NiKr wrote: » Does BDO apply here? Cause it's all about movement-based attacks.
Azherae wrote: » The question is difficult, actually... So like, Monster Hunter? (please don't take this the wrong way I have no other quick way to say it) MMO players don't often play more complex Action games, so I have no way to tell if you are in that camp, or the camp who does play them but is asking about something completely different because of inexperience.
Solvryn wrote: » NiKr wrote: » Does BDO apply here? Cause it's all about movement-based attacks. Any game.
Azherae wrote: » In that case, can I also assume that 'Basic Attack' means 'use your primary weapon, little or no special flourish or windup'? I would need a way to distinguish 'games where one does flashy things with your standard primary weapon' from 'standard things done with the primary weapon'. To me, a 'Basic Attack' usually only means the second one, but I might be jumping too far.
Azherae wrote: » Solvryn wrote: » NiKr wrote: » Does BDO apply here? Cause it's all about movement-based attacks. Any game. In that case, can I also assume that 'Basic Attack' means 'use your primary weapon, little or no special flourish or windup'? I would need a way to distinguish 'games where one does flashy things with your standard primary weapon' from 'standard things done with the primary weapon'. To me, a 'Basic Attack' usually only means the second one, but I might be jumping too far. EDIT: Figured out how to ask properly. "Is everything shown here a Basic Attack?" https://www.youtube.com/watch?v=OltfWqxcGUs
Solvryn wrote: » Azherae wrote: » Solvryn wrote: » NiKr wrote: » Does BDO apply here? Cause it's all about movement-based attacks. Any game. In that case, can I also assume that 'Basic Attack' means 'use your primary weapon, little or no special flourish or windup'? I would need a way to distinguish 'games where one does flashy things with your standard primary weapon' from 'standard things done with the primary weapon'. To me, a 'Basic Attack' usually only means the second one, but I might be jumping too far. EDIT: Figured out how to ask properly. "Is everything shown here a Basic Attack?" https://www.youtube.com/watch?v=OltfWqxcGUs Ah, I'm clarifying incredibly poorly. Usually done by your mouse buttons and not by your hotbar.
Azherae wrote: » NiKr, Absolver is effectively a fighting game though, and I feel like one doesn't count those EVEN if it is functionally the same. Hence why I asked about Monster Hunter to begin with. Absolver is probably much past that, despite being playable with KBM (Apparently the KBM players are quite good at it, it's actually slightly easier because you can use the mouse itself for stance changes differently)
Stalwart wrote: » I know it was a contentious topic for some but I actually liked weaving in basic attacks in ESO. Sometimes also referred to as animation canceling. You learn a rhythm of light attack then skill. The better you can match your rhythm to the global cool down the better dps you can do.
George_Black wrote: » Stalwart wrote: » I know it was a contentious topic for some but I actually liked weaving in basic attacks in ESO. Sometimes also referred to as animation canceling. You learn a rhythm of light attack then skill. The better you can match your rhythm to the global cool down the better dps you can do. Worst looking combat ever. 20 minutes of AC practice for a lifetime of bad visuals.
Stalwart wrote: » George_Black wrote: » Stalwart wrote: » I know it was a contentious topic for some but I actually liked weaving in basic attacks in ESO. Sometimes also referred to as animation canceling. You learn a rhythm of light attack then skill. The better you can match your rhythm to the global cool down the better dps you can do. Worst looking combat ever. 20 minutes of AC practice for a lifetime of bad visuals. Yeah it was pretty much animations be damned. If you could make it look good, I like it as a solution to keep basic attacks interesting. Make them fit between your skill rotation.
Solvryn wrote: » Stalwart wrote: » I know it was a contentious topic for some but I actually liked weaving in basic attacks in ESO. Sometimes also referred to as animation canceling. You learn a rhythm of light attack then skill. The better you can match your rhythm to the global cool down the better dps you can do. Eh, I liked light attacks in the Overload ult. I was thinking more in-depth basic attack systems.
Stalwart wrote: » Yeah I was thinking basic attacks are fundamentally worse than your skills. So the more skills in your rotation the better. If a basic attack must replace a skill then it will be better the less you use it (if at all). So to make basic attacks relevant you put them between your skills, not replace your skills.