NiKr wrote: » Beyolf wrote: » Let me try to answer your question. 1. In order for large scale battles to be good the damage from 1 play to another should not be very bursty because if 1 player can burst another in just a 1-2 seconds then when few people focus 1 he die in just miliseconds (no time for reaction at all). In lineage2 1v1 fight took "ages" assuming that both players have good gear, thats why the large scale pvp worked quite good, the PvP was more balanced around large amount of groups and their synergy. 2. Tanks should have very important role and should be the primary target not just avoided and ignored as in most cases it happens. 3. There have to be different mechanic for attacking, namely siege weapons and other war tools which has to be play controlled by players and even can be controlled with multiple players. 4. There have to be different defense siege weapons and tools in order to counter different attacking siege weapons, also controlled by players (in some cases multiple players). 5. There have to be some ways to sneak and use some small groups of people to distract the opponent and etc. Gladly, you've pretty much described AoC's plans so we just gotta hope that they work out.
Beyolf wrote: » Let me try to answer your question. 1. In order for large scale battles to be good the damage from 1 play to another should not be very bursty because if 1 player can burst another in just a 1-2 seconds then when few people focus 1 he die in just miliseconds (no time for reaction at all). In lineage2 1v1 fight took "ages" assuming that both players have good gear, thats why the large scale pvp worked quite good, the PvP was more balanced around large amount of groups and their synergy. 2. Tanks should have very important role and should be the primary target not just avoided and ignored as in most cases it happens. 3. There have to be different mechanic for attacking, namely siege weapons and other war tools which has to be play controlled by players and even can be controlled with multiple players. 4. There have to be different defense siege weapons and tools in order to counter different attacking siege weapons, also controlled by players (in some cases multiple players). 5. There have to be some ways to sneak and use some small groups of people to distract the opponent and etc.
Noaani wrote: » I'm curious, in L2, how much of an impact did leadership have in PvP? .
Calibix wrote: » Dygz wrote: » Calibix wrote: » I don't understand why Dygz keeps posting. I understand he's "interested" in the development due to some personal relationships, but why keep posting? You can just lurk instead of posting your same old opinion with nothing new to contribute in any thread that mentions Pvp. Your obviously not going to play, so imo your borderline trolling at this point. LMAO Why would I not post? Especially when people continue to talk about me and misunderstand and misrepresent my perspective. Thanks for proving my point by once again not contributing to the discussion. Trolling confirmed.
Dygz wrote: » Calibix wrote: » I don't understand why Dygz keeps posting. I understand he's "interested" in the development due to some personal relationships, but why keep posting? You can just lurk instead of posting your same old opinion with nothing new to contribute in any thread that mentions Pvp. Your obviously not going to play, so imo your borderline trolling at this point. LMAO Why would I not post? Especially when people continue to talk about me and misunderstand and misrepresent my perspective.
Calibix wrote: » I don't understand why Dygz keeps posting. I understand he's "interested" in the development due to some personal relationships, but why keep posting? You can just lurk instead of posting your same old opinion with nothing new to contribute in any thread that mentions Pvp. Your obviously not going to play, so imo your borderline trolling at this point.
Dolyem wrote: » So just from skimming through the comments, have we gone from discussing whether or not the goal of ashes is to be PvX into a argument over whether PvP or PvE is more difficult?
Noaani wrote: » If I have better gear than you, it is because I am better at a specific aspect of the game than you.
Noaani wrote: » If I killed stuff and got good gear from it, then I am clearly better at that than you - if i have better gear than you.
Noaani wrote: » If I played the economic game well and bought my gear, then grats to me for being great at making coin in an MMO - I am obviously better at it than you.
Noaani wrote: » If I made some great friends and they just give me gear, then I am better at the social aspects of MMO's than you.
Noaani wrote: » Being good at PvP makes other aspects of the game easier. Why shouldnt being good at other aspects of the game make PvP easier?
Arya_Yeshe wrote: » Noaani i'm not trying to be an ass to you or anything, I'm just offering anwers from a pvper point of view. This is how a sweaty pvper will see such arguments you brought
Arya_Yeshe wrote: » Asmongold just said the same thing as me and he explained why:
Noaani wrote: » Arya_Yeshe wrote: » Noaani i'm not trying to be an ass to you or anything, I'm just offering anwers from a pvper point of view. This is how a sweaty pvper will see such arguments you brought I was going to give you my typical smart arse answers, but rather than that, I'm going to reciprocate the above. Things like killing mobs for gear, playing the economy and social aspects of the game - these are the things that separate an MMORPG from a lobby game. If a PvP'er doesn't want to participate in these things, they should play a game that doesn't include them. This is no different to how if a PvE'er doesn't want to PvP, they should play a game without PvP. I'm going to assume you are accepting of the notion of fair discussion. Assuming this, if we agree that someone not willing to accept PvP should not play Ashes, then surely it stands to reason that someone not willing to accept other aspects of the game should also not play Ashes. Am I missing something here, or is the above not 100% reasonable?
Dygz wrote: » Sounds like a description of the Open Seas.
Arya_Yeshe wrote: » That's the paradox in RPG MMOs these days, the game runs around building your character but companies hide the pvp gear behind pve grinds
Ehrgeiz wrote: » Dygz wrote: » Sounds like a description of the Open Seas. its all so tiresome... Arya_Yeshe I disagree with you here. WoW was the best mmo I have played when it comes to gear balance. I mean, have you ever played Aion or Archeage where p2w dominated? In AA a p2w player could wipeout a whole raidgroup in 5 seconds.
Heartbeat wrote: » For a good example of what PvX means, look at Black Desert and Archeage, you'll be able to PvP at any time and there will be systems specifically for PvP like arenas and such, but PvE will be a huge and larger part of the game. PvE players dont have anything to worry about, ashes WILL be a game for them, no doubt. Recently though it seems like there's a ton of fearmongering around "always-on" pvp and AoC being a PvP game, which simply is not true, what people mean by always on pvp is really just the flagging system in BDO, but the corruption system will be much harsher in Ashes compared to karma in BDO in order to prevent griefing.
Noaani wrote: » Arya_Yeshe wrote: » That's the paradox in RPG MMOs these days, the game runs around building your character but companies hide the pvp gear behind pve grinds No, they hide the gear behind the game. Again, if you want PvP without PvE, play a lobby game that simply doesnt have that PvE. Your analogy of a wood cutter not being able to cut wood until they have done hundreds of hours of PvP is flawed, because the reverse is not true. Sure, a player will need to PvE in order to get good gear and get to the level cap, but they are not prevented from PvP'ing during this period. If that player wanted to cut wood complained that they had to PvP, I would point out to them that in playing this game, they signed up for both woodcutting AND PvP, and they shouldn't then complain about being able to do both at the same time - especially when their complaint is actually that they only want to do one of the two things they signed up to do, and so that being the case they should have signed up for a game that only had woodcutting. What you have done here - inadvertently - is hit upon my long standing reason as to why MMO's focusing on PvP simply do not work. MMORPG's are the wrong genre for people that just want to PvP. Outright PvP, where it is purely about players skill vs each other, is far better suited to match based gameplay, not to games with a persistent world. This is the situation Crowfall tried to remedy with it's design. At the end of the day though, if you are signing up for an MMORPG that has a persistent world, expect to have to play in that persistent world. If you do not want that - with ALL that this entails - play a lobby game instead. I mean, that is why lobby games exist, to give people that only want to play part of a game somewhere to play that part of the game.
Arya_Yeshe wrote: » I became level 80 in Guild Wars 2 just doing PvP and it was wonderful, so what you said is just your opinion, it's not a real thing and in there I found more people who only did PvP
I am still sticking with: -how a carebear would feel if he had to run 100 hours of arena just to get a better axe so he could cut trees?
People should be able to grind pve for pve stuff and be able to grind pvp for pvp stuff, or simply craft or buy