Myosotys wrote: » You understand Arya_Yeshe wrote: » I think AoC has bigger worries to deal with I think you despise my suggestion on principle or maybe just because you are embittered. I have not found in your suggestions made in the past, anything that is genius and deserves more attention than mine. You are free to express your disagreement, but you are not a staff member to define the priorities of the game development. Are you ?
Arya_Yeshe wrote: » I think AoC has bigger worries to deal with
TheWolfofGar wrote: » Depraved wrote: » the reward would be to get tons of materials from players and bots That may be the reward you would get were you to actually find people, however if there is no added reward for the people gathering mats, why would I go out at night? I can gather all day at far less risk, and swap to an alt to craft or work on my freehold or do something in town etc. through the night. What is my incentive to expose myself to being ganked at no cost? The open oceans are open pvp because Steven specifically wants them to be a high risk high reward area. If you want something similar you'd need to tune up the rewards sufficiently otherwise all you would run into is people hoping to pvp, which you both could do at any time regardless by flagging purp.
Depraved wrote: » the reward would be to get tons of materials from players and bots
Arya_Yeshe wrote: » Myosotys wrote: » You understand Arya_Yeshe wrote: » I think AoC has bigger worries to deal with I think you despise my suggestion on principle or maybe just because you are embittered. I have not found in your suggestions made in the past, anything that is genius and deserves more attention than mine. You are free to express your disagreement, but you are not a staff member to define the priorities of the game development. Are you ? No I just accepted the scope creep, that's all, there's a lot to be done I finally could keep up with the wiki and now I know how much there is to be done, that's why i dont bother in suggesting anything anymore I will just resume myself in answered Intrepid when they ask our opinions
Dygz wrote: » Dolyem wrote: » All PvP is consensual if you choose to log in. That being said, I'm indifferent to this idea. It's not really needed when the open Seas are PVP territory, but it could be an interesting weekly event in a single random node to shake things up. Keeps player interactions up and fresh. And it'd be as simple as avoiding that area if you don't wish to participate. That is true for a PvP-centric game, so... Probably doesn't matter how much more PvP the devs add at this point - Ashes has already jumped the shark for players who typically don't play on PvP servers when they play MMORPGs.
Dolyem wrote: » All PvP is consensual if you choose to log in. That being said, I'm indifferent to this idea. It's not really needed when the open Seas are PVP territory, but it could be an interesting weekly event in a single random node to shake things up. Keeps player interactions up and fresh. And it'd be as simple as avoiding that area if you don't wish to participate.
Taleof2Cities wrote: » Given that the high seas and destroyed node areas are open PvP (no corruption) in Ashes, I personally don’t think there needs to be another category subset of open PvP. It’s already been a jackpot for PK players in just the last couple of months … ever since Steven announced those.
Vaknar wrote: » Never hurts putting ideas or things you'd like to see out there! I think many ideas, such as this one, make for good thought starters for the event system that will be utilized in Ashes of Creation Side note, the open seas sure will be a formidable place with all of you PvP-loving, corruption-hating pirates out there! 😈😅
Myosotys wrote: » My proposal does not necessarily involve making life easier for those who are for open world PvP.
Myosotys wrote: » A large resource farm area, well stocked and which at first sight does not have great challenges and is not a contested area. An area where there is no reason to kill a gatherer because you can simply move a few meters away and farm averything you need. As a consequence, killing a player in this area could be punished as severely as possible.
Myosotys wrote: » Now let's take an area where there is a Boss or Mini-boss that respawns every 4 hours. Players are then automatically competing for this boss, which means that there will be PvP. I think it's normal that you can challenge a boss without receiving a massive amount of corruption, because you have a valid reason to kill another player.
Myosotys wrote: » I am not a native so I am not sure how clear my explanation is.
Dygz wrote: » Myosotys wrote: » My proposal does not necessarily involve making life easier for those who are for open world PvP. I agree.I did not think that your proposal makes life easier for gamers who love PvP. It just adds more PvP opportunities. And makes the game even more PvP-centric than it already is. Myosotys wrote: » A large resource farm area, well stocked and which at first sight does not have great challenges and is not a contested area. An area where there is no reason to kill a gatherer because you can simply move a few meters away and farm averything you need. As a consequence, killing a player in this area could be punished as severely as possible. The reason to kill a Non-Combatant is that I'm in the mood to kill a Non-Combatant. If I were going to kill a Non-Combatant, I would probably do so with an alt whose entire purpose is to kill Non-Combatants (and gain as much Corruption as possible - especially if it is my Zombie alt). At some point, resources in this farm will become scarce due Gatherer activity and players striving to conserve resources due to the Land Management system may feel compelled to PK Gatherers who refuse to stop farming there. Those PKers should not be hit with extra Corruption just because they are focused on Land Management. Myosotys wrote: » Now let's take an area where there is a Boss or Mini-boss that respawns every 4 hours. Players are then automatically competing for this boss, which means that there will be PvP. I think it's normal that you can challenge a boss without receiving a massive amount of corruption, because you have a valid reason to kill another player. I am a cooperative player, rather than a competitive player. One of the things I currently love about WoW's World Events is that they are cooperative, rather than competitive - because I play on a PvE-Only server. For me, if there were going to be a spike in Corruption, it would be during events where everyone should be working together to defeat a world threat, rather than killing other would-be heroes due to greed. For me, I'd say potentially, your first scenario is the one that should result in less Corruption and your second scenario is the one that should result in more Corruption. But, truly, I feel we should just test what the devs already envision, instead of trying to add stuff to it prematurely. Myosotys wrote: » I am not a native so I am not sure how clear my explanation is. Way more clear than I could do in the non-English languages I can write.