Heartbeat wrote: » DPS meters shouldn't exist as AoC seems like it'll harbor the ability for players to really personalize their build for their playstyle that they want, and with something like a DPS meter there would eventually be a meta and the toxicity would start flooding in. DPS meters always harbor toxicity.
whitedude31 wrote: » One thing that I think would be a good touch would be a DPS meter you could opt into so it displays your personal stats to make sure you are doing your job properly. I personally love DPS meters because it helps me min-max the perfect build and is a quick way to find out what is truly helping in an actual fight. What does everyone else prefer?
Voice_of_Valhalla wrote: » whitedude31 wrote: » One thing that I think would be a good touch would be a DPS meter you could opt into so it displays your personal stats to make sure you are doing your job properly. I personally love DPS meters because it helps me min-max the perfect build and is a quick way to find out what is truly helping in an actual fight. What does everyone else prefer? I don't like it. - It's not going to happen ! I recommend you to Go play new world or Wow.
Roko wrote: » As long as nobody other than myself can see my damage / healing done; and Intrepid lets me report those that find a way to do it, so they get banned. The same way FF14 does it, i'd be OK with it.
Iskiab wrote: » I don't understand some of the terms people are using, when they say trackers are they talking about logs?
Noaani wrote: » Iskiab wrote: » I don't understand some of the terms people are using, when they say trackers are they talking about logs? A combat log us generally just a file that contains raw information. A combat tracker parses that raw data, and presents it in an easier/faster to understand manner. A DPS meter is a colloquial (and technically incorrect) term for a combat tracker. It is used mostly by people that dont really understand what a combat tracker actually does, and assumes it is just for DPS. In reality, a combat tracker can be used to track DPS, HPS, blocking, dodging, avoiding, hit rate, crit rate, curing/cleansing, buffing, debugging, CC, experience gain, coin gain, travel distance, gathering yields, crafting results, basically anything that can be associated with numbers. Hope that helps.
NiKr wrote: »
aileric wrote: » I find it odd that many people argue that DPS should only be seen by the individual and the group leader. Who do you think will be kicking people from groups, rightly or wrongly, based on the meters? Yes, the group leader. It is simply naive to think that people will not be seeing each others DPS in one way or another, so just person up and deal with it. You can chose to associate with elitists who will navel gaze and ponder the detail of the DPS stats, or hang with more free-wheeling types. No one is forcing anyone. To think that third party DPS neters won't exist is wishful thinking at best. Also, I want to see other people's DPS, so that if I am under-performing in some aspect (all mitigating circumstances notwithstanding) compared to another person playing the same class mix, then I can find ways to lift my game. I enjoy pushing myself to some extent, but I am far from an elitist. Who knows, I may even end up being primarily a crafter, assuming the game lives up in that respect. There must have been some bad experiences in other games (WoW?) for people to be so upset about such a useful tool, when used properly. That fault lies in the community, not the tool.
ggFable wrote: » Heartbeat wrote: » DPS meters shouldn't exist as AoC seems like it'll harbor the ability for players to really personalize their build for their playstyle that they want, and with something like a DPS meter there would eventually be a meta and the toxicity would start flooding in. DPS meters always harbor toxicity. omg, one more guy ho cry that "DPS meters bring toxic in game".... Dps\Hps meters give you much more power to scale your build so its MUST be 1000000% in mmo. Another question is whether the information from these meters would be public or not. In terms of the head of Intrepid Studios being a fan of Lineage2 (there is no game more toxic than Lineage. And let's close the subject of toxicity I beg you, in mmo should not play people who can be offended if they are told that they are trash.) i'm sure that most things in the game associated with the character will be conditionally non-public as well as in Lineage, so the report / statistic of the battle will probably not be public. For me personally, as I have written many times in this thread. Battle report tools must be in mmo game, without them the life of a leader of the group/clan/raid becomes hell, as it is very difficult to understand in more detail where and who makes mistakes, or does not perform their task at all, the most basic tool dps / hps meter can help improve the build, and in case someone in the group clearly become ballast, help him sort out this problem
Mag7spy wrote: » ggFable wrote: » Heartbeat wrote: » DPS meters shouldn't exist as AoC seems like it'll harbor the ability for players to really personalize their build for their playstyle that they want, and with something like a DPS meter there would eventually be a meta and the toxicity would start flooding in. DPS meters always harbor toxicity. omg, one more guy ho cry that "DPS meters bring toxic in game".... Dps\Hps meters give you much more power to scale your build so its MUST be 1000000% in mmo. Another question is whether the information from these meters would be public or not. In terms of the head of Intrepid Studios being a fan of Lineage2 (there is no game more toxic than Lineage. And let's close the subject of toxicity I beg you, in mmo should not play people who can be offended if they are told that they are trash.) i'm sure that most things in the game associated with the character will be conditionally non-public as well as in Lineage, so the report / statistic of the battle will probably not be public. For me personally, as I have written many times in this thread. Battle report tools must be in mmo game, without them the life of a leader of the group/clan/raid becomes hell, as it is very difficult to understand in more detail where and who makes mistakes, or does not perform their task at all, the most basic tool dps / hps meter can help improve the build, and in case someone in the group clearly become ballast, help him sort out this problem You don't need a dps meter to improve your build game has a combat log. It should be clear if someone is not doing anything constantly, and if someone is not preforming to your liking its simply because you want to kick them and don't believe they can improve on their own without you yelling at them. Only reason you want a dps meter is so you can stat pad for no reason in a game that isnt designed for a dps meter.
ggFable wrote: » Mag7spy wrote: » ggFable wrote: » Heartbeat wrote: » DPS meters shouldn't exist as AoC seems like it'll harbor the ability for players to really personalize their build for their playstyle that they want, and with something like a DPS meter there would eventually be a meta and the toxicity would start flooding in. DPS meters always harbor toxicity. omg, one more guy ho cry that "DPS meters bring toxic in game".... Dps\Hps meters give you much more power to scale your build so its MUST be 1000000% in mmo. Another question is whether the information from these meters would be public or not. In terms of the head of Intrepid Studios being a fan of Lineage2 (there is no game more toxic than Lineage. And let's close the subject of toxicity I beg you, in mmo should not play people who can be offended if they are told that they are trash.) i'm sure that most things in the game associated with the character will be conditionally non-public as well as in Lineage, so the report / statistic of the battle will probably not be public. For me personally, as I have written many times in this thread. Battle report tools must be in mmo game, without them the life of a leader of the group/clan/raid becomes hell, as it is very difficult to understand in more detail where and who makes mistakes, or does not perform their task at all, the most basic tool dps / hps meter can help improve the build, and in case someone in the group clearly become ballast, help him sort out this problem You don't need a dps meter to improve your build game has a combat log. It should be clear if someone is not doing anything constantly, and if someone is not preforming to your liking its simply because you want to kick them and don't believe they can improve on their own without you yelling at them. Only reason you want a dps meter is so you can stat pad for no reason in a game that isnt designed for a dps meter. I don't understand your term "game that isnt designed for a dps meter", what is this bullshit? the game can't be made for the dps meter... do you even understand what a "metric" is? Metrics in any form can be applied to any numerical source (and not only numerical, but we are talking about them at the moment). So what the hell are you talking about? Often dps/hps meters are just based on the combat log, so if there is a combat log it is very easy to make a simple dps meter. As for the fact that dps counters are often used to show off to others, that has its place, and that is often what is used, but if one is truly better than others and trying harder than others, then why not, I personally don't care. Personally for me it is important that the game would have an api, or advanced combat log, for example WoW (https://www.warcraftlogs.com), go and see if you never faced with what should look like an analysis of combat, and I need it in order to improve my team, who heals whom, to see who hits whom and when, in order to understand what targets my DD focus, etc.
Mag7spy wrote: » You might not care but it just shows how pointless DPs meters are, and makes people care more about numbers than understanding what is actually going on.
Noaani wrote: » Mag7spy wrote: » You might not care but it just shows how pointless DPs meters are, and makes people care more about numbers than understanding what is actually going on. Your argument here reminds me of the recent thread about banning exploiters where the OP of that thread seems to not understand that more than one thing can happen - a developer can both fix an exploit AND ban the people that use an exploit. Here, you seem to think that people can only care about numbers, or care about what is going on around them. You seem to be completely unaware that people can do both.
Mag7spy wrote: » DPS meters and wanting everyone to be tracked on a website is the first step to toxic mentality / gameplay.