Lust69 wrote: » Everything stopping being dynamic could be used as a basis to come up with new content, yes but I think the content you refer to isn’t really dynamic enough as in a constant change, activity, or progress. New rivals, new bosses and new RP is going to stop being dynamic after a few months. How many bosses will it be before it’s just another boss. How many rivals will it be until it’s just another rival and I guess RP could last a long time but even that will get old. This content is still going to be very good. But why stop there? There could be something we are missing that could make this game even better that’s what I’m trying to find.
Azherae wrote: » Lust69 wrote: » Azherae wrote: » Lust69 wrote: » All very good replies there is certainly going to be much more going on at end game than most games we know of but we are just discussing content we already know about. What do we do when our guild has full control over the nodes and maxed them. Got all the gear from the dynamic and randomised boss mobs. Pvp against your rival is old and have all the legendary items and role-played for months. Does anyone have any new ideas for this game at what some would consider end game? I feel like there could be something new and exciting. I'm not sure what you're referring to. If my guild has control over Metropolis A, there's a chance that the guild controlling Metropolis B will want Metropolis A to be brought down for some reason. Maybe even just to weaken my guild. That would result in new rivals, new bosses, new RP. You basically defined it as 'what if every dynamic aspect of the game stopped being dynamic, what other new and exciting ideas do you have?' Is that right? Everything stopping being dynamic could be used as a basis to come up with new content, yes but I think the content you refer to isn’t really dynamic enough as in a constant change, activity, or progress. New rivals, new bosses and new RP is going to stop being dynamic after a few months. How many bosses will it be before it’s just another boss. How many rivals will it be until it’s just another rival and I guess RP could last a long time but even that will get old. This content is still going to be very good. But why stop there? There could be something we are missing that could make this game even better that’s what I’m trying to find. I don't know if Ashes will live up to the standards of the games I play, sure. My favorite one has 2278 bosses/encounters, though (that I can find, obviously these have been added over years and years). My other one is 'a simulation of the entire milky way galaxy, the section humans are in is thousands of inhabited star systems'. I'm easy to keep happy, so I'm probably not the best person to answer this. If Ashes has even 300 unique and interesting encounters, even if only 30 of those are actually 'strong', I probably wouldn't get bored for YEARS. I guess I just can't see how with dozens of nodes, hundreds of bosses, and thousands of opponents/RP partners, 'boredom' is going to be a thing in less than 'years'. So... I guess I just disagree with you, actually.
Lust69 wrote: » Azherae wrote: » Lust69 wrote: » All very good replies there is certainly going to be much more going on at end game than most games we know of but we are just discussing content we already know about. What do we do when our guild has full control over the nodes and maxed them. Got all the gear from the dynamic and randomised boss mobs. Pvp against your rival is old and have all the legendary items and role-played for months. Does anyone have any new ideas for this game at what some would consider end game? I feel like there could be something new and exciting. I'm not sure what you're referring to. If my guild has control over Metropolis A, there's a chance that the guild controlling Metropolis B will want Metropolis A to be brought down for some reason. Maybe even just to weaken my guild. That would result in new rivals, new bosses, new RP. You basically defined it as 'what if every dynamic aspect of the game stopped being dynamic, what other new and exciting ideas do you have?' Is that right? Everything stopping being dynamic could be used as a basis to come up with new content, yes but I think the content you refer to isn’t really dynamic enough as in a constant change, activity, or progress. New rivals, new bosses and new RP is going to stop being dynamic after a few months. How many bosses will it be before it’s just another boss. How many rivals will it be until it’s just another rival and I guess RP could last a long time but even that will get old. This content is still going to be very good. But why stop there? There could be something we are missing that could make this game even better that’s what I’m trying to find.
Azherae wrote: » Lust69 wrote: » All very good replies there is certainly going to be much more going on at end game than most games we know of but we are just discussing content we already know about. What do we do when our guild has full control over the nodes and maxed them. Got all the gear from the dynamic and randomised boss mobs. Pvp against your rival is old and have all the legendary items and role-played for months. Does anyone have any new ideas for this game at what some would consider end game? I feel like there could be something new and exciting. I'm not sure what you're referring to. If my guild has control over Metropolis A, there's a chance that the guild controlling Metropolis B will want Metropolis A to be brought down for some reason. Maybe even just to weaken my guild. That would result in new rivals, new bosses, new RP. You basically defined it as 'what if every dynamic aspect of the game stopped being dynamic, what other new and exciting ideas do you have?' Is that right?
Lust69 wrote: » All very good replies there is certainly going to be much more going on at end game than most games we know of but we are just discussing content we already know about. What do we do when our guild has full control over the nodes and maxed them. Got all the gear from the dynamic and randomised boss mobs. Pvp against your rival is old and have all the legendary items and role-played for months. Does anyone have any new ideas for this game at what some would consider end game? I feel like there could be something new and exciting.
Lust69 wrote: » My main object of this discussion is to discuss more exciting content there could be more.
Lust69 wrote: » Azherae wrote: » Lust69 wrote: » Azherae wrote: » Lust69 wrote: » All very good replies there is certainly going to be much more going on at end game than most games we know of but we are just discussing content we already know about. What do we do when our guild has full control over the nodes and maxed them. Got all the gear from the dynamic and randomised boss mobs. Pvp against your rival is old and have all the legendary items and role-played for months. Does anyone have any new ideas for this game at what some would consider end game? I feel like there could be something new and exciting. I'm not sure what you're referring to. If my guild has control over Metropolis A, there's a chance that the guild controlling Metropolis B will want Metropolis A to be brought down for some reason. Maybe even just to weaken my guild. That would result in new rivals, new bosses, new RP. You basically defined it as 'what if every dynamic aspect of the game stopped being dynamic, what other new and exciting ideas do you have?' Is that right? Everything stopping being dynamic could be used as a basis to come up with new content, yes but I think the content you refer to isn’t really dynamic enough as in a constant change, activity, or progress. New rivals, new bosses and new RP is going to stop being dynamic after a few months. How many bosses will it be before it’s just another boss. How many rivals will it be until it’s just another rival and I guess RP could last a long time but even that will get old. This content is still going to be very good. But why stop there? There could be something we are missing that could make this game even better that’s what I’m trying to find. I don't know if Ashes will live up to the standards of the games I play, sure. My favorite one has 2278 bosses/encounters, though (that I can find, obviously these have been added over years and years). My other one is 'a simulation of the entire milky way galaxy, the section humans are in is thousands of inhabited star systems'. I'm easy to keep happy, so I'm probably not the best person to answer this. If Ashes has even 300 unique and interesting encounters, even if only 30 of those are actually 'strong', I probably wouldn't get bored for YEARS. I guess I just can't see how with dozens of nodes, hundreds of bosses, and thousands of opponents/RP partners, 'boredom' is going to be a thing in less than 'years'. So... I guess I just disagree with you, actually. I assume these games you have been playing are a joke unless you’re referring to real life haha I agree with you to a certain extent this games systems are dynamic more than any other mmorpg we have played apart from the one with 2278 bosses and the one with thousands of inhabited star systems although that would be difficult because most planets aren’t in the goldilocks area of their solar system. I guess I’m saying it starts of dynamic then stops being so. My main object of this discussion is to discuss more exciting content there could be more. As it stands I’m also happy with the current content it would last longer than most mmorpg we know of but what else can we come up with.
NiKr wrote: » Lust69 wrote: » My main object of this discussion is to discuss more exciting content there could be more. Could you come up with at least a single example of what this content would even be though?
Strevi wrote: » you need wires touching your body
NiKr wrote: » Strevi wrote: » you need wires touching your body That's that SAO shit. The good shit. I can't wait for that, but I doubt Intrepid's gonna be the ones to do it
Azherae wrote: » You're just too easy to make happy too, NiKr, I think.
tautau wrote: » Rarely, however, some servers will end up with a metro in a remote area thus allowing us to experience their different 'high' content. Word will spread that on server Balderdash that the node at 'Land's End' leveled up and they saw previously unique bosses and new weapons and content! All these dozens of remote nodes that have never been levelled up...now people will try to level them up for their 'high' content!
NiKr wrote: » Azherae wrote: » You're just too easy to make happy too, NiKr, I think. I mean, I love idlers I'm at the bottom of the foodchain when it comes to pleasing me with a game. But as I said, OP is a heroin addict who somehow thinks there's something better out there, when there's not. SAO would add the only missing "dynamism" to the equation - the full immersion. A monitor and a kbm/controller can only take you so far. I mean, I guess there's the literal infinity of thought but some people can't access that freely, so D&D-type stuff doesn't apply. For me a non-SAO peak mmo would be a game where you can create your own spells. I had an idea of an elemental particles-based system, where you start with pretty much a pixel of a single element and go as far as "combination of all elements into "a something" that draws upon the mana of everyone in a 500m radius around your character". And as you pointed out, this kind of freedom of choice could be applied to other kinds of content in the game, but I can't even begin to imagine how difficult this type of game would be to design/develop, let alone balance.
NiKr wrote: » tautau wrote: » Rarely, however, some servers will end up with a metro in a remote area thus allowing us to experience their different 'high' content. Word will spread that on server Balderdash that the node at 'Land's End' leveled up and they saw previously unique bosses and new weapons and content! All these dozens of remote nodes that have never been levelled up...now people will try to level them up for their 'high' content! This type of stuff is why I hope Ashes will have something like a world-wide news agency or something like that. So that I could hear about some server that's about to have a coastal node siege and I'd go visit that server as a tourist. Though I dunno who'd be up for aggregating literal thousand of pieces of info from all across all the servers (potentially hundreds, if the game is popular enough) onto a single easily parsable site.
Azherae wrote: » I forgot what the game that did let you come up with your own stuff (freedom limited ofc) is called, but I hear it was quite fun. Humans will kick the fun out of that game style pretty quick though, if it is a competitive game.
Azherae wrote: » Hi, did someone call me?
Azherae wrote: » Lust69 wrote: » Azherae wrote: » Lust69 wrote: » Azherae wrote: » Lust69 wrote: » All very good replies there is certainly going to be much more going on at end game than most games we know of but we are just discussing content we already know about. What do we do when our guild has full control over the nodes and maxed them. Got all the gear from the dynamic and randomised boss mobs. Pvp against your rival is old and have all the legendary items and role-played for months. Does anyone have any new ideas for this game at what some would consider end game? I feel like there could be something new and exciting. I'm not sure what you're referring to. If my guild has control over Metropolis A, there's a chance that the guild controlling Metropolis B will want Metropolis A to be brought down for some reason. Maybe even just to weaken my guild. That would result in new rivals, new bosses, new RP. You basically defined it as 'what if every dynamic aspect of the game stopped being dynamic, what other new and exciting ideas do you have?' Is that right? Everything stopping being dynamic could be used as a basis to come up with new content, yes but I think the content you refer to isn’t really dynamic enough as in a constant change, activity, or progress. New rivals, new bosses and new RP is going to stop being dynamic after a few months. How many bosses will it be before it’s just another boss. How many rivals will it be until it’s just another rival and I guess RP could last a long time but even that will get old. This content is still going to be very good. But why stop there? There could be something we are missing that could make this game even better that’s what I’m trying to find. I don't know if Ashes will live up to the standards of the games I play, sure. My favorite one has 2278 bosses/encounters, though (that I can find, obviously these have been added over years and years). My other one is 'a simulation of the entire milky way galaxy, the section humans are in is thousands of inhabited star systems'. I'm easy to keep happy, so I'm probably not the best person to answer this. If Ashes has even 300 unique and interesting encounters, even if only 30 of those are actually 'strong', I probably wouldn't get bored for YEARS. I guess I just can't see how with dozens of nodes, hundreds of bosses, and thousands of opponents/RP partners, 'boredom' is going to be a thing in less than 'years'. So... I guess I just disagree with you, actually. I assume these games you have been playing are a joke unless you’re referring to real life haha I agree with you to a certain extent this games systems are dynamic more than any other mmorpg we have played apart from the one with 2278 bosses and the one with thousands of inhabited star systems although that would be difficult because most planets aren’t in the goldilocks area of their solar system. I guess I’m saying it starts of dynamic then stops being so. My main object of this discussion is to discuss more exciting content there could be more. As it stands I’m also happy with the current content it would last longer than most mmorpg we know of but what else can we come up with. Well, if we're just brainstorming and we've already got 'dynamic characterization', 'dynamic bosses', 'dynamic locations and dungeons', and 'political intrigue'... Ashes already has the 'monster events' and 'monster sieges' and 'monster coins' and will also have Naval content... Infinite progression is impossible... I guess they could add more 'level restricted' content to expand the flow, and make a bigger deal out of the social organization stuff like letting players create them in specific curated ways. I just don't know what one adds when the game already has plans to have 'everything' that it can have within its own scope (Magic Fantasy MMO). Are you asking for something so exciting that it doesn't exist in ANY game yet?
Lust69 wrote: » Azherae wrote: » Lust69 wrote: » Azherae wrote: » Lust69 wrote: » Azherae wrote: » Lust69 wrote: » All very good replies there is certainly going to be much more going on at end game than most games we know of but we are just discussing content we already know about. What do we do when our guild has full control over the nodes and maxed them. Got all the gear from the dynamic and randomised boss mobs. Pvp against your rival is old and have all the legendary items and role-played for months. Does anyone have any new ideas for this game at what some would consider end game? I feel like there could be something new and exciting. I'm not sure what you're referring to. If my guild has control over Metropolis A, there's a chance that the guild controlling Metropolis B will want Metropolis A to be brought down for some reason. Maybe even just to weaken my guild. That would result in new rivals, new bosses, new RP. You basically defined it as 'what if every dynamic aspect of the game stopped being dynamic, what other new and exciting ideas do you have?' Is that right? Everything stopping being dynamic could be used as a basis to come up with new content, yes but I think the content you refer to isn’t really dynamic enough as in a constant change, activity, or progress. New rivals, new bosses and new RP is going to stop being dynamic after a few months. How many bosses will it be before it’s just another boss. How many rivals will it be until it’s just another rival and I guess RP could last a long time but even that will get old. This content is still going to be very good. But why stop there? There could be something we are missing that could make this game even better that’s what I’m trying to find. I don't know if Ashes will live up to the standards of the games I play, sure. My favorite one has 2278 bosses/encounters, though (that I can find, obviously these have been added over years and years). My other one is 'a simulation of the entire milky way galaxy, the section humans are in is thousands of inhabited star systems'. I'm easy to keep happy, so I'm probably not the best person to answer this. If Ashes has even 300 unique and interesting encounters, even if only 30 of those are actually 'strong', I probably wouldn't get bored for YEARS. I guess I just can't see how with dozens of nodes, hundreds of bosses, and thousands of opponents/RP partners, 'boredom' is going to be a thing in less than 'years'. So... I guess I just disagree with you, actually. I assume these games you have been playing are a joke unless you’re referring to real life haha I agree with you to a certain extent this games systems are dynamic more than any other mmorpg we have played apart from the one with 2278 bosses and the one with thousands of inhabited star systems although that would be difficult because most planets aren’t in the goldilocks area of their solar system. I guess I’m saying it starts of dynamic then stops being so. My main object of this discussion is to discuss more exciting content there could be more. As it stands I’m also happy with the current content it would last longer than most mmorpg we know of but what else can we come up with. Well, if we're just brainstorming and we've already got 'dynamic characterization', 'dynamic bosses', 'dynamic locations and dungeons', and 'political intrigue'... Ashes already has the 'monster events' and 'monster sieges' and 'monster coins' and will also have Naval content... Infinite progression is impossible... I guess they could add more 'level restricted' content to expand the flow, and make a bigger deal out of the social organization stuff like letting players create them in specific curated ways. I just don't know what one adds when the game already has plans to have 'everything' that it can have within its own scope (Magic Fantasy MMO). Are you asking for something so exciting that it doesn't exist in ANY game yet? Ok I agree there is a lot of content I’m not saying there isn’t. Yes the idea was to come up with something that doesn’t exist in any game yet. That’s all. It actually sounds quite exciting after it was made into a summary. Who do you guys think I am Wolverine?
blta wrote: » I don't want progression of gear resources to be time gated. Having a specific time I have to get on to fight a boss is exactly why I don't play games for. There needs to be some other method for elongating progression than just drop chances and time gated events. For example, make the fight harder in terms of needed skill. Not just boosting hp bars out to space. Thus you're rewarded for playing the game and not just zerg rushing things.