Mag7spy wrote: » Dygz wrote: » Ironhope wrote: » Dygz wrote: » I doubt this type of player will choose to play Ashes. We shall see. I wish you were right but the sad reality is that such players will flood Ashes of Creation when it launches. Launch is irrelevant. Tons of people try new MMORPGs and quickly stop playing. But...PvEers are more likely to continue playing Throne and Liberty than Ashes of Creation. Based on the current game designs. Interesting that the creators of L2 have chosen to make their sequel more PvE-based than L2."Great PvP experiences are always welcome but it looks like NCSoft will be putting most of its eggs in the PvE basket. The developers revealed that the vast majority of players prefer PvE content and the game will focus on creating challenging content that hardcore players enjoy in the endgame."https://www.mmorpg.com/editorials/throne-and-liberty-could-be-2023s-big-next-gen-mmo-launch-2000126568 I honestly think PvE players would player play AoC than TL. Western audiences prefer wester games even more so one that doesn't have p2w. Them focusing on some pve is nothing new in their messaging as they admited to not having good pve content before and want to do it in this case. It doesn't change the fact there is unpunished PK flagging during the night, game is going to be more on the pvp side than AoC. Pvers don't understand how strong the corruption is for AoC, you need to actually see how the rest of their pvp works before you can any any statements like this. Cause again effectively during night it is like the ocean from AoC but everywhere. Which to me sounds good btw lol.
Dygz wrote: » Ironhope wrote: » Dygz wrote: » I doubt this type of player will choose to play Ashes. We shall see. I wish you were right but the sad reality is that such players will flood Ashes of Creation when it launches. Launch is irrelevant. Tons of people try new MMORPGs and quickly stop playing. But...PvEers are more likely to continue playing Throne and Liberty than Ashes of Creation. Based on the current game designs. Interesting that the creators of L2 have chosen to make their sequel more PvE-based than L2."Great PvP experiences are always welcome but it looks like NCSoft will be putting most of its eggs in the PvE basket. The developers revealed that the vast majority of players prefer PvE content and the game will focus on creating challenging content that hardcore players enjoy in the endgame."https://www.mmorpg.com/editorials/throne-and-liberty-could-be-2023s-big-next-gen-mmo-launch-2000126568
Ironhope wrote: » Dygz wrote: » I doubt this type of player will choose to play Ashes. We shall see. I wish you were right but the sad reality is that such players will flood Ashes of Creation when it launches.
Dygz wrote: » I doubt this type of player will choose to play Ashes. We shall see.
akabear wrote: » If L2 PvE / PvP was measured in time played.. L2 was a PvE game. 60min PvE grind to make up a 2min PvP round death.. If L2 PvE / PvP was measured by in-game wealth.. L2 was a PvE game. No wealth from PvP but needed to work damn hard to gear up. 6 months of grinding / playing market to gear up to lose in 30 sec of PK rampage! If L2 PvE / PvP was measured in time in combat.. L2 was a PvE game. PvE for 10-30 hrs and may not even have a PvP round unless seeking out pvp.
Nova_terra wrote: » I think you are right in that a large section of PvEers may find the game interesting and fun, specifically people who may not be as entrenched (Dygz and Co.) in their views. Which is an absolutely understandable position, especially given that a lot of us come from a long history of MMOs (I consider myself young blood at 30 years old and SWG back in 2003) and preferences are what they are. But based on the "promises (subject to change tm)" and the explanation we have been given it sounds like this may be a game for a larger PvE audience. This will also be caveated by the fact that we have seen nothing yet and A2 and beyond will be the decider but again I believe this could find that balance where PvEers can enjoy this space given the severity of the expected corruption penalties.
Dygz wrote: » akabear wrote: » If L2 PvE / PvP was measured in time played.. L2 was a PvE game. 60min PvE grind to make up a 2min PvP round death.. If L2 PvE / PvP was measured by in-game wealth.. L2 was a PvE game. No wealth from PvP but needed to work damn hard to gear up. 6 months of grinding / playing market to gear up to lose in 30 sec of PK rampage! If L2 PvE / PvP was measured in time in combat.. L2 was a PvE game. PvE for 10-30 hrs and may not even have a PvP round unless seeking out pvp. Seems irrelevant. Whatever degree of PvE you may consider L2 to be... the devs have specifically stated that its successor, Throne and Liberty, will be more PvE-focused. I don't measure PvP-centric games by time spent in PvP v PvE. I certainly don't measure PvP-centric games by wealth. I measure PvP-centric games by the mechanics that prevent non-consensual PvP.
Dygz wrote: » I measure PvP-centric games by the mechanics that prevent non-consensual PvP.
Arya_Yeshe wrote: » This is what I am talking about when I say that devs in many games have hidden the PvP gear behind a wall of PvE grinds and they forced the PvPers to grind for gear for hundreds of hours! Can you imagine how a PvE carebear would feel if the good crafting materials were hidden behind a wall of hundreds of hours in the arena?
Arya_Yeshe wrote: » Dygz wrote: » akabear wrote: » If L2 PvE / PvP was measured in time played.. L2 was a PvE game. 60min PvE grind to make up a 2min PvP round death.. If L2 PvE / PvP was measured by in-game wealth.. L2 was a PvE game. No wealth from PvP but needed to work damn hard to gear up. 6 months of grinding / playing market to gear up to lose in 30 sec of PK rampage! If L2 PvE / PvP was measured in time in combat.. L2 was a PvE game. PvE for 10-30 hrs and may not even have a PvP round unless seeking out pvp. Seems irrelevant. Whatever degree of PvE you may consider L2 to be... the devs have specifically stated that its successor, Throne and Liberty, will be more PvE-focused. I don't measure PvP-centric games by time spent in PvP v PvE. I certainly don't measure PvP-centric games by wealth. I measure PvP-centric games by the mechanics that prevent non-consensual PvP. Your take on this is really smart! This is what I am talking about when I say that devs in many games have hidden the PvP gear behind a wall of PvE grinds and they forced the PvPers to grind for gear for hundreds of hours! Can you imagine how a PvE carebear would feel if the good crafting materials were hidden behind a wall of hundreds of hours in the arena?
Noaani wrote: » Now, people want just PvP and no PvE will have some real trouble finding that I an MMORPG, but that is because other game genres took that market segment from them. To realize this, even if not understand or accept it, all you need to do is remember how LOL's release decimated the populations of all PvP MMO's at the time (WoW's PvP scene has never recovered, WAR lost so many players they shut the game a few years later,it affected every PvP MMO that could be considered current at the time). Back when L2 launched, the concept of fighting another person over the internet was new and novel. Not many game genres allowed for it. Now though, FPS, BR and MOBA games have all shown that they are far better suited to facilitating this than an MMORPG could ever be - and so this is where most players wanting just PvP have gone. This is why the MMO PvP scene has been a sideline in games as a whole, or a major feature of second rate games since 2009.
Noaani wrote: » Arya_Yeshe wrote: » Dygz wrote: » akabear wrote: » If L2 PvE / PvP was measured in time played.. L2 was a PvE game. 60min PvE grind to make up a 2min PvP round death.. If L2 PvE / PvP was measured by in-game wealth.. L2 was a PvE game. No wealth from PvP but needed to work damn hard to gear up. 6 months of grinding / playing market to gear up to lose in 30 sec of PK rampage! If L2 PvE / PvP was measured in time in combat.. L2 was a PvE game. PvE for 10-30 hrs and may not even have a PvP round unless seeking out pvp. Seems irrelevant. Whatever degree of PvE you may consider L2 to be... the devs have specifically stated that its successor, Throne and Liberty, will be more PvE-focused. I don't measure PvP-centric games by time spent in PvP v PvE. I certainly don't measure PvP-centric games by wealth. I measure PvP-centric games by the mechanics that prevent non-consensual PvP. Your take on this is really smart! This is what I am talking about when I say that devs in many games have hidden the PvP gear behind a wall of PvE grinds and they forced the PvPers to grind for gear for hundreds of hours! Can you imagine how a PvE carebear would feel if the good crafting materials were hidden behind a wall of hundreds of hours in the arena? The difference is - PvE players wouldn't play that game, they would play one that is better suited to what they want. PvP players would do well to take heed of the general intelligence of the average PvE player. If the game isnt suited to you, dont play it. Now, people want just PvP and no PvE will have some real trouble finding that I an MMORPG, but that is because other game genres took that market segment from them. To realize this, even if not understand or accept it, all you need to do is remember how LOL's release decimated the populations of all PvP MMO's at the time (WoW's PvP scene has never recovered, WAR lost so many players they shut the game a few years later,it affected every PvP MMO that could be considered current at the time). Back when L2 launched, the concept of fighting another person over the internet was new and novel. Not many game genres allowed for it. Now though, FPS, BR and MOBA games have all shown that they are far better suited to facilitating this than an MMORPG could ever be - and so this is where most players wanting just PvP have gone. This is why the MMO PvP scene has been a sideline in games as a whole, or a major feature of second rate games since 2009.
NiKr wrote: » Noaani wrote: » Now, people want just PvP and no PvE will have some real trouble finding that I an MMORPG, but that is because other game genres took that market segment from them. To realize this, even if not understand or accept it, all you need to do is remember how LOL's release decimated the populations of all PvP MMO's at the time (WoW's PvP scene has never recovered, WAR lost so many players they shut the game a few years later,it affected every PvP MMO that could be considered current at the time). Back when L2 launched, the concept of fighting another person over the internet was new and novel. Not many game genres allowed for it. Now though, FPS, BR and MOBA games have all shown that they are far better suited to facilitating this than an MMORPG could ever be - and so this is where most players wanting just PvP have gone. This is why the MMO PvP scene has been a sideline in games as a whole, or a major feature of second rate games since 2009. This is exactly why I want some new mmo to revolutionize the pvx design. Player stories are made through pvp and those player stories could then influence a deep lore-based story, all while the day-to-day gameplay is of the best possible quality throughout the whole pvx spectrum. But I guess it just takes too much money and someone willing to throw it all away on a huge risk. Steven's the closest thing we've got to that, but we'll have to see how the E part of the PvX will pan out.
Noaani wrote: » Imagine a good PvE MMO, but with Ashes caravan system being an integral aspect of crafting. The sieging component of Ashes could be another good avenue to add PvP to an otherwise PvE game. Make it so theat both siege engines and rewards from top end raids in this game need to be transported via the caravan system, and you have a far more interesting game, with far wider appeal.
Kubitz2 wrote: » Wouldn't you like that sweet, sweet revenge for everytime you got non-consensually killed in past games?
Kubitz2 wrote: » Imagine you see someone shoutout in chat, that someone just PKed him for no reason. You see the red dot appears near you. You start chasing.....he can't get away(speed debuff)....he's no real challenge(debuffs), but he is full of nice loot....people cheer you on in chat...the mayor announces a bounty...there he is......there he dies....time to dance on his corpse....evil has been defeated. Did I mention, that there is a game, that promises mechanics like that?
Arya_Yeshe wrote: » Can you imagine how a PvE carebear would feel if the good crafting materials were hidden behind a wall of hundreds of hours in the arena?
NiKr wrote: » Player stories are made through pvp...
NiKr wrote: » ...and those player stories could then influence a deep lore-based story, all while the day-to-day gameplay is of the best possible quality throughout the whole pvx spectrum. But I guess it just takes too much money and someone willing to throw it all away on a huge risk. Steven's the closest thing we've got to that, but we'll have to see how the E part of the PvX will pan out.
Dygz wrote: » EQNext had the better design for what you hope for.
NiKr wrote: » Noaani wrote: » Imagine a good PvE MMO, but with Ashes caravan system being an integral aspect of crafting. The sieging component of Ashes could be another good avenue to add PvP to an otherwise PvE game. Make it so theat both siege engines and rewards from top end raids in this game need to be transported via the caravan system, and you have a far more interesting game, with far wider appeal. I still, probably naively, believe that it can be achieved with a proper tuning of the corruption+BH system with maybe some small additions if necessary, but I doubt my assumptions can be properly tested because I'm not Steven and can't just say "do it this way first and we'll then see where to go from there". My assumptions are almost most likely based on biased idealism, so I'm sure that clouds my outlook on this stuff too.
Azherae wrote: » I mean 'beating a world boss spawns a Loot Caravan' is one of the most 'obvious' designs for this, right?