When the ships move into an open sea (open waters/deep ocean) area. This will automatically flag players as Combatants (purple). Naval PvP is between ships.[2] Naval PvE includes open sea raids and sea-based bosses.[1][2] Open sea zones have better resources in more abundance to compensate for the added level of risk.[5]
Arya_Yeshe wrote: » I believe that PvE carebears who want no risk in any game will go to the seas too and will take risks, then they will fail and then they will understand the importance of having PvP friends who can fight.
Arya_Yeshe wrote: » I really enjoy seeing someone politely calling for an honest discussion, appreciate that. In this reply I will address just the Corruption system I don't think the Corruption system will be a thing and I don't think we will see a lot of corrupted players. Just to begin with it's not even because the debuffs the corrupted will suffer, it's just that AoC has barely no loot and on top of it there's debuffs. So the green targets will be cherry picked, people will kill the most toxic green carebears and pve griefers and that's about it. People will kill greens when things get too personal and nobody will be doing a killing spree of greens. Intrepid is pretty much fear mongering and creating prejudice because how the Corruption system is advertised, as if it was the plank of salvation for all the "good" people against the "evil" people. From the bottom of my heart, I hope the PvE griefing in AoC becomes the most toxic and alarming as possible while having the Corruption system as shelter, because this will bright light on the problem of rampant PvE griefing among all games. I think there will be barely no corrupted players in AoC and advertising this system as "anti griefing" is just misinformation and paranoia. We won't see a red horde, but maybe we will see a green horde and I will root for the green horde for it to be impossible to deal with and the most toxic group among all games, I hope it creates such an outcry that people will finally understand the matter
DarkTides wrote: » That, if untouched, would result in too many non-combatants running amuck, able to influence PVP outcomes without any means of recourse.
Noaani wrote: » DarkTides wrote: » That, if untouched, would result in too many non-combatants running amuck, able to influence PVP outcomes without any means of recourse. So, I disagree with this as a premise. ... Since rewards in ocean content are said to be better than land based content, people will fight back in order to preserve what they have.
Strevi wrote: » Do you think the wish to offer better rewards is the main cause of the change?
Dygz wrote: » Um. Steven specifically stated that the reason for the change to the Open Seas is because with increased rewards comes increased Rsk/PvP.
Noaani wrote: » DarkTides wrote: » That, if untouched, would result in too many non-combatants running amuck, able to influence PVP outcomes without any means of recourse. So, I disagree with this as a premise. However, I agree with the notion that the ocean should be free from the corruption system (I always assumed it would be). Steven clearly wants to create Archeages naval content in Ashes, and that would require it be free from corruption. The reason I disagree with you above is basically because it makes no real sense. It is assuming far too many things would happen far too often to be a viable conclusion. The only way non-combatants can influence PvP is if that PvP is against corrupt players. The o ly way players can gain corruption is if they fight and kill someone that doesnt fight back. Since rewards in ocean content are said to be better than land based content, people will fight back in order to preserve what they have. As such, fewer people will gain corruption in the ocean (assuming it was tired of on). This in turn is obviouy meaning the number of times a group of non-combatant comes across a group if corrupt players that they are able to kill while out in the ocean will be significantly less, due purely to the fact that more PvP would be contested than it will be on land where the rewards (and thus motivation to fight back) will be less. As such, your comments of non-combatants running amuck just doesn't ring true to me. If corruption were enabled in the ocean, the only people that wouldn't fight back are the few people out there like Dygz - everyone else would fight back. And truth be told, if you are attacking someone that is clearly just out exploring, you deserve corruption and all that it entails.
DarkTides wrote: » Slightly hypocritical post. It sounds like you believe that crafting, along with resource acquisition, which is required to advance nodes or develop siege equipment and gear up allies, as an indirect contribution to achieving victory conditions, has no impact on PVP, although I'm sure that can't be so. Would you please confirm whether you think that direct PVP is the only way to influence PVP outcomes, thanks.
Noaani wrote: » DarkTides wrote: » That, if untouched, would result in too many non-combatants running amuck, able to influence PVP outcomes without any means of recourse. The only way non-combatants can influence PvP is if that PvP is against corrupt players. The o ly way players can gain corruption is if they fight and kill someone that doesnt fight back.
Noaani wrote: » My reply to you was based on the assumption that you were talking about such players influencing things in an untoward manner - but you are now suggesting they are participating in the game in literally the manner in which the game is designed for them to participate. The question I then have for you is - why is your OP now coming across as if you think this is a bad thing? If non-combatants are running amuck influencing PvP outcomes via crafting gear, or via offering support, why are you suggesting that is a bad thing? Why are these people "running amuck" rather than "participating in the game as it was intended"?
DarkTides wrote: » Fund a group of players against another and those players cant touch you? That's equivalent to something called "immortal healing".
Noaani wrote: » DarkTides wrote: » Fund a group of players against another and those players cant touch you? That's equivalent to something called "immortal healing". Yeah, that sounds like bad game design. What game is it from? Because it sure isn't Ashes. Lets say you have a crafter that literally never leaves their freehold. They are indirectly influencing your enemies via supplying them with gear, and you can't attack them directly because you can't attack people on their own freehold. So, what you do is you prevent them from getting materials. They are attacking you indirectly, you attack them indirectly. I literally don't see your point here at all - unless your point is that some players may be able to indirectly influence things and you only want to retaliate in a direct manner. However, what you have now is a topic that is completely and totally removed from the title of the thread. My original reply to you was keeping within the scope of the change to oceans (which imo wasn't a change - just a clarification). If you want a discussion as to the scope of the over all game and when the corruption system is and is not in operation, the title of the thread needs to be changed.
DarkTides wrote: » Noaani wrote: » DarkTides wrote: » Fund a group of players against another and those players cant touch you? That's equivalent to something called "immortal healing". Yeah, that sounds like bad game design. What game is it from? Because it sure isn't Ashes. Lets say you have a crafter that literally never leaves their freehold. They are indirectly influencing your enemies via supplying them with gear, and you can't attack them directly because you can't attack people on their own freehold. So, what you do is you prevent them from getting materials. They are attacking you indirectly, you attack them indirectly. I literally don't see your point here at all - unless your point is that some players may be able to indirectly influence things and you only want to retaliate in a direct manner. However, what you have now is a topic that is completely and totally removed from the title of the thread. My original reply to you was keeping within the scope of the change to oceans (which imo wasn't a change - just a clarification). If you want a discussion as to the scope of the over all game and when the corruption system is and is not in operation, the title of the thread needs to be changed. I realize you don't see my point, and it sounds like you don't understand most points that people make. Get angrier next time, please, and make 20k comments. Super Saiyan those comments up.
Noaani wrote: » DarkTides wrote: » Noaani wrote: » DarkTides wrote: » Fund a group of players against another and those players cant touch you? That's equivalent to something called "immortal healing". Yeah, that sounds like bad game design. What game is it from? Because it sure isn't Ashes. Lets say you have a crafter that literally never leaves their freehold. They are indirectly influencing your enemies via supplying them with gear, and you can't attack them directly because you can't attack people on their own freehold. So, what you do is you prevent them from getting materials. They are attacking you indirectly, you attack them indirectly. I literally don't see your point here at all - unless your point is that some players may be able to indirectly influence things and you only want to retaliate in a direct manner. However, what you have now is a topic that is completely and totally removed from the title of the thread. My original reply to you was keeping within the scope of the change to oceans (which imo wasn't a change - just a clarification). If you want a discussion as to the scope of the over all game and when the corruption system is and is not in operation, the title of the thread needs to be changed. I realize you don't see my point, and it sounds like you don't understand most points that people make. Get angrier next time, please, and make 20k comments. Super Saiyan those comments up. Who's angry? You asked for discussion, I am discussing. If I have taken the wrong thing from your OP, or any subsequent post, clarify. Your OP inferred that without the current understanding for ocean combat, non-combatants would be running amuck, influencing PvP outcomes. You then subsequently stated that you may have been talking about crafters (you didn't say you were talking about them, you hinted that you might be). What I don't see is how crafters crafting gear and handing it to PvP players would in any way be impacted by the current understanding of ocean content. Nor do I see how crafters crafting gear for PvP players to use in PvP is anything other than how the game is designed to be played. So sure, perhaps I am not understanding your points - but that is because your points are not overly clear. They are DEFINATELY not concisely stated in the OP. Clarification is always welcome.
DarkTides wrote: » Noaani wrote: » DarkTides wrote: » Noaani wrote: » DarkTides wrote: » Fund a group of players against another and those players cant touch you? That's equivalent to something called "immortal healing". Yeah, that sounds like bad game design. What game is it from? Because it sure isn't Ashes. Lets say you have a crafter that literally never leaves their freehold. They are indirectly influencing your enemies via supplying them with gear, and you can't attack them directly because you can't attack people on their own freehold. So, what you do is you prevent them from getting materials. They are attacking you indirectly, you attack them indirectly. I literally don't see your point here at all - unless your point is that some players may be able to indirectly influence things and you only want to retaliate in a direct manner. However, what you have now is a topic that is completely and totally removed from the title of the thread. My original reply to you was keeping within the scope of the change to oceans (which imo wasn't a change - just a clarification). If you want a discussion as to the scope of the over all game and when the corruption system is and is not in operation, the title of the thread needs to be changed. I realize you don't see my point, and it sounds like you don't understand most points that people make. Get angrier next time, please, and make 20k comments. Super Saiyan those comments up. Who's angry? You asked for discussion, I am discussing. If I have taken the wrong thing from your OP, or any subsequent post, clarify. Your OP inferred that without the current understanding for ocean combat, non-combatants would be running amuck, influencing PvP outcomes. You then subsequently stated that you may have been talking about crafters (you didn't say you were talking about them, you hinted that you might be). What I don't see is how crafters crafting gear and handing it to PvP players would in any way be impacted by the current understanding of ocean content. Nor do I see how crafters crafting gear for PvP players to use in PvP is anything other than how the game is designed to be played. So sure, perhaps I am not understanding your points - but that is because your points are not overly clear. They are DEFINATELY not concisely stated in the OP. Clarification is always welcome. Must...have....more....comments....must....reply...to....every..thing
Noaani wrote: » DarkTides wrote: » Noaani wrote: » DarkTides wrote: » Noaani wrote: » DarkTides wrote: » Fund a group of players against another and those players cant touch you? That's equivalent to something called "immortal healing". Yeah, that sounds like bad game design. What game is it from? Because it sure isn't Ashes. Lets say you have a crafter that literally never leaves their freehold. They are indirectly influencing your enemies via supplying them with gear, and you can't attack them directly because you can't attack people on their own freehold. So, what you do is you prevent them from getting materials. They are attacking you indirectly, you attack them indirectly. I literally don't see your point here at all - unless your point is that some players may be able to indirectly influence things and you only want to retaliate in a direct manner. However, what you have now is a topic that is completely and totally removed from the title of the thread. My original reply to you was keeping within the scope of the change to oceans (which imo wasn't a change - just a clarification). If you want a discussion as to the scope of the over all game and when the corruption system is and is not in operation, the title of the thread needs to be changed. I realize you don't see my point, and it sounds like you don't understand most points that people make. Get angrier next time, please, and make 20k comments. Super Saiyan those comments up. Who's angry? You asked for discussion, I am discussing. If I have taken the wrong thing from your OP, or any subsequent post, clarify. Your OP inferred that without the current understanding for ocean combat, non-combatants would be running amuck, influencing PvP outcomes. You then subsequently stated that you may have been talking about crafters (you didn't say you were talking about them, you hinted that you might be). What I don't see is how crafters crafting gear and handing it to PvP players would in any way be impacted by the current understanding of ocean content. Nor do I see how crafters crafting gear for PvP players to use in PvP is anything other than how the game is designed to be played. So sure, perhaps I am not understanding your points - but that is because your points are not overly clear. They are DEFINATELY not concisely stated in the OP. Clarification is always welcome. Must...have....more....comments....must....reply...to....every..thing So... you don't want discussion now?