IAmWarden01 wrote: » Depraved wrote: » IAmWarden01 wrote: » Merry Christmas to all the entire Ashes of Creation community! literally not what a necromancer would say The very best necromancers make you think they're kind, that they're on your side, and that they'd never do the horrible things that those other, evil necromancers do.
Depraved wrote: » IAmWarden01 wrote: » Merry Christmas to all the entire Ashes of Creation community! literally not what a necromancer would say
IAmWarden01 wrote: » Merry Christmas to all the entire Ashes of Creation community!
Tyranthraxus wrote: » The single aspect so far yours truly finds dis-agreeable? The cosmetic sets are "all-or-none"; You can't use a really cool-looking pair of gloves from one cosmetic set with anything else - it MUST be used as the entire appearance ensemble. Why not let us mix-and-match, given that we're paying for the cosmetics?
Liniker wrote: » Mag7spy wrote: » People complained and so they don't do that anymore and will only let you know when it's much closer to being fully ready. Let's be real here, that's not the reason they stopped doing it. This was their roadmap.... They don't do it because they missed it by Years and they acknowledge the mistakes on what they did wrong, so let's not pretend it was the players fault.
Mag7spy wrote: » People complained and so they don't do that anymore and will only let you know when it's much closer to being fully ready.
JamesSunderland wrote: » I would say the only thing i explicitly dislike about Ashes currently would be profession level progression not being directly bound to class level progression. Which could open up possibilities of "exploiting" the system with low class level master Gatherers/crafters.
IAmWarden01 wrote: » While it is important to voice to the developers the things we enjoy about the game, and to encourage the game's creation, it's also equally important to voice our thoughts and opinions on things we don't like about the game and are concerned about. What are some things you've seen that have you little concerned about or that you simply don't like?
Abarat wrote: » JamesSunderland wrote: » I would say the only thing i explicitly dislike about Ashes currently would be profession level progression not being directly bound to class level progression. Which could open up possibilities of "exploiting" the system with low class level master Gatherers/crafters. Can you explain what you mean by exploiting? I am failing to understand the problem you are suggesting.
JamesSunderland wrote: » Abarat wrote: » JamesSunderland wrote: » I would say the only thing i explicitly dislike about Ashes currently would be profession level progression not being directly bound to class level progression. Which could open up possibilities of "exploiting" the system with low class level master Gatherers/crafters. Can you explain what you mean by exploiting? I am failing to understand the problem you are suggesting. Can be explained in 2 categories, the Bot abuse and the Alt abuse of systems. Both of those can ravage through nodes with their lvl 1 gatherers armies which can only be properly dealt with other lv 1 armies to evade massive corruption gain on main high level characters. As for lv 1 processors and crafters alts, they can be simple put in freeholds with little effort and do all their job for you in safety basically breaking the inter-dependency community design and creating the Dreaded Alt Advantage which in subscripion games can be considered P2W. As for the use of the word "exploiting" you can interpret it the way you like.
Atama wrote: » JamesSunderland wrote: » Abarat wrote: » JamesSunderland wrote: » I would say the only thing i explicitly dislike about Ashes currently would be profession level progression not being directly bound to class level progression. Which could open up possibilities of "exploiting" the system with low class level master Gatherers/crafters. Can you explain what you mean by exploiting? I am failing to understand the problem you are suggesting. Can be explained in 2 categories, the Bot abuse and the Alt abuse of systems. Both of those can ravage through nodes with their lvl 1 gatherers armies which can only be properly dealt with other lv 1 armies to evade massive corruption gain on main high level characters. As for lv 1 processors and crafters alts, they can be simple put in freeholds with little effort and do all their job for you in safety basically breaking the inter-dependency community design and creating the Dreaded Alt Advantage which in subscripion games can be considered P2W. As for the use of the word "exploiting" you can interpret it the way you like. Bots should be rare if nonexistent. The game has absolutely zero free-to-play options, which makes botting expensive, and there will be measures in place to detect and deal with scripting. I'm not naive enough to think that it will be impossible, but I can't see that it's feasible to do them. I also don't see how you can abuse alts. As long as you're not botting, it's just another character you are playing. Multiboxing is going to be very difficult to achieve without automated scripting, which is bannable behavior that again they've pledged to detect and take care of. I don't see level 1 gatherers being very useful. They aren't going to live very long. Let me just say, if it is anything like it was in Alpha 1, you are going to get mauled to death by NPCs before you're able to do much gathering. I just don't think your scenario is going to work.
JamesSunderland wrote: » Atama wrote: » JamesSunderland wrote: » Abarat wrote: » JamesSunderland wrote: » I would say the only thing i explicitly dislike about Ashes currently would be profession level progression not being directly bound to class level progression. Which could open up possibilities of "exploiting" the system with low class level master Gatherers/crafters. Can you explain what you mean by exploiting? I am failing to understand the problem you are suggesting. Can be explained in 2 categories, the Bot abuse and the Alt abuse of systems. Both of those can ravage through nodes with their lvl 1 gatherers armies which can only be properly dealt with other lv 1 armies to evade massive corruption gain on main high level characters. As for lv 1 processors and crafters alts, they can be simple put in freeholds with little effort and do all their job for you in safety basically breaking the inter-dependency community design and creating the Dreaded Alt Advantage which in subscripion games can be considered P2W. As for the use of the word "exploiting" you can interpret it the way you like. Bots should be rare if nonexistent. The game has absolutely zero free-to-play options, which makes botting expensive, and there will be measures in place to detect and deal with scripting. I'm not naive enough to think that it will be impossible, but I can't see that it's feasible to do them. I also don't see how you can abuse alts. As long as you're not botting, it's just another character you are playing. Multiboxing is going to be very difficult to achieve without automated scripting, which is bannable behavior that again they've pledged to detect and take care of. I don't see level 1 gatherers being very useful. They aren't going to live very long. Let me just say, if it is anything like it was in Alpha 1, you are going to get mauled to death by NPCs before you're able to do much gathering. I just don't think your scenario is going to work. iF there is something WoW and Lineage 2(during subscription era) taught me is that botting and RMT are quite outstanding beast even in Subscription games where the prices of things are higher because of the existence of losses in subscription prices, but even higher prices for RMT to profit. I pray that Ashes has amazing anti-cheating code and methods, atleast as amazing as the lengths RMTs will go to circumvent them, money truly is one of the strongest motivator out there you know? Circunventing NPCs is the easiest thing when you know and program around their aggro ranges an paths. In the end i just hope that you are right and that i'm wrong even tho it's very unlikely to be the case in my eyes...
Atama wrote: » JamesSunderland wrote: » Atama wrote: » JamesSunderland wrote: » Abarat wrote: » JamesSunderland wrote: » I would say the only thing i explicitly dislike about Ashes currently would be profession level progression not being directly bound to class level progression. Which could open up possibilities of "exploiting" the system with low class level master Gatherers/crafters. Can you explain what you mean by exploiting? I am failing to understand the problem you are suggesting. Can be explained in 2 categories, the Bot abuse and the Alt abuse of systems. Both of those can ravage through nodes with their lvl 1 gatherers armies which can only be properly dealt with other lv 1 armies to evade massive corruption gain on main high level characters. As for lv 1 processors and crafters alts, they can be simple put in freeholds with little effort and do all their job for you in safety basically breaking the inter-dependency community design and creating the Dreaded Alt Advantage which in subscripion games can be considered P2W. As for the use of the word "exploiting" you can interpret it the way you like. Bots should be rare if nonexistent. The game has absolutely zero free-to-play options, which makes botting expensive, and there will be measures in place to detect and deal with scripting. I'm not naive enough to think that it will be impossible, but I can't see that it's feasible to do them. I also don't see how you can abuse alts. As long as you're not botting, it's just another character you are playing. Multiboxing is going to be very difficult to achieve without automated scripting, which is bannable behavior that again they've pledged to detect and take care of. I don't see level 1 gatherers being very useful. They aren't going to live very long. Let me just say, if it is anything like it was in Alpha 1, you are going to get mauled to death by NPCs before you're able to do much gathering. I just don't think your scenario is going to work. iF there is something WoW and Lineage 2(during subscription era) taught me is that botting and RMT are quite outstanding beast even in Subscription games where the prices of things are higher because of the existence of losses in subscription prices, but even higher prices for RMT to profit. I pray that Ashes has amazing anti-cheating code and methods, atleast as amazing as the lengths RMTs will go to circumvent them, money truly is one of the strongest motivator out there you know? Circunventing NPCs is the easiest thing when you know and program around their aggro ranges an paths. In the end i just hope that you are right and that i'm wrong even tho it's very unlikely to be the case in my eyes... L2 and WoW let people play for free. That's why bots are feasible. And NPCs were really aggressive and difficult to get around in A1. I'm speaking as someone who has been playing MMOs for much more than 20 years. They made it a lot harder than your typical MMO to get around safely.
Dolyem wrote: » Send in an army of level 1 gatherers to strip a nodes resources. Can't kill them due to massive corruption difference.
novercalis wrote: » Atama wrote: » JamesSunderland wrote: » Atama wrote: » JamesSunderland wrote: » Abarat wrote: » JamesSunderland wrote: » I would say the only thing i explicitly dislike about Ashes currently would be profession level progression not being directly bound to class level progression. Which could open up possibilities of "exploiting" the system with low class level master Gatherers/crafters. Can you explain what you mean by exploiting? I am failing to understand the problem you are suggesting. Can be explained in 2 categories, the Bot abuse and the Alt abuse of systems. Both of those can ravage through nodes with their lvl 1 gatherers armies which can only be properly dealt with other lv 1 armies to evade massive corruption gain on main high level characters. As for lv 1 processors and crafters alts, they can be simple put in freeholds with little effort and do all their job for you in safety basically breaking the inter-dependency community design and creating the Dreaded Alt Advantage which in subscripion games can be considered P2W. As for the use of the word "exploiting" you can interpret it the way you like. Bots should be rare if nonexistent. The game has absolutely zero free-to-play options, which makes botting expensive, and there will be measures in place to detect and deal with scripting. I'm not naive enough to think that it will be impossible, but I can't see that it's feasible to do them. I also don't see how you can abuse alts. As long as you're not botting, it's just another character you are playing. Multiboxing is going to be very difficult to achieve without automated scripting, which is bannable behavior that again they've pledged to detect and take care of. I don't see level 1 gatherers being very useful. They aren't going to live very long. Let me just say, if it is anything like it was in Alpha 1, you are going to get mauled to death by NPCs before you're able to do much gathering. I just don't think your scenario is going to work. iF there is something WoW and Lineage 2(during subscription era) taught me is that botting and RMT are quite outstanding beast even in Subscription games where the prices of things are higher because of the existence of losses in subscription prices, but even higher prices for RMT to profit. I pray that Ashes has amazing anti-cheating code and methods, atleast as amazing as the lengths RMTs will go to circumvent them, money truly is one of the strongest motivator out there you know? Circunventing NPCs is the easiest thing when you know and program around their aggro ranges an paths. In the end i just hope that you are right and that i'm wrong even tho it's very unlikely to be the case in my eyes... L2 and WoW let people play for free. That's why bots are feasible. And NPCs were really aggressive and difficult to get around in A1. I'm speaking as someone who has been playing MMOs for much more than 20 years. They made it a lot harder than your typical MMO to get around safely. WoW isnt free.... RMT was huge in its prime, same went for Everquest during its prime and still is currently. Both games are subscriptions. I can't speak on L2 since I never played it. RMT will exist in Ashes of Creation - maybe not in terms of buying gold but players selling high end loot that are gated by the players. Think of Vanilla WoW - Devilsaur Mafia and Lotus Mafia. Everquest - not every player ever gets the chance to see raid content, since it is open world and contested - the same goes for AoC Raid Content. Poopsocking high end guilds will lock contents out from players and sell in-game at very high prices to eventually RMT via secret discords.
Stryta wrote: » I love the feel Ashes has going for it. i think pvp just need a little more "incentive"?
Atama wrote: » novercalis wrote: » Atama wrote: » JamesSunderland wrote: » Atama wrote: » JamesSunderland wrote: » Abarat wrote: » JamesSunderland wrote: » I would say the only thing i explicitly dislike about Ashes currently would be profession level progression not being directly bound to class level progression. Which could open up possibilities of "exploiting" the system with low class level master Gatherers/crafters. Can you explain what you mean by exploiting? I am failing to understand the problem you are suggesting. Can be explained in 2 categories, the Bot abuse and the Alt abuse of systems. Both of those can ravage through nodes with their lvl 1 gatherers armies which can only be properly dealt with other lv 1 armies to evade massive corruption gain on main high level characters. As for lv 1 processors and crafters alts, they can be simple put in freeholds with little effort and do all their job for you in safety basically breaking the inter-dependency community design and creating the Dreaded Alt Advantage which in subscripion games can be considered P2W. As for the use of the word "exploiting" you can interpret it the way you like. Bots should be rare if nonexistent. The game has absolutely zero free-to-play options, which makes botting expensive, and there will be measures in place to detect and deal with scripting. I'm not naive enough to think that it will be impossible, but I can't see that it's feasible to do them. I also don't see how you can abuse alts. As long as you're not botting, it's just another character you are playing. Multiboxing is going to be very difficult to achieve without automated scripting, which is bannable behavior that again they've pledged to detect and take care of. I don't see level 1 gatherers being very useful. They aren't going to live very long. Let me just say, if it is anything like it was in Alpha 1, you are going to get mauled to death by NPCs before you're able to do much gathering. I just don't think your scenario is going to work. iF there is something WoW and Lineage 2(during subscription era) taught me is that botting and RMT are quite outstanding beast even in Subscription games where the prices of things are higher because of the existence of losses in subscription prices, but even higher prices for RMT to profit. I pray that Ashes has amazing anti-cheating code and methods, atleast as amazing as the lengths RMTs will go to circumvent them, money truly is one of the strongest motivator out there you know? Circunventing NPCs is the easiest thing when you know and program around their aggro ranges an paths. In the end i just hope that you are right and that i'm wrong even tho it's very unlikely to be the case in my eyes... L2 and WoW let people play for free. That's why bots are feasible. And NPCs were really aggressive and difficult to get around in A1. I'm speaking as someone who has been playing MMOs for much more than 20 years. They made it a lot harder than your typical MMO to get around safely. WoW isnt free.... RMT was huge in its prime, same went for Everquest during its prime and still is currently. Both games are subscriptions. I can't speak on L2 since I never played it. RMT will exist in Ashes of Creation - maybe not in terms of buying gold but players selling high end loot that are gated by the players. Think of Vanilla WoW - Devilsaur Mafia and Lotus Mafia. Everquest - not every player ever gets the chance to see raid content, since it is open world and contested - the same goes for AoC Raid Content. Poopsocking high end guilds will lock contents out from players and sell in-game at very high prices to eventually RMT via secret discords. LOL, how many years has it been since you've played WoW? https://www.engadget.com/2011-06-28-wow-goes-free-to-play-through-level-20.html It has offered free play for over a decade now. It's only up to level 20 but just the same, L2 is your typical free-to-play pay-to-win Asian MMO. Of course RMT will exist. There is literally no way to prevent it. We are not talking about RMT as a whole, but specifically the feasibility of botting. In a game that has zero options for playing without a subscription, not even a demo (which many people have asked for over the years, not happening), you are automatically going to limit botting. I play Lost Ark (though it has been a while since I logged in) and the vast majority of characters are bots. I am not kidding. In every zone you will see dozens of identical-looking characters running around and doing stuff. It's rare to see another actual person in most areas. That's sort of the other extreme. Just look at this:https://www.reddit.com/r/MMORPG/comments/y86rjn/the_extent_of_botting_in_lost_ark/ Now apparently this is mostly an issue in North American servers. Not EU servers. Why? Because folks in North America will actually buy gold and other resources. Folks in EU aren't buying. So therefore, bots are much rarer. But I don't think that it's the restrictive F2P that makes bots so rampant in WoW. It's because of Blizzard.https://www.wired.com/story/world-of-warcraft-classic-russian-bots/“There were over 50 people doing a line walk and yelling,” says Loknar. He was trying to draw attention to the issue, asking passers-by not to buy the Black Lotuses that bots put on the auction house at an inflated 300 gold. (The normal price on most servers, he says, is about half that.) Loknar made a racket, but the mafia knew how to shut him up. The bots mass-reported him to publisher Blizzard for “abusive chat.” Blizzard muted Loknar’s account, and those of other protest participants, for 24 hours. In the meantime, the bots got their Black Lotuses to the auction houses, where they maintained their monopoly. If Intrepid doesn't suck as much as Blizzard, or Amazon (in the case of Lost Ark) then hopefully bots won't be an issue. Honestly, they're not a problem in most MMOs that I've played.