other words, how contested the overall content picture will look. We have a dev quote of approximately 20% of "dungeon encounters" will be instanced. I believe we've been told these instances won't be repeatable or farmable or something, not 100% sure. But it is a mostly open world game with open world pvp. How relaxing certain things will be is dependent on all kinds of things we don't know right now.
worddog wrote: » I'd like to be able to do at least some PvE content without it turning into a PvP battle. That's my main thing. If all PvE progression is basically just a PvP arena with monsters I'd get tired.
worddog wrote: » Okeydoke wrote: » worddog wrote: » That's what I'm hoping, I'm a PvP player but strictly for Arenas. I like the rest of the game to have at least some areas to relax in, not just a permanent battleground. How relaxing it will be will depend entirely on how contested the content you're doing is. That'll range from virtually uncontested to extremely contested. We don't know what the breakdown of that will be, or in other words, how contested the overall content picture will look. We have a dev quote of approximately 20% of "dungeon encounters" will be instanced. I believe we've been told these instances won't be repeatable or farmable or something, not 100% sure. But it is a mostly open world game with open world pvp. How relaxing certain things will be is dependent on all kinds of things we don't know right now. I'd like to be able to do at least some PvE content without it turning into a PvP battle. That's my main thing. If all PvE progression is basically just a PvP arena with monsters I'd get tired.