George_Black wrote: » No. Stop trying to make up systems to antagonize human behaviour.
Voxtrium wrote: » Guild wars should solve this issue
Taleof2Cities wrote: » Gathering is an allowed profession in Ashes, @Goalid. In other words, nobody is fooled by you calling players (who choose to gather in another node) "griefers". Giving the Mayor unilateral control over resources are you?? That doesn't entice other Forum-goers into having a meaningful discussion with you. Especially when it removes the "corruption" mechanic that's core to the game. Will there be bots in Ashes? We'll see how that plays out in Alpha 2 testing ... but I'm sure Intrepid has a plan.
Mopy King wrote: » George_Black wrote: » No. Stop trying to make up systems to antagonize human behaviour. If there were no systems "antagonizing" human behavior, then child labor would still be legal everywhere. Human behavior at it's worst should be antagonized to some degree. If a group of people can completely nuke a node's future resource supply with little to no risk, and there is no way for node citizens to fight against it without going corrupt... that's a pretty glaring issue. I highly doubt that there won't be some sort of system put in place to disincentivize such actions.
George_Black wrote: » Spare me the psedo philosophies. How is that relevant to trying to change this open world mmo into scripted gameplay sessions?
George_Black wrote: » If people can take out your weak-ass node by fvking gathering, how do you expect to beat them in actual pvp? They are better than you, more organized, get over it instead of crying for help. Such proposals will hurt EVERYONE BUT the "gRiefERs". It will just hurt people ecploring and playing away from their nodes.