Arya_Yeshe wrote: » I just played the game
Abarat wrote: » Dygz wrote: » For the most part, I can explore the areas I want to explore without being concerned much about AI. Eventually, I should be able to make it through any dungeon I wish to explore... if it's just AI. If players can successfully get to the end of ANY dungeon in AoC solo using stealth and avoiding combat the entire time... I will rage quit.
Dygz wrote: » For the most part, I can explore the areas I want to explore without being concerned much about AI. Eventually, I should be able to make it through any dungeon I wish to explore... if it's just AI.
Depraved wrote: » NiKr wrote: » Noaani wrote: » If you are going to give a hypothetical, give one that is at least reasonable, ideally even plausible Here's an example of what he's saying directly from L2. There's a BiS set for mages. Its pieces can drop from a few bosses (with a good chunk of those being epic ones that have 2-7 day respawns, and all others having 24+-3h ones) and they can also be crafted. You need mats and recipes to craft them. And while mats have a few locations that you can farm, recipes come from literally 1 kind of a mob (it's 3 mobs but they come as a group and have a shared respawn). And the chance to drop the recipe is abysmal This group of mobs has 3 spawn location in the entire game. Literally every mage on the server would be trying to get this recipe for themselves. And there's several examples for this kind of interaction. Bosses are controlled by bigger guilds or have fucked up respawn times and mobs are so sought after that you'd have to fight dozens of players to even get a chance to get the loot from the mob, let alone dropping the recipe itself. You'll obviously just call this bad design, but that's a real example of what Depraved was talking about. and then you kill so many punishments that you level up and the mobs are blue now and wont drop anything ahhaha :'( but guess what? you can go farm majestic and trade the recipe for the dc gloves and some gold, promoting player interaction. farming somethign else and trading promotes player interaction and commerce, but most people dont get that since they play the "solo" mmorpg type of game
NiKr wrote: » Noaani wrote: » If you are going to give a hypothetical, give one that is at least reasonable, ideally even plausible Here's an example of what he's saying directly from L2. There's a BiS set for mages. Its pieces can drop from a few bosses (with a good chunk of those being epic ones that have 2-7 day respawns, and all others having 24+-3h ones) and they can also be crafted. You need mats and recipes to craft them. And while mats have a few locations that you can farm, recipes come from literally 1 kind of a mob (it's 3 mobs but they come as a group and have a shared respawn). And the chance to drop the recipe is abysmal This group of mobs has 3 spawn location in the entire game. Literally every mage on the server would be trying to get this recipe for themselves. And there's several examples for this kind of interaction. Bosses are controlled by bigger guilds or have fucked up respawn times and mobs are so sought after that you'd have to fight dozens of players to even get a chance to get the loot from the mob, let alone dropping the recipe itself. You'll obviously just call this bad design, but that's a real example of what Depraved was talking about.
Noaani wrote: » If you are going to give a hypothetical, give one that is at least reasonable, ideally even plausible
Okeydoke wrote: » Arya_Yeshe wrote: » The people who says "i like pvp" and then ban me for pvping them, are in fact carebears pretending to be pvpers. I just played the game Well if you're doing it legit yeah. Stealing someone's house key in UO and looting their house was legit. Then the house looting bug came where you could just bug yourself into people's houses. That's when I quit. But like, logging off an alt in the world for the purposes of logging back in to someone's house after you've noticed they built where you logged off...that's rough man. Kind of exploiting. I mean it's the fault of the devs that it was even like that. Easy fixes. I mean a lot of what you listed off isn't that big of a deal, and feel well within the rules. It's just the sum total of it all and then the bugs and exploits. The funny thing is there was no reason to steal or loot anything from anyone. You could just dupe anything you wanted lol. But man that game was so much fun for awhile there. Britain bank was just non stop luls, debauchery and degeneracy. lol
Arya_Yeshe wrote: » The people who says "i like pvp" and then ban me for pvping them, are in fact carebears pretending to be pvpers. I just played the game
Arya_Yeshe wrote: » @Dyze "UO was too PvP-centric for me. I refused to play UO." About this, I was on of those players in UO who people are still crying about 25 years later. I used the skill pickpocket on people at the banks, not for stealing... but for adding bombs in their bags and turning them into living bombs. It was like a terrorist attack, people exploding and killing all around them and I laughing and looting everybody and adding their items in my bank. Then I used to take their house's keys and teleport to their house using their rune, then I would steall all their belongings they farmed for months. I used to make alts and make the alt live inside their home so I could randomly take a good item a day. I camped the noobie cemetaries and used to cast gate travels and bring the bigges dragons in the game to the newbie area just to see them die and loot them all. I used to steal all the gold from all the NPCs around town. I used to visit miners and kill all, kill all afk miners... used to cast stomewant at cave's exist to prevent people from escaping and them sumon spirits inside the gate and watch them die. I backstabbed every player I could in UO, anyone who wasnt my friend was my enemy. I broke in and cleaned every possible house from neighbours and then I said it wasn't me.. I used to gate travel people into dragon nests just to laugh at them dying to dragons. I used to cast stonewalls on moon gates and prevent people from travelling so I could kill them. I poisoned every possible unit of food just to make other people sick. I quartered my bodies everytime and I used to hid all my body parts so people couldn't find my crimes. I used to fake messages ingame so people would think I was attacking them, if they hit me I could call the guards and see them die so I could loot them. I used to make alts and place them into clearings in the woods for the future, if in the future someone placed a house there I was already inside, throwing the guy's possessions through the window so I could pick it up with my main I stole every possible loot I could for everybody I could I also scammed people by selling shares of my property, wanna 50% of this? If you pay me 30k it's yours... then sell 50% of it to 10 people in a row
Arya_Yeshe wrote: » The happier I am then more murderous I become, I can't explain why