worddog wrote: » This is a general question on both how players interpret Intrepid Studio's vision, as well as what players actually desire. I seem to see a general consensus that PvP is the main focus. But I'm wondering is PvE really even a big part of the game? Sure there are NPC mobs and bosses but their importance seems to be dwarfed by the ability to PvP around them. Most people seem to only want their PvE if it also has PvP. Rust is a PvP game, just because PvE elements exist in Rust doesn't mean people call it a PvX game. So is this game PvX? Or is it just a PvP game?
Arya_Yeshe wrote: » The fundamental paradox about pvp in mmos is grind for gear for pvp, so you gotta relentlessly farm for gear so you can pvp in an optimal way... so the PvP guy will have to grind hundreds of hours for gear, which is sad, it's depressing someone who likes combat having to go through that
Arya_Yeshe wrote: » How do you think this craft-only carebear will feel? Do you think that's fair to him?
Noaani wrote: » Arya_Yeshe wrote: » I became level 80 in Guild Wars 2 just doing PvP and it was wonderful, so what you said is just your opinion, it's not a real thing and in there I found more people who only did PvP So, play GW2 then? I am still sticking with: -how a carebear would feel if he had to run 100 hours of arena just to get a better axe so he could cut trees? Probably the same as a PvP player that wants to PvP but cant for a hundred hours. Not sure what the point of this is though, since you are not talking about Ashes. In Ashes, that PvP player is able to attack players from day 1. People should be able to grind pve for pve stuff and be able to grind pvp for pvp stuff, or simply craft or buy This would require segregating PvP and PvE gear from each other. Since Intrepid specifically do not want to do this, it isnt an option. Further,since the point of Ashes is for wealth/items to be created via PvE and redistributed via PvP, if the game started seeing PvP create wealth/items, it would then need to come up with a way to redistribute that via PvE. This is now turning Ashes in to a totally different game. What I will say though, is that since you can and will PvP while leveling up, and since you can and will PvP in order to gain wealth and then use that wealth to buy gear, your issues are kind of moot anyway. You are basically arguing that a game that is not Ashes, that has a design that is not what Ashes has, sucks.
Arya_Yeshe wrote: » I became level 80 in Guild Wars 2 just doing PvP and it was wonderful, so what you said is just your opinion, it's not a real thing and in there I found more people who only did PvP
I am still sticking with: -how a carebear would feel if he had to run 100 hours of arena just to get a better axe so he could cut trees?
People should be able to grind pve for pve stuff and be able to grind pvp for pvp stuff, or simply craft or buy
Ironhope wrote: » Arya_Yeshe wrote: » The fundamental paradox about pvp in mmos is grind for gear for pvp, so you gotta relentlessly farm for gear so you can pvp in an optimal way... so the PvP guy will have to grind hundreds of hours for gear, which is sad, it's depressing someone who likes combat having to go through that The thing is, ''grinding for gear'' in AOC will involve tons of PvP so you will be grinding by doing what you, as a pvp-er enjoy. In AOC crafters will make the best gear, you will just need to get the resources from open world and open world dungeons/raids/open world bosses. Well, guess what, running arounds for ores/trees/etc will mean lots of open world pvp and doing dungeons/raids/open world bosses will also mean tons of group pvp. The fact is, there are good types of grinding and bad types of grinding in gaming. As a pvp-er, I believe this here (what we see AOC aiming for) is good grinding.
Arya_Yeshe wrote: » Noaani wrote: » Arya_Yeshe wrote: » I became level 80 in Guild Wars 2 just doing PvP and it was wonderful, so what you said is just your opinion, it's not a real thing and in there I found more people who only did PvP So, play GW2 then? I am still sticking with: -how a carebear would feel if he had to run 100 hours of arena just to get a better axe so he could cut trees? Probably the same as a PvP player that wants to PvP but cant for a hundred hours. Not sure what the point of this is though, since you are not talking about Ashes. In Ashes, that PvP player is able to attack players from day 1. People should be able to grind pve for pve stuff and be able to grind pvp for pvp stuff, or simply craft or buy This would require segregating PvP and PvE gear from each other. Since Intrepid specifically do not want to do this, it isnt an option. Further,since the point of Ashes is for wealth/items to be created via PvE and redistributed via PvP, if the game started seeing PvP create wealth/items, it would then need to come up with a way to redistribute that via PvE. This is now turning Ashes in to a totally different game. What I will say though, is that since you can and will PvP while leveling up, and since you can and will PvP in order to gain wealth and then use that wealth to buy gear, your issues are kind of moot anyway. You are basically arguing that a game that is not Ashes, that has a design that is not what Ashes has, sucks. Now I understood you are just another forum troll twisting stuff, what you say is not important /ignored
Noaani wrote: » In other words, I have presented some valid points you have no rebuttal to, and so would rather not.
Kubitz2 wrote: » Noaani wrote: » In other words, I have presented some valid points you have no rebuttal to, and so would rather not. What you said about redistributing items and gaining wealth through PvP is just completely wrong. No sense in arguing with you. I agree with Arya
Maviodas wrote: » worddog wrote: » This is a general question on both how players interpret Intrepid Studio's vision, as well as what players actually desire. I seem to see a general consensus that PvP is the main focus. But I'm wondering is PvE really even a big part of the game? Sure there are NPC mobs and bosses but their importance seems to be dwarfed by the ability to PvP around them. Most people seem to only want their PvE if it also has PvP. Rust is a PvP game, just because PvE elements exist in Rust doesn't mean people call it a PvX game. So is this game PvX? Or is it just a PvP game? OK, IN MY HUMBLE OPINION, I think due to the genre, and companies putting a huuuuuge line through PvP/PvE was a mistake. The two never should've been separated. Ashes is a true PvX game, Player vs Everything. Too many games now days get associated wrongfully with "PvP MMO" when in reality they are a PvX. EvE Online is considered by many a PvP MMO, its not. It's PvX. New World was said to be a "PvP" game before launch, also wrong, it too was PvX before and after launch when they messed it up. Any game where you can fight mobs & players is PvX. I've never seen an MMO or heard of one that is strictly PvP as all MMOs need an element of PvE for level progression and content. From what we know, Steven and the Team want to make Ashes of Creation a true PvX MMO, or what id like to call, what Massively Multiplayer Online Games should be and never should have diverted from. There are other MMOs that are true PvX but they are dated, so its nice to see Steven stay true to his word of keeping Ashes a PvX MMORPG. While Ashes will have heavy PvP elements, it is not a strictly PvP MMO. Again my point of, the two terms never should've been separated. There will be content for all I believe, just be wary when you travel alone, or travel in groups of friends, join a guild. Be apart of the MMO experience and have fun!
Ironhope wrote: » Also, even if the dude were to have difficulties... why would he be complaining when he choose such a PvP focused game?
Dygz wrote: » I doubt this type of player will choose to play Ashes. We shall see.
Noaani wrote: » The notion that - in Ashes - wealth is created in PvE and redistributed via PvP is essentially the core concept of the game.The notion that - in Ashes - wealth is created in PvE and redistributed via PvP is essentially the core concept of the game. I'm confused as to which part of it you find "so completely wrong" that there is no sense in discussing it.
Kubitz2 wrote: » The concept to redistribute wealth/items is through trade.
Kubitz2 wrote: » Noaani wrote: » The notion that - in Ashes - wealth is created in PvE and redistributed via PvP is essentially the core concept of the game.The notion that - in Ashes - wealth is created in PvE and redistributed via PvP is essentially the core concept of the game. I'm confused as to which part of it you find "so completely wrong" that there is no sense in discussing it. I'll bite, but won't go into details. It is completely wrong that this is THE core concept. Not even essentially. PvP is always a money sink(consumables/gear degredation) and will be in AoC too. The concept to redistribute wealth/items is through trade. Yes, there is a chance, that it will happen through PvP, but you have no idea if or how that will affect anything. Saying it is a core idea is just wrong. I'm sure you'll have alot to say about this, but it's senseless discussing with you, because all you do is trying to proove others wrong( or trigger them to get a reaction) by throwing in some random arguments, stating stuff as facts and claiming you know how something will turn out to be,
Ironhope wrote: » Dygz wrote: » I doubt this type of player will choose to play Ashes. We shall see. I wish you were right but the sad reality is that such players will flood Ashes of Creation when it launches.
Dygz wrote: » Ironhope wrote: » Dygz wrote: » I doubt this type of player will choose to play Ashes. We shall see. I wish you were right but the sad reality is that such players will flood Ashes of Creation when it launches. Launch is irrelevant. Tons of people try new MMORPGs and quickly stop playing. But...PvEers are more likely to continue playing Throne and Liberty than Ashes of Creation. Based on the current game designs. Interesting that the creators of L2 have chosen to make their sequel more PvE-based than L2."Great PvP experiences are always welcome but it looks like NCSoft will be putting most of its eggs in the PvE basket. The developers revealed that the vast majority of players prefer PvE content and the game will focus on creating challenging content that hardcore players enjoy in the endgame."https://www.mmorpg.com/editorials/throne-and-liberty-could-be-2023s-big-next-gen-mmo-launch-2000126568
Dygz wrote: » Interesting that the creators of L2 have chosen to make their sequel more PvE-based than L2.