Ace1234 wrote: » Only looking to specifically mmos for inpsiration is extremely myopic, when plenty of inspiration could be taken from other types of games. There are plenty of other genres that specialize in common types of game systems, of which would benefit even further when introduced into an mmo game environment. This is an example of a combat system that has a "wow factor" that has you looking forward to fighting and farming mobs. Its hard to really get the feel for it without experiencing it for yourself:https://m.youtube.com/watch?v=UYRyEqJvv-Q&t=2s
Mag7spy wrote: » https://www.youtube.com/watch?v=aWn5uNBFIRghttps://www.youtube.com/watch?v=SWI5uoQ9ge0https://www.youtube.com/watch?v=ApIgYoZ2v58https://www.youtube.com/watch?v=JsEg1Dg9ndQ I don't care about any effects in any games, I'm talking about the feeling of the animations. If you think those animations are better than BDO feel free to explain in detail, why those animations are better. Wanting basic looking attacks does not mean or make it look better, it makes it look dull.
Jhoren wrote: » Personally I just want them to focus on getting some solid combat basics for all the classes first. With 500+ players on my screen fighting, I don't need or want bling or fancyness, I want super solid movement and responsiveness in combat, with no desync. Keep the effects to a minimum so I can see the other players through all the ability spam, but still be aware of the abilities coming my way. If they can pull that off, I'll be wow'ed.
Nerror wrote: » If looking purely at the animations, BDO did a really good job. I would like to see something of the same of better quality if looking only at the character animations. The ability effects are way over the top for mass combat though, and that screen-shake needs to die. Back when I played the old version of BDO, I don't remember the effects being as over the top, and mass PvP wasn't too horrible, but still pretty bad. Looking at the BDO video above, that would be a horror show for Ashes with those effects, but perhaps if they'll let players decrease the level of the effects, sorta like a manual LOD slider, we can all have what we want. I certainly don't want it to be something like I've seen in other games, where the options were just a binary on/off setting for effects that didn't directly affect you. The game has to look and feel great in castle and node sieges. Hundreds of players in close proximity. Make that experience great and I'll be waaaay more impressed than with anything else. Fluid animations and a minimum of ability effects. Just enough to show clearly what's going on.
Mag7spy wrote: » Nerror wrote: » If looking purely at the animations, BDO did a really good job. I would like to see something of the same of better quality if looking only at the character animations. The ability effects are way over the top for mass combat though, and that screen-shake needs to die. Back when I played the old version of BDO, I don't remember the effects being as over the top, and mass PvP wasn't too horrible, but still pretty bad. Looking at the BDO video above, that would be a horror show for Ashes with those effects, but perhaps if they'll let players decrease the level of the effects, sorta like a manual LOD slider, we can all have what we want. I certainly don't want it to be something like I've seen in other games, where the options were just a binary on/off setting for effects that didn't directly affect you. The game has to look and feel great in castle and node sieges. Hundreds of players in close proximity. Make that experience great and I'll be waaaay more impressed than with anything else. Fluid animations and a minimum of ability effects. Just enough to show clearly what's going on. That why I said animation. The effects are over the top due to multiple reasons including giant aoes everywhere. BDO wasn't like that originally then they went insane with awakening.
Solvryn wrote: » Mag7spy wrote: » Nerror wrote: » If looking purely at the animations, BDO did a really good job. I would like to see something of the same of better quality if looking only at the character animations. The ability effects are way over the top for mass combat though, and that screen-shake needs to die. Back when I played the old version of BDO, I don't remember the effects being as over the top, and mass PvP wasn't too horrible, but still pretty bad. Looking at the BDO video above, that would be a horror show for Ashes with those effects, but perhaps if they'll let players decrease the level of the effects, sorta like a manual LOD slider, we can all have what we want. I certainly don't want it to be something like I've seen in other games, where the options were just a binary on/off setting for effects that didn't directly affect you. The game has to look and feel great in castle and node sieges. Hundreds of players in close proximity. Make that experience great and I'll be waaaay more impressed than with anything else. Fluid animations and a minimum of ability effects. Just enough to show clearly what's going on. That why I said animation. The effects are over the top due to multiple reasons including giant aoes everywhere. BDO wasn't like that originally then they went insane with awakening. I'd like to see exactly what you mean. When I played BDO that shit was a nauseating light show.
Mag7spy wrote: » Best way i can show it. old bdohttps://www.youtube.com/watch?v=dtrkqudA3iE New bdo after awakening and more giant aoe flashy type effectshttps://www.youtube.com/watch?v=8wd0pp6RBoU Huge difference when effects are larger in size with more added to them which makes it worse in large scale. In old bdo there were not giant aoes and combat was a lot more direct.