Krumdark wrote: » Mag7spy wrote: » Agreed, most people just don't like hammer weapons so they are throwing their dislike to the skill. It’s not a dislike with the skill, it’s a dislike with the animation making sense when dual wielding daggers and greatsword. It looks unnatural. My post says that the hammer animation itself is cool and it should stay, but for paladin like classes and/or crushing weapons. This is not some hate brigade on the skill itself.
Mag7spy wrote: » Agreed, most people just don't like hammer weapons so they are throwing their dislike to the skill.
Taleof2Cities wrote: » Of all the important Alpha-2 items that are on Intrepid’s plate for right now, are combat animations really a topic that forum-goers should be getting lost in the weeds on? Applause for the attention to details … but Intrepid has always maintained that combat animations are a work-in-progress.
Voxtrium wrote: » Dygz wrote: » Again - it is not a physical swing. Rather it is a purely magical animation that deals damage. There are no muscles involved with that swing. And, really, no physics. Hammer Strike is a supernatural, metaphysical attack. Ok sure but every aspect of the game is based in reality, the hammer strike looks awkward because it doesn't make sense. Just like if the animation was replaced by a bow swinging down and wacking someone, it's not something that looks good regardless of the idea its based in reality.
Dygz wrote: » Again - it is not a physical swing. Rather it is a purely magical animation that deals damage. There are no muscles involved with that swing. And, really, no physics. Hammer Strike is a supernatural, metaphysical attack.
Mag7spy wrote: » Krumdark wrote: » Mag7spy wrote: » Agreed, most people just don't like hammer weapons so they are throwing their dislike to the skill. It’s not a dislike with the skill, it’s a dislike with the animation making sense when dual wielding daggers and greatsword. It looks unnatural. My post says that the hammer animation itself is cool and it should stay, but for paladin like classes and/or crushing weapons. This is not some hate brigade on the skill itself. Hammer has nothing to do with paladin. Paladins use all sorts of weapons just like a fighter...
Dygz wrote: » Voxtrium wrote: » Dygz wrote: » Again - it is not a physical swing. Rather it is a purely magical animation that deals damage. There are no muscles involved with that swing. And, really, no physics. Hammer Strike is a supernatural, metaphysical attack. Ok sure but every aspect of the game is based in reality, the hammer strike looks awkward because it doesn't make sense. Just like if the animation was replaced by a bow swinging down and wacking someone, it's not something that looks good regardless of the idea its based in reality. Again... it might not make sense in a world totally based on physics. Green Arrow sometimes whacks people with his bow, by the way. Are you saying that people never get whacked by a hammer? Clerics/medics whack people with hammers, but fighters don't whack people with hammers? Apparently, a Tank conjuring a Javelin is fine, but a Fighter conjuring a Hammer is illogical??
NiKr wrote: » I like it The game is a fucking high fantasy. There is magic and everyone appears to be able to use it. Hammer ability looks nice, works nice and imo fights the fighter archetype just fine.
Zyvan wrote: » Just chiming in to agree with the sentiment that the ability looks off for a Fighter, or Weapon Master (Fighter/Fighter) in my opinion. If I chose Fighter/Fighter as my class choice, I'd expect the appearance of my abilities to be more physical in nature rather than magical, which is how the hammer ability comes off to me. It looks more befitting of an ability used by a Fighter with Cleric augments rather than a Fighter base ability or Fighter with Fighter augments. In the grand scheme of things, it's not a total deal breaker for me and there are lots of other things that should likely be worked on first. But it is still something that I'd like to see looked at in the future.
Krumdark wrote: » This is not the point I’m trying to make. I’m saying if these skills are class based then why not do it for a paladin instead of a fighter. Paladins use holy magic so it makes sense they can do something like that. On a fighter it ruins immersion.
Voxtrium wrote: » Taleof2Cities wrote: » Of all the important Alpha-2 items that are on Intrepid’s plate for right now, are combat animations really a topic that forum-goers should be getting lost in the weeds on? Applause for the attention to details … but Intrepid has always maintained that combat animations are a work-in-progress. Sure they aren't important, but I also find this particular animation to always draw my eye when cast, many of the others feel like they are along the right track already, but every time I have seen this hammer animation its felt off. Not something they need to fix tomorrow, but something that id certainly prefer to change before launch. They can leave it in notes if they want.
Dygz wrote: » Krumdark wrote: » This is not the point I’m trying to make. I’m saying if these skills are class based then why not do it for a paladin instead of a fighter. Paladins use holy magic so it makes sense they can do something like that. On a fighter it ruins immersion. Everyone on Verra wields Essence. So... no... it doesn't ruin immersion for that world design.
Krumdark wrote: » Mag7spy wrote: » Krumdark wrote: » Mag7spy wrote: » Agreed, most people just don't like hammer weapons so they are throwing their dislike to the skill. It’s not a dislike with the skill, it’s a dislike with the animation making sense when dual wielding daggers and greatsword. It looks unnatural. My post says that the hammer animation itself is cool and it should stay, but for paladin like classes and/or crushing weapons. This is not some hate brigade on the skill itself. Hammer has nothing to do with paladin. Paladins use all sorts of weapons just like a fighter... This is not the point I’m trying to make. I’m saying if these skills are class based then why not do it for a paladin instead of a fighter. Paladins use holy magic so it makes sense they can do something like that. On a fighter it ruins immersion.
George_Black wrote: » If the Fighter summons giant magic yellow hammer, then: Maybe the ranger should have an attack in which the character draws back the string of the equiped bow and a giant magic yellow crossbow appears beside him, firing a giant yellow bolt. Maybe the tanks shield slam should be a giant magic yellow shield should appear in front of him, and that giant yellow shield can rush at the enemy target. Maybe the rogue, equiped with dual daggers can make a throwing motion and a giant yellow tomahawk can appear and be fired at the enemy target. And this skill should essential to all rogue classes. Maybe the summoner can perform a chant and a peasant with a pitchfork can appear and be controlled by the summoner and that should be the main dps summon.
Dygz wrote: » Again... it might not make sense in a world totally based on physics. Green Arrow sometimes whacks people with his bow, by the way. Are you saying that people never get whacked by a hammer? Clerics/medics whack people with hammers, but fighters don't whack people with hammers? Apparently, a Tank conjuring a Javelin is fine, but a Fighter conjuring a Hammer is illogical??
NiKr wrote: » George_Black wrote: » If the Fighter summons giant magic yellow hammer, then: Maybe the ranger should have an attack in which the character draws back the string of the equiped bow and a giant magic yellow crossbow appears beside him, firing a giant yellow bolt. Maybe the tanks shield slam should be a giant magic yellow shield should appear in front of him, and that giant yellow shield can rush at the enemy target. Maybe the rogue, equiped with dual daggers can make a throwing motion and a giant yellow tomahawk can appear and be fired at the enemy target. And this skill should essential to all rogue classes. Maybe the summoner can perform a chant and a peasant with a pitchfork can appear and be controlled by the summoner and that should be the main dps summon. Unironically