VekoCrnogorac wrote: » Azherae wrote: » VekoCrnogorac wrote: » How it is not gold sink if I paid 100g for flask for example, and I farmed 1 hour of grinding to get that 100g? It is gold sink for individual, idk what kind of logic you have, but I did not mean that we lost that gold, I mean that I spent that gold, this is very important... Right, but you farmed 1h of grinding. Did you get the gold just from gold drops from killing the mobs? That's 'generating' gold out of 'nothing' right? You 'gave up some time' and the game 'gave you gold'? Or did you have to farm things that someone else actually wanted to buy from you? I would farm things that other would buy, there is no farm in wow that you can earn without player interaction on auction house or trading. WoW is a great game because of all gathering/professions you could also farm gold in other ways, like for example killing timber bears in winterspring for attack power flask that costs around 10g each and per hour you would be able to get some 50-75g, or you could farm elementals for some element materials used for crafting, you would sell all this to other players. Or you could sell tanking services in Scholomance dungeon and take all runes that drop - per dungeon 3-4 runes worth of 20g each... Etc... There are many ways even in lower level areas and this gives that sandbox vibe I am talking about, because everything is important and has value not just high tier items/materials from high lvl zones. I love sandbox design ideas, but in a game that is similar to Ashes of Creation or even WoW with instanced content...
Azherae wrote: » VekoCrnogorac wrote: » How it is not gold sink if I paid 100g for flask for example, and I farmed 1 hour of grinding to get that 100g? It is gold sink for individual, idk what kind of logic you have, but I did not mean that we lost that gold, I mean that I spent that gold, this is very important... Right, but you farmed 1h of grinding. Did you get the gold just from gold drops from killing the mobs? That's 'generating' gold out of 'nothing' right? You 'gave up some time' and the game 'gave you gold'? Or did you have to farm things that someone else actually wanted to buy from you?
VekoCrnogorac wrote: » How it is not gold sink if I paid 100g for flask for example, and I farmed 1 hour of grinding to get that 100g? It is gold sink for individual, idk what kind of logic you have, but I did not mean that we lost that gold, I mean that I spent that gold, this is very important...
VekoCrnogorac wrote: » Wow had gold sinks too. I do agree at some point, although I still dont understand why you guys oppose this idea of grinding and sustaining your character. Someone had an argument before that if consumables are expensive, everyone would master alchemy. That wasnt the case with WoW and it would not make big impact in AoC, because some people do not like idea of them being an alchemist. Another argument would be that everyone masters certain profession to give unique and profitable elements to other players, this is why there is mastering of professions in games like these.
Azherae wrote: » VekoCrnogorac wrote: » Wow had gold sinks too. I do agree at some point, although I still dont understand why you guys oppose this idea of grinding and sustaining your character. Someone had an argument before that if consumables are expensive, everyone would master alchemy. That wasnt the case with WoW and it would not make big impact in AoC, because some people do not like idea of them being an alchemist. Another argument would be that everyone masters certain profession to give unique and profitable elements to other players, this is why there is mastering of professions in games like these. You are just having difficulty seeing what we are talking about. Lemme try the emotional attack angle. WoW sucks FFXI does all that stuff but better. EDIT: For all others, I'm about to go into an exaggerated trolling 'emo-attack' mode on purpose to see if it makes any difference. If you were not caring, please continue not caring, this is a caricature. If you were caring but leaving it to me (those people know who they are) you may now ignore this.
VekoCrnogorac wrote: » Basically what you are saying is that first release of wow was bad due to high amount of grinding and preparing. This sounds absurd to me. Why would you want AoC to turn into lobby mmo, you have wow or gw2 for that. Take gw2 and you dont need to put effort for new gear with every 4months lol...
VekoCrnogorac wrote: » What game was that? Can you explain why it had so much immersion with gold?
NiKr wrote: » Oh btw, yes, the only reason WoW became popular back then is literally because it was piss easy.
Arya_Yeshe wrote: » NiKr wrote: » Oh btw, yes, the only reason WoW became popular back then is literally because it was piss easy. There it is, this is the truth about it! WoW was the game for casuals, it was cute and at that time Warcraft was a huge franchise
VekoCrnogorac wrote: » Arya_Yeshe wrote: » NiKr wrote: » Oh btw, yes, the only reason WoW became popular back then is literally because it was piss easy. There it is, this is the truth about it! WoW was the game for casuals, it was cute and at that time Warcraft was a huge franchise But what if professions do not give skill ups, but instead we had to buy recipes for pricy number. Then overstacking at auction wont happen and there wont be economy drops? I just found a post on Pantheon: the rise of a fallen about this. Its much deeper then what I am saying, but this guy explained it very well. Maybe during crafts sometimes craft can fail and the more you craft the less chance to fail happens, or maybe you craft 4slot bags instead of 6 etc...
VekoCrnogorac wrote: » I pity you for your poor decisions...
VekoCrnogorac wrote: » No, you went from disagreeing with superior traditional rog ideas for gold to matter to trolling which means to me a lot...
VekoCrnogorac wrote: » I am speaking important things here. Vanilla WoW did what was best for mmorpg games. It created balance between unreasonable grinding and competitive content, then in 2008 when it was wotlk wow, activision company bought blizzard and started making changes. Basically they started focusing on competitive gameplay only, farming gold and doing profession meant less and less with each expansion. Other companies followed that route since WoW had 100milion players (12mil active subs) and they were designing more and more mmos to look like lobby games with so much competition that it created a lot of toxicity in design. What I wanted is to speak out and tell my view on this situation, basically because of mmorpg idea people became impatient and some became toxic. We see what is going on in WoW classic, because it is classic game, balance was not core philosophy and we see (I experienced) that people do not want to invite low dps specs to raids, even dungeons. This is all toxicity without chat (speaking)... so i wanted to tell my story. Might help someone.
VekoCrnogorac wrote: » I just don understand why some people didnt agree with me to make consumables meaningul, thats all what I was talking haha... makes no sense to hate someone because he is wow fan.