Stalwart wrote: » Solvryn wrote: » Stalwart wrote: » I know it was a contentious topic for some but I actually liked weaving in basic attacks in ESO. Sometimes also referred to as animation canceling. You learn a rhythm of light attack then skill. The better you can match your rhythm to the global cool down the better dps you can do. Eh, I liked light attacks in the Overload ult. I was thinking more in-depth basic attack systems. Yeah I was thinking basic attacks are fundamentally worse than your skills. So the more skills in your rotation the better. If a basic attack must replace a skill then it will be better the less you use it (if at all). So to make basic attacks relevant you put them between your skills, not replace your skills. You could take this a step further. Your basic attacks could have a pattern (light, light, heavy for example) to get the most damage out of them. Or the type of basic attack could influence the next skill you press. You can still make the basic attacks interesting but you need to keep them relevant in a jammed-pack skill rotation. I'm not asking for animation canceling btw. That was just what ESO did because they didn't think it through.
Solvryn wrote: » Stalwart wrote: » I know it was a contentious topic for some but I actually liked weaving in basic attacks in ESO. Sometimes also referred to as animation canceling. You learn a rhythm of light attack then skill. The better you can match your rhythm to the global cool down the better dps you can do. Eh, I liked light attacks in the Overload ult. I was thinking more in-depth basic attack systems.
Stalwart wrote: » I know it was a contentious topic for some but I actually liked weaving in basic attacks in ESO. Sometimes also referred to as animation canceling. You learn a rhythm of light attack then skill. The better you can match your rhythm to the global cool down the better dps you can do.
effusivemind wrote: » Stalwart wrote: » Yeah I was thinking basic attacks are fundamentally worse than your skills. So the more skills in your rotation the better. If a basic attack must replace a skill then it will be better the less you use it (if at all). So to make basic attacks relevant you put them between your skills, not replace your skills. They can also complement each other, too. I remember one dev. update Q&A where Steven said you can potentially spec to have a chance for basic attacks to proc a bleed, and maybe there would be something like a passive where you do additional dmg to bleeding targets
Stalwart wrote: » Yeah I was thinking basic attacks are fundamentally worse than your skills. So the more skills in your rotation the better. If a basic attack must replace a skill then it will be better the less you use it (if at all). So to make basic attacks relevant you put them between your skills, not replace your skills.
Dezmerizing wrote: » I am fine by anything but PLEASE no important controls on MMB by default. >.< And absolutely nothing combat related! I personally loathe using the MMB in hectic combat.
Neurath wrote: » Thankfully we got q spam changed.