Dygz wrote: » I prefer to keep a signature appearance - if we need to upgrade stats by swapping gear, that's OK, but... I still want to maintain the signature appearance of my outfit/costume... similar to Batman, Wonder Woman or Gandalf. Not really a fan of "Ultimate Shoulders Gandalf".
TyranthraxusEQ wrote: » The pushback seems to come hardest from the PvP crowd. I assume the ganking end of said crowd. They want to know for certain the green gatherer they want to harvest isn't actually a fully raid geared character that doesn't like to look flashy. They want risk, but not when harvesting the greens. But that's just my assumption, and you know what they say about assumptions.
JamieKaos wrote: » I've never seen a solid argument as to why transmogs are bad other than someone whining that they don't like seeing other people in different gear sets and that argument is so God damn weak. It literally comes down to just wanting to dictate how other people enjoy their gaming experience on something that really doesn't make a difference at all.
JamieKaos wrote: » Also I know for a fact none of you are going to a see a set and know exactly how to counter the set bonuses or stats.
TyranthraxusEQ wrote: » If you want a way to calculate gearscore at a glance, so you don't get ganked or reverse thrashed, that's a different argument, maybe a color con system that takes gearscore into account instead of just the usual level.
NiKr wrote: » Yes, we'll have the buff icon for what your target is wearing, but that is nowhere close to sightreading that information. And when you're against literal hundreds of people during a siege or just during a guild/node war - knowing your preferred targets benefits both sides.
mcstackerson wrote: » My issue with this is crafters can customize the stats, passives, and set abilities on a piece of gear so you will have pieces of gear that looks the same in game but have completely different benefits. You also won't know the abilities and augments someone has chosen just by looking at their class or the tattoos they are using to modify their attributes.
NiKr wrote: » mcstackerson wrote: » My issue with this is crafters can customize the stats, passives, and set abilities on a piece of gear so you will have pieces of gear that looks the same in game but have completely different benefits. You also won't know the abilities and augments someone has chosen just by looking at their class or the tattoos they are using to modify their attributes. We don't know the full extent of crafting freedom, but yeah that could be a point towards transmog. And as for abilities and augments, I'm almost sure that there'll be certain gear that works best with particular builds. At which point it'd be about your knowledge of builds and combinations that would give you the upper hand. And unless a crafter can change literally the entire stat/effect side of any given piece of gear - you'll still have most likely builds when you see some gear pieces/sets. But at that stage, what is even the point of transmog if you can literally change your preferred gear's stats and effects to whatever you want and just use that.
mcstackerson wrote: » Transmoging is an easier way to customize appearance than making a crafter re-craft an item. It also makes it so appearances can be something the player can collect instead of making the crafter collect them.
Iridianny wrote: » Transmog is the worst. I understand the reason people like it, but it takes away the novelty of collecting armor sets and their unique artwork if you can just override them.
NiKr wrote: » Which is another point btw, knowing what the opponent is wearing works for both sides, while transmogs only serve those who use them.