I had a gut feeling for a year now that AoC wasn't going to nail the combat
So many ideas of this game are so great, this game is so promising, but one thing we never heard much about was the combat. I had a gut feeling they wouldn't be able to pull off anything spectacular.
It's an MMORPG with heavy pvp elements, so many things in the game will be tied to the pvp, the combat is at least half the game, if not more. Dungeons, seiges, professions to make things regarding combat, world bosses, you name it.
That being said I seen the cleansing wave on the cleric the other day "removes the most recent negative effect that target received" and knew immediately that yes, the combat is going to be really lacking.
That right there was the entire spectrum of dispelling done in 1 skill. Here's my guess, every class will use mana, every class will have a general somewhat simple Vanilla esque rotation(except possibly more dull), and most character building will be done with very shallow augmentations, skill trees/talent trees and maybe a bit of other mechanics that change surface level rpg stats like crit chance, hit chance, ect.
Regardless, none of it means much if there isn't a breadth of skills to play with. Vanilla combat was decent but most of the WoW community will agree that retail combat, apart from the class homogenization, is leagues and bounds better.
And that's not to say that this should be exactly like WoW, but I think for this game it's important that the combat have some depth to it, cause right now it's looking like AoC is going to be really shallow.
It's not easy, thinking about skills that tie into resources, that tie into items, that tie into professions, maybe not completely but i guess what i'm trying to say is you know when people play this game, it's not gonna be that fun if there isn't any "oh check this out, if i do this then that then this, it does that"
That's ABSOLUTELY the majority reason why WoW not only got so big but stayed so big for so long, if you really pay attention the thought they put into even the first 2 expansions and Vanilla combat is unfucking believable, people are still figuring out interesting combinations of things 15 years later. It's fun to play with it and it holds lots of secrets and a lot of those secrets were really thought out.
What AoC is reminding me of right now is a developer who thought "gotta have CC, and dispelling and debuffs and all these aspects of an mmo rpg", but doesn't get it, theyre trying to copy something that's already been done and just doing it worse, and honestly I don't think it can be done much better than retail WoW does it apart from removing the homogenization and adding more hybridable talent trees. That isn't to say they need to have all the same classes, and skills, and talents and... you get it, they just need to understand the way it works.
Well there's more they can improve on, but they gotta start with what already works, and works well. AoC seems like it's trying to re-invent the wheel with mmorpg combat and it's not gonna happen. The action combat is a + definitely so they got that going for them, they got unique skills which is awesome, but the fundamentals... I just got this feeling theyre gonna fall flat on their face and it's such a shame. They're either trying too hard to be unique, they don't really understand what makes combat fun in MMO rpgs, or they think it can just be this simple and still be fun.
And sure, it will be, for a little while, but not for long, and not THAT fun. And this game has so much potential for so much replayability. I can see people playing this game in 20 years, lots of people, if they do the combat right and deliver on everything else they've talked about so far.