NiKr wrote: » Noaani wrote: » If they want more PvE players, where is their content? I know you hate WoW as an example and I'd assume you don't value FF14 as a great example either, but, from what I understand, both of those games have millions of players of which only a small fraction actually participates in top lvl content (namely the hardest raids in the game). Everyone else just does their own small stuff, be it some mobs farming or questing or artisan stuff or RPing.
Noaani wrote: » If they want more PvE players, where is their content?
My example of 10-15 weekly bosses accounts for 5-6 full raids that fight for the right at the boss at the same time each day, especially if it's 14 bosses a week.
Mag7spy wrote: » Only time i can agree with him is if you are like a PvE wow style player or such looking at AoC is going to be rough for Pve content. It isn't just the amount of bosses if you are wondering if they will be enough with the sheer amount of people are the server killing them. But also travel time around the word, and finding all the dungeons and bosses. It isn't going to be like those casual games for end game where you just run dungeons and are good (unless the dungeons in aoc take hours) I can see why anyone would be curious on the PvE side though if that is their main draw to play the game and wanting enough content to keep them happy and challenged. It is just one of those wait and see things though as you won't know until alpha 2 how the content density will be perhaps.
Noaani wrote: » I mean, a small fraction of people take on top end raids - but a lot of people take on mid and low tier raid content.
Noaani wrote: » If my guild is significantly better at PvE than your guild, but your guild is significantly better at PvP than my guild, who is going to get every kill?
Noaani wrote: » If you and I are going to get in to a fight over something, we are probably going to have said fight in a location where there are no mobs to get in the way.
NiKr wrote: » Noaani wrote: » I mean, a small fraction of people take on top end raids - but a lot of people take on mid and low tier raid content. I mean, L2 had this. You had raid content at lvl40, lvl50 and 52, lvl61 and several ones at top lvl (these ones grew with max lvl of the game).
Yours. Because as I said, the pvp would only give you the right to attempt the boss first. If you fail, the other group gets to try. And this would be done until someone wins or leaves. Well, that is I'd want it to be that way to keep raiding leaning towards the pve side, while not completely removing pvp from it.
But my point is exactly opposite. I want the majority of owpvp happening around or for mobs
Noaani wrote: » While it is less important for the lower level raids to support all versions of player count (I would support only 16 or 24 player raids for lower levels, to be honest), the raids at the level cap all need to provide content for all supported player counts.
Noaani wrote: » The only way this would work in practice is if a guild attempts an encounter and fails, they are unable to fight for a second shot at it that spawn cycle. If a guild is able to come right back and try again, PvP guilds are the only ones that would have a shot. The issue with this remains one of PvE content for players. If you are fighting other players for a single shot at a mob, that is PvP content.
Noaani wrote: » Yeah, around for sure, but most people (including anyone you are fighting) is likely to want to make sure the fight is happening out of aggro range of mobs. I'd wager that if you and I are fighting around a raid mob, you would make every effort to not aggro it. Probably even the same if you and I are fighting around group mobs, or densely populated solo mobs. If you are out of aggro range of mobs, you have segregated PvP and PvE. That PvE might literally be inches off to the side, but due to how computer code works, it may as well be a million miles away. The only way to do that with PvE content is instances, because players don't exactly respect aggro ranges.
NiKr wrote: » I guess if Ashes has several different gear sets at top lvl that go from lowest to highest in power, then the low difficulty raids could give those low power sets w/o attracting the super hardcore players to always farm them. But I don't remember if we've gotten any info on how many levels of gear power we'll see at each tier.
It's an open world boss which will exist in the world until it dies, so, as I see it, you should be able to attempt it until it dies.
Noaani wrote: » My assumption is that the game will launch with (or will have soon after launch) a system where players need to get that lower tier gear, and are able to upgrade it to a higher tier using drops from the next tier of raid content.
Noaani wrote: » To me, if this content is somewhat segregated, it would naturally mean players of differing skill levels segregate themselves in to areas where they are mostly contesting content against others of the same skill level (almost like an organic arena ladder system).
Noaani wrote: » As content, this should exist, and will exist. However, it is simply not the content type to provide a remedy to any of the issues I have bought up. That content type is the cause of the issues I am bringing up, and so a remedy to those issues would by necessity require a different content type. Your suggestion from other threads about world instances could solve one of the issues I have bought up, but it does not solve the issue of players actually having content (not PvP - content. Players are not content.) to run.
Noaani wrote: » Yeah, but in a game where these tools exist, a part of being a good PvP'er will be to not get in to PvP in an area where a player could use mobs to kill you. This is no different to how being a good PvP'er in a game where players can push you off a cliff is to not be in a position where players can push you off a cliff.
NiKr wrote: » So, after that explanation, would you still consider that kind of encounter as not enough pve content (in the context of what I said before, that if you wipe - you just have to wait for the other raid to wipe until you retry)? And if yes then why?
Someone's pushing your character off a cliff? There's gotta be either a gliding mechanic or a sliding mechanic or a gripping mechanic or climbing mechanic or anything of the sort to prevent that kind of situation.
Noaani wrote: » Put another way, would you play a PvX game if you had to kill 10k mobs in order to have a shot at fighting a player? Would you even consider that a PvX game at that point? if not, why would we expect that of PvE players?
NiKr wrote: » If literally all mob pvers have the same opinion as you - I'm 99% sure they'll dislike Ashes, because I'm almost as strongly sure that Ashes will not have that amount of that type of content. Hell, I doubt it'll have that even in 2-3 years after release, even if it's super successful. Now, I could be wrong of course, but I somehow doubt that.
Noaani wrote: » I never said there wont be any PvE content. I have said that what many people are calling PvE content (base population) is in fact just filler and not content at all.
Abarat wrote: » Read the two sentences above again... slowly. I am sure you will understand my confusion.
NiKr wrote: » It's just a difference of standards. Noaani has super high ones when it comes to the quantity of high quality content. Most people either don't care or at least just have much lower standards for the quantity. WoW and FF14 being the biggest examples of that. This gives me hope that general masses of gamers might like the game still, but the main issue that Noaani seems to have with previous statements by Steven is that Intrepid's trying to attract top lvl pvers while it doesn't seem to provide the type and quantity of the content that would achieve that goal. We obviously haven't seen much of that kind of content (none tbh), but considering Steven's inspirations for Ashes, the chances of that content matching Noaani's (and people like him) standards are quite low.
Abarat wrote: » So, basically he wants to be locked in instanced raiding five nights a week? Is that it, or am i missing it still?
Abarat wrote: » NiKr wrote: » It's just a difference of standards. Noaani has super high ones when it comes to the quantity of high quality content. Most people either don't care or at least just have much lower standards for the quantity. WoW and FF14 being the biggest examples of that. This gives me hope that general masses of gamers might like the game still, but the main issue that Noaani seems to have with previous statements by Steven is that Intrepid's trying to attract top lvl pvers while it doesn't seem to provide the type and quantity of the content that would achieve that goal. We obviously haven't seen much of that kind of content (none tbh), but considering Steven's inspirations for Ashes, the chances of that content matching Noaani's (and people like him) standards are quite low. That is actually more helpful in my understanding than ANYTHIN Noaani has said. So, basically he wants to be locked in instanced raiding five nights a week? Is that it, or am i missing it still?
wrms wrote: » I think Noaani is making some good points. If there are only something like 15 open world bosses per week (or whatever the number is), and no instanced raids, that's really not going to be able to sustain a server population of 8 - 10 thousand. At that point it would likely devolve to a handful of mega guilds competing for the bosses, and everyone else permanently shut out.
wrms wrote: » I do love the idea of there being certain open world bosses that have to be fought over, but if that's the only option for obtaining top end gear and materials, the majority of players are never going to have access to it. Maybe that's ok if top end is just slightly better than what more casual players can acquire through other means, but it would still be a shame if the majority of players just never got to experience fighting any interesting raid bosses.
Abarat wrote: » Noaani wrote: » I never said there wont be any PvE content. I have said that what many people are calling PvE content (base population) is in fact just filler and not content at all. Read the two sentences above again... slowly. I am sure you will understand my confusion.