NiKr wrote: » I guess there's the case of someone liking a low lvl item visual instead of literally all high lvl items, but I dunno how many people would be that way.
Dygz wrote: » Even before transmogs - my main in EQ2 was a Ratonga in starting rags who could only increase armor stats from her weapon and the Jewelry crafted by her Kerran master. In an RPG, RP is the most important part of the game.
Neurath wrote: » The community voted to keep Armour Tabs for players and also voted to remove Armour Tabs for PvE Mobs. I feel it was a weird disposition of wanting toughness in PvE and easy mode in PvP. However, the community spoke and the devs obliged.
Neurath wrote: » The armour tag literally counter acts any discontent with cosmetics or transmogs because a player can't hide the gear levels.
TyranthraxusEQ wrote: » Risk, is important is it not?
TyranthraxusEQ wrote: » That's my whole point though, If you walk up to someone on the street and sucker punch them because you think your the bigger tougher guy, and they have a glock, thats gambling and losing. This is a mmoRPG, roleplay is the most important part or any game of this type. A solid PvE experiance is the second part of a successful mmo, PVP being possible in that setting is the secret sauce. but if you remove the other parts to be able to do math on your statistical chances to solve for x, it's now math, not roleplay.
Neurath wrote: » I don't see the value in the gimmick. You will still start fights blind to class/spec which means you could start a fight with your hard counter. In my mind, the gimmick is a hand hold device which will get a lot of people killed.
Neurath wrote: » Well, anyone can use any weapon and any armour. Crafters can put any stat you want on any crafted items too. The only time you might get a heads up is with the particle effects from dropped gear.
Neurath wrote: » I'm not sure about 'looks'. I don't know if it will be like SWG and the crafter selects the particular look, whether the materials used will affect the particular look or whether all of the same items created will share the same looks. Thus, I'm not sure of the viability of a transmog system unless you can use cosmetic skins as transmog skins too.