Akaime wrote: » Also i feel as the months drag on the amount of design going into the sets is no where near how it was 2 years ago, if you look at the sets from then compared to now they are not even comparable
NiKr wrote: » In the end, it'll come down to the variety of content and variety of locations for said content. Obviously there'll be people who'll leave the game sooner rather than later because their play sessions will get interrupted by pvpers a few too many times, but that'd be inevitable in a game like Ashes.
Azherae wrote: » You know that most PvP players are egomaniacs who actually kinda suck at PvP.
effusivemind wrote: » Azherae wrote: » You know that most PvP players are egomaniacs who actually kinda suck at PvP. Feeling personally attacked ngl
Azherae wrote: » The answer I'd expect from most people is 'well they should just not travel alone'. This is true! Totally valid. But that's 'dragging someone along to watch your back for 10-20m while you try to solo a super elite mob', because ofc you WANT to see if you can solo it. Maybe that person shouldn't be playing Ashes either, but it'd be nice if somehow we got a game where the PvP egomaniacs just... didn't hang around... or changed their behaviours.
NiKr wrote: » Azherae wrote: » The answer I'd expect from most people is 'well they should just not travel alone'. This is true! Totally valid. But that's 'dragging someone along to watch your back for 10-20m while you try to solo a super elite mob', because ofc you WANT to see if you can solo it. Maybe that person shouldn't be playing Ashes either, but it'd be nice if somehow we got a game where the PvP egomaniacs just... didn't hang around... or changed their behaviours. What if there was an automatic quest system (probably tied to religious organizations) that provide basic mini quests for elite mobs in the area (as soon as those spawn). And when you take this quest you can either take a party version (with much higher rewards to encourage it) or a solo one. And the solo version would give you a priest NPC who'd go with you to the mob and control surrounding mobs to fight anyone else in the nearest vicinity except you (control would be done through essence/corruption magic or whatever fits the lore). So in a way you'd have some basic protection against small groups of attackers, while you attempt to solo the mob. A bigger party would still be able to just overpower the mobs and remove you if needed. Iirc the first Guild Wars could provide players with npc companions if the player didn't have anyone else to group up with. And while Ashes is obviously not quite that type of game, I think a similar system but with a much smaller scale could provide a much broader gameplay variety to solo players, while not necessarily replacing groups (cause it'd decrease rewards tied to its content). We know that Intrepid plans on giving us NPCs to work our stalls and even our freehold lands, so I don't think that making a "follower" npc, that then casts a single spell when he reaches his quest marker, would be out of the range of what developers can do. Considering that most mobs are supposed to be hard already, I'd imagine that elite adds or just mobs around the elite one could put up a good fight against some basic low-mid skill pvpers, so the solo pver would have a chance to do some high skill content w/o it being instanced. What do you think, would this be too convoluted? Or maybe too "green-appeasing"?
Azherae wrote: » Too deep now. Who even gets the quest 'first' anyway? What happens if the mob has already been engaged but not defeated when you arrive? Etc etc. But it probably wouldn't cause the player type to not just go run Memorials in TL instead when that mood struck them.
NiKr wrote: » I just don't think you can completely remove the agro pvpers from a pvp game that supports continuous attacks against any person w/o any real consequence You can obviously limit how far they can go and Ashes already does that, but unless you change the corruption gain mechanics to "on hit" - ya ain't really getting a game for skilled pvers who might not be in the mood to suffer several pvp attacks in a row.
NiKr wrote: » Azherae wrote: » Too deep now. Who even gets the quest 'first' anyway? What happens if the mob has already been engaged but not defeated when you arrive? Etc etc. But it probably wouldn't cause the player type to not just go run Memorials in TL instead when that mood struck them. Do you think that type of player would be interested in purely the challenge of it all? Cause the idea could be inversed. You first gotta beat the elite with a group. It'd give you an item that you could then give to your religion's NPC and make him summon the same mob, but either with no rewards or maybe just with different ones.
NiKr wrote: » Azherae wrote: » It is in this way that Ashes is designed for the 'hardcore PvP-er'. The person who goes to an area seeking PvP or PvE content in equal measure at minimum. They don't have an 'intent to enjoy the PvE content', they'll take whichever they get. Yeah, I guess this is the core point here. Because as I see it, if to that green pacifist the most interesting content is happening somewhere dangerous - the pacifist will probably just play another game. I'm probably just generalizing non-pvpers too much, because 99% of my mmo experience has been with pvxers so I got zero real clue how non-pvpers play games. I just imagine a carebear who's enjoying their 1-2h of chill fishing or simpler solo mobs on the plains, rather than some hardcore pver who's deep in a dungeon fighting the strongest mobs in the game. .
Azherae wrote: » It is in this way that Ashes is designed for the 'hardcore PvP-er'. The person who goes to an area seeking PvP or PvE content in equal measure at minimum. They don't have an 'intent to enjoy the PvE content', they'll take whichever they get.
NiKr wrote: » What if there was an automatic quest system (probably tied to religious organizations) that provide basic mini quests for elite mobs in the area (as soon as those spawn). And when you take this quest you can either take a party version (with much higher rewards to encourage it) or a solo one. And the solo version would give you a priest NPC who'd go with you to the mob and control surrounding mobs to fight anyone else in the nearest vicinity except you (control would be done through essence/corruption magic or whatever fits the lore). So in a way you'd have some basic protection against small groups of attackers, while you attempt to solo the mob. A bigger party would still be able to just overpower the mobs and remove you if needed. What do you think, would this be too convoluted? Or maybe too "green-appeasing"?
Dygz wrote: » Ashes is designed for gamers who love EvE Online, Lineage II and ArcheAge. I think those gamers don't need a protection system.
Dygz wrote: » Ashes is not really designed for players who love EQ, WoW and FFXIV.
Dygz wrote: » And I think the devs probably should not add systems to try to appeal to the players who have chosen not to play EvE Online, Lineage II and ArcheAge.
Dygz wrote: » NiKr wrote: » What if there was an automatic quest system (probably tied to religious organizations) that provide basic mini quests for elite mobs in the area (as soon as those spawn). And when you take this quest you can either take a party version (with much higher rewards to encourage it) or a solo one. And the solo version would give you a priest NPC who'd go with you to the mob and control surrounding mobs to fight anyone else in the nearest vicinity except you (control would be done through essence/corruption magic or whatever fits the lore). So in a way you'd have some basic protection against small groups of attackers, while you attempt to solo the mob. A bigger party would still be able to just overpower the mobs and remove you if needed. What do you think, would this be too convoluted? Or maybe too "green-appeasing"? I think it's just not necessary. Ashes is designed for highly competitive, hardcore gamers who love the adrenaline rush of PvP.
JamesSunderland wrote: » I cannot speak for EvE but, Lineage 2 and Archeage had protection system, in the form of the Karma System for L2 and Peace/War zone time cycles, so even "those gamers" are accustomed to a certain level of protection.
JamesSunderland wrote: » This statement is a bit too broad and general in my eyes, do you truly believe there are no pieces of design in Ashes that looks attractive to any EQ, WoW and FFXIV lovers?
JamesSunderland wrote: » Any specific reason why? Even the ones that even tho good for them did not outweigh the other systems that made them choose not to play?
Azherae wrote: » I'm sure you're one of the real ones who dunks on them 24/7 and shows them that they're not actually that good. Please keep doing that.
Strevi wrote: » Loving the adrenaline rush of PvP does not make one "highly competitive, hardcore gamer". The other way arround might also not be always true. Those truly competitive would train and that would become routine.
Strevi wrote: » Do you like adrenaline rush? What triggers it in your case?
Strevi wrote: » It can indeed happen that the game fails because the game pillars. Should we worry and try to save it and change them? For me the value of this game is because these design pillars and Steven saying that he will try making an MMO based on them even if other MMOs discarded them to favor profit.
NiKr wrote: » Strevi wrote: » It can indeed happen that the game fails because the game pillars. Should we worry and try to save it and change them? For me the value of this game is because these design pillars and Steven saying that he will try making an MMO based on them even if other MMOs discarded them to favor profit. I think we can highly promote and encourage interaction with those pillars, while still supporting several different gameplay styles. And that's kinda what Intrepid are already plan on doing.
NiKr wrote: » I think we can highly promote and encourage interaction with those pillars, while still supporting several different gameplay styles. And that's kinda what Intrepid are already plan on doing.
Dygz wrote: » Steven also planned to release Ashes before 2020.