0Limitless0 wrote: » NO.
maouw wrote: » It really is about: Is it worth it? Because sometimes the answer will be "yes" - but most of the time "no"
Virtek wrote: » @granthor I, for one, would love to see a form of this idea. A travelling caravan that changes location every so often. A "neutral" town that doesn't outright kill corrupted players, but is also unkillable by the uncorrupted. But...also...a giant and glorious steaming beacon of reward-fueled bounties for anyone (like me) that might be a member of the bount-hunting organization and looking for easy money. "Hey.....HEY GUYS!! Get. over. here. NOW!!! I found the pay day caravan! There are at least 12 red dots on my map at the new location by the lake. I run in as soon as I have 10 people with me!" Yup...I think I would love a place for corrupted poops to circle the drain before my pals and I flush em. ^.^
Ramirez wrote: » Funny how people are hating on people that like PK in Pvp/Pvx mmorpg... You don't have alot of only Pve mmorpgs already? Sick of seeing making fun or hating on people that like to have some open world pvp, this is looking new world foruns... PVE Only/Solo players just fill devs with ideas and turned the game from sandbox to a theme park that will be dead in one year...
Atama wrote: » Ramirez wrote: » Funny how people are hating on people that like PK in Pvp/Pvx mmorpg... You don't have alot of only Pve mmorpgs already? Sick of seeing making fun or hating on people that like to have some open world pvp, this is looking new world foruns... PVE Only/Solo players just fill devs with ideas and turned the game from sandbox to a theme park that will be dead in one year... People are "hating on" those who want unrestrained PvP without consequences. That's not what Ashes of Creation is about, and whoever wants to play the game expecting that playstyle is going to find this isn't the game for them. Your post seems woefully ignorant. I suggest you check out Ashes 101 which has a ton of great information about the game, including how PvP will work. This game isn't New World. In case you're unaware, New World was started with the idea of having unrestrained PvP, and turned into a total crapfest, so much that the naive game developers panicked and went from restrained PvP to no PvP. The developers of Ashes, on the other hand, are going into this with open eyes and some actual knowledge about what works and doesn't work for a PvX game. Your fears are completely groundless. Again, I suggest you do some reading, hopefully you'll come away with some appreciation for what they're making.
Atama wrote: » Ramirez wrote: » Sick of seeing making fun or hating on people that like to have some open world pvp, this is looking new world foruns... PVE Only/Solo players just fill devs with ideas and turned the game from sandbox to a theme park that will be dead in one year... People are "hating on" those who want unrestrained PvP without consequences. That's not what Ashes of Creation is about, and whoever wants to play the game expecting that playstyle is going to find this isn't the game for them. Your post seems woefully ignorant. I suggest you check out Ashes 101 which has a ton of great information about the game, including how PvP will work. This game isn't New World. In case you're unaware, New World was started with the idea of having unrestrained PvP, and turned into a total crapfest, so much that the naive game developers panicked and went from restrained PvP to no PvP. The developers of Ashes, on the other hand, are going into this with open eyes and some actual knowledge about what works and doesn't work for a PvX game. Your fears are completely groundless. Again, I suggest you do some reading, hopefully you'll come away with some appreciation for what they're making.
Ramirez wrote: » Sick of seeing making fun or hating on people that like to have some open world pvp, this is looking new world foruns... PVE Only/Solo players just fill devs with ideas and turned the game from sandbox to a theme park that will be dead in one year...
Neurath wrote: » We have people claiming they will monopolise the bosses Sometimes I wonder if these people have played a PvX Game before.
Ramirez wrote: » What many people are pointing is that should have some benefices and different rules for pk in different situations...
Ramirez wrote: » Third i don´t know if you have played New world alphas, i have played both and for me the game was much better before. Was like an sandbox/light survival something refreshing, yes they had many failures about how they designed pvp, but there was many options to thing about to restraint more pvp , but they chose the easy way, removed completely pvp and drops on dead... Now you have a themepark with almost every pvp instanced and very limited, weak pve open world, zero open world pvp and coming more instanced pve, broken economy because everyone will be very fast at max lvl and gear without any risk of losing nothing, just reward over reward... About pk i think there is many situations where shouldn´t be so punished , for example killing a guy from other alliance or guild that are gathering resources in the area of influence of my node... What many people are pointing is that should have some benefices and different rules for pk in different situations...
Maximus_Meridius wrote: » Here's a spin-off idea. Not really well thought through but I think it would bring depth and lore to the game if there were some kind of Alcatraz Island for grievers where they get send to if they've grieved too many times within certain time period. This as an extra penalty, but also bring extra depth/lore. They wouldn't be able to just teleport/travel out, but have to complete some quest-line that inspires the 'honorable' within. And maybe have to reach some kind of rank or exp. in 1-vs-1 colloseum pvp. Players/grievers that would be at risk being send to the island would be warned one time before being send away. Curious what you guys think... I can imagine lots of players wanting to explore and find out the experience on the island, so it should bring enough penalty to disincentivize hordes of players being drawn too it. Maybe no level progression while being on the island.
granthor wrote: » Based on my time in the game UO, aka Ultima Online, where you had a PKer system where you went from grey to red. Grey being your open to attacks cause you killed someone or stole from someone, too red where you are just a killer, and you can enter any towns without being killed by guards. Not sure if this topic was talked about, but I was thinking, why not have a town for the killers? If not a town, then a caravan type, one they can be setup in hidden locations, and can grown to a level 2 or 3 only. This town needs to be one that can be taken down, and could be relocated to a different hidden location. One only known by a few PKers. A safe place for them to call home, and where they can sell or buy goods as needed. Think of it as an outlaw town, one that could be moved after a day or two. A few tents and shacks and this can be a nice place for the villain type players. What do you think? Of course these type of camp towns wouldn't be allowed to be setup close to regular ones. This is just a though, one I am floating out there, to see if others like it or not. So what do you think? Please express yourself.