Dygz wrote: » Steven also planned to release Ashes before 2020.
Dygz wrote: » By protection system, I mean where mobs or NPCs are literally acting to protect the player - like NiKr proposed.
Dygz wrote: » I didn't say that no pieces of design in Ashes look attractive to any EQ, WoW and FFXIV. That statement would be very specific, rather than broad. So... 1: Yes. I am aware I made a generalization, rather than an absolute. 2: When I'm posting after a 10+ hours of work and 2 hours of dance class, I'm going to trust that most people here can comprehend the nuance based on the context of the discussion. Though, it is, of course, always OK to ask for clarification. In context - EQ, WoW and FFXIV have PvE-Only servers.
Dygz wrote: » Yes. Lineage II had Karma. And Corruption is supposed to be even harsher than Karma. But, Corruption is not really going to entice people who refused to play Lineage II to play Ashes. And Intrepid doesn't need to add more systems than the original design already had in order to try to entice players who don't enjoy EvE, Lineage II and ArcheAge. Steven should continue to cater to his target audience - which is really EvE, Lineage II and ArcheAge fans.
JamesSunderland wrote: » Dygz wrote: » Yes. Lineage II had Karma. And Corruption is supposed to be even harsher than Karma. But, Corruption is not really going to entice people who refused to play Lineage II to play Ashes. And Intrepid doesn't need to add more systems than the original design already had in order to try to entice players who don't enjoy EvE, Lineage II and ArcheAge. Steven should continue to cater to his target audience - which is really EvE, Lineage II and ArcheAge fans. I have a question for you Dygz, do you believe the majority of WoW/FFXIV simple learned about the games PvP systems and refused to play Lineage 2/Archeage or were simple too occupied playing their respective games that share very similar release dates but higher populations and never even heard/learned/tested them to begin with?
DarkTides wrote: » For me, personally, I'm going to go with I looked at the games, was already playing and vested in WoW, don't have time to play multiple MMOs, so stick with the one I'm playing, until the devs of that gave spit in my face by crapping all over their own game.
JamesSunderland wrote: » I have a question for you Dygz, do you believe the majority of WoW/FFXIV simple learned about the games PvP systems and refused to play Lineage 2/Archeage or were simple too occupied playing their respective games that share very similar release dates but higher populations and never even heard/learned/tested them to begin with?
Dygz wrote: » As I watched Margaret and some of the devs play games during ExtraLife, a few of the devs stated they would be trash-talking their opponents, but they couldn't really do that since there opponents were winning.
Solvryn wrote: » So I watched the Nov trailer. I think I have to stress how important continuity and consistency in the games art through all of the UI/UX is. Because after watching that I can see where it drops off. From the colors chosen and the animations themselves, it just doesn't flow harmoniously with the rest of the world. Its immersion destroying, even. I think that goes for the combat itself, too. We'll see though.
Mag7spy wrote: » l Solvryn wrote: » So I watched the Nov trailer. I think I have to stress how important continuity and consistency in the games art through all of the UI/UX is. Because after watching that I can see where it drops off. From the colors chosen and the animations themselves, it just doesn't flow harmoniously with the rest of the world. Its immersion destroying, even. I think that goes for the combat itself, too. We'll see though. Remember this is pre alpha 2, things aren't going to be all fully done yet. So it's a given incomplete things won't be perfect or not at their best with early development.
Solvryn wrote: » Mag7spy wrote: » l Solvryn wrote: » So I watched the Nov trailer. I think I have to stress how important continuity and consistency in the games art through all of the UI/UX is. Because after watching that I can see where it drops off. From the colors chosen and the animations themselves, it just doesn't flow harmoniously with the rest of the world. Its immersion destroying, even. I think that goes for the combat itself, too. We'll see though. Remember this is pre alpha 2, things aren't going to be all fully done yet. So it's a given incomplete things won't be perfect or not at their best with early development. I'm very much aware off that, I rather voice my concerns with continuity now when they're still taking feedback rather than a week from release. I would like continuity in all things. They have a list of systems they're going to have and even in a systems and tech perspective the combat they have now, doesn't have that. The combat right now is the Flintstones and the rest of Verra is Dubai. So I just hope combat comes up to the levels of the technology, art, and sophistication to the rest of the proposed systems.
Mag7spy wrote: » Solvryn wrote: » Mag7spy wrote: » l Solvryn wrote: » So I watched the Nov trailer. I think I have to stress how important continuity and consistency in the games art through all of the UI/UX is. Because after watching that I can see where it drops off. From the colors chosen and the animations themselves, it just doesn't flow harmoniously with the rest of the world. Its immersion destroying, even. I think that goes for the combat itself, too. We'll see though. Remember this is pre alpha 2, things aren't going to be all fully done yet. So it's a given incomplete things won't be perfect or not at their best with early development. I'm very much aware off that, I rather voice my concerns with continuity now when they're still taking feedback rather than a week from release. I would like continuity in all things. They have a list of systems they're going to have and even in a systems and tech perspective the combat they have now, doesn't have that. The combat right now is the Flintstones and the rest of Verra is Dubai. So I just hope combat comes up to the levels of the technology, art, and sophistication to the rest of the proposed systems. What exactly are you critiquing on continuity like some direct examples and points since this sounds kind of vague to me?
Liniker wrote: » So, my issues with Intrepid are what I consider minor, and this goes to show how much I love what Intrepid is doing here, theres usually a lot more serious issues that I, as a player have with games and developers, so I'm really happy these are the only ones that come to mind: - I don't like that they are selling freehold buildings and ships without a Clear description of which freehold goes in which building type or which ship type. The whole cosmetic thing is Really confusing, they say costumes are one piece only, but during live streams, Steven will swap and mix cosmetic set pieces, they sell a mount barding accessory but Months later say you can't use it on top of a cosmetic mount skin........ they say you can't dye your cosmetics, even tho they show recolors (that weren't even supposed to be available for players, only for NPCs but well....) they sell accessories that can't be used with costumes... it just makes Zero sense and it's very very badly thought out, seems like they just don't care about it. - I don't like that they closed their official content creator program Before the first Alpha One started, and it's been over 18 months since they opened the applications for the new content creator program, but they still haven't started inviting people in because apparently, they decided to create a new program to train content creators and hired someone for that(?) - I don't like when we are in 5+ years in development and they still want to ask for feedback about stamina, races, or basic stuff that should already be decided, I hope this is not the case, but it appears that they are not confident in what they can do, and want to make feedback driven decisions from players... players that don't know what they want, I think most if not all people that are unhappy about something will always complain, while the large majority that is happy won't even bother saying it, so I worry about these decisions and whom they are trying to please. I trust Intrepid to make a good game, I don't trust the playerbase, people are more often than not, really stupid. I think that's it... overall, I'm really happy and positive about the future of AoC and the game design, which is the most important.
effusivemind wrote: » DarkTides wrote: » For me, personally, I'm going to go with I looked at the games, was already playing and vested in WoW, don't have time to play multiple MMOs, so stick with the one I'm playing, until the devs of that gave spit in my face by crapping all over their own game. This is a mood
TheWisendorf wrote: » Liniker wrote: » So, my issues with Intrepid are what I consider minor, and this goes to show how much I love what Intrepid is doing here, theres usually a lot more serious issues that I, as a player have with games and developers, so I'm really happy these are the only ones that come to mind: - I don't like that they are selling freehold buildings and ships without a Clear description of which freehold goes in which building type or which ship type. The whole cosmetic thing is Really confusing, they say costumes are one piece only, but during live streams, Steven will swap and mix cosmetic set pieces, they sell a mount barding accessory but Months later say you can't use it on top of a cosmetic mount skin........ they say you can't dye your cosmetics, even tho they show recolors (that weren't even supposed to be available for players, only for NPCs but well....) they sell accessories that can't be used with costumes... it just makes Zero sense and it's very very badly thought out, seems like they just don't care about it. - I don't like that they closed their official content creator program Before the first Alpha One started, and it's been over 18 months since they opened the applications for the new content creator program, but they still haven't started inviting people in because apparently, they decided to create a new program to train content creators and hired someone for that(?) - I don't like when we are in 5+ years in development and they still want to ask for feedback about stamina, races, or basic stuff that should already be decided, I hope this is not the case, but it appears that they are not confident in what they can do, and want to make feedback driven decisions from players... players that don't know what they want, I think most if not all people that are unhappy about something will always complain, while the large majority that is happy won't even bother saying it, so I worry about these decisions and whom they are trying to please. I trust Intrepid to make a good game, I don't trust the playerbase, people are more often than not, really stupid. I think that's it... overall, I'm really happy and positive about the future of AoC and the game design, which is the most important. Well said friend. I have seen many a game that got delayed or side tracked and even ruined by listening to a bunch of cry babes about trivial crap that the modding community can fix.
Solmyr wrote: » I know it's standard for this genre, I don't like how zoomed out the camera is. Makes the whole experience feel so disconnected and impersonal - like I'm playing with pawns on a game board rather than controlling a character in a fantasy world. I could choose to zoom in, but then everyone else will have a massive advantage over me in PvP, and I'll be hurting my team in PvE, so it's not actually an option if I want to engage with like 90% of the game's content.
novercalis wrote: » Solmyr wrote: » I know it's standard for this genre, I don't like how zoomed out the camera is. Makes the whole experience feel so disconnected and impersonal - like I'm playing with pawns on a game board rather than controlling a character in a fantasy world. I could choose to zoom in, but then everyone else will have a massive advantage over me in PvP, and I'll be hurting my team in PvE, so it's not actually an option if I want to engage with like 90% of the game's content. steven enjoys his gameplay ZOOMED OUT. You can control what zoom u want. But what u r seeing is his preference.