VIsual cues on health/mana bars for status effects
Hi! Apologies of this has been extensively written about already but I couldnt find a thread for it, except a really old and archived one.
So first of all, did they answer this already in one of the streams?
So far, I feel some games have done very poorly at this and it didnt help the game experience. Some games put a lot of effort into it and it showed!
It can be quite hard to remember every single little image of buffs and debuffs from specific skills from all classes. And sometimes, there is so much going on that under a players healthbar, you can see 10 icons each representing his current buffs or debuffs on him.
So, the classic "read health" and "blue mana" bars are cool and all, but I really appreciate when they are not 100% static and actualy give some informaiton on what is happening to the player. Whether it be you or enemies.
For example, for status effects such as bleed, blind, poison, cripple, and more, there could be a different visual cue indicating that this player is under those debuffs. IS can be very creative about this... modified the color of the bar slightly or adding specific general icons for each status effect. These visual cues would appear the same if they were caused by many different skills. For example, you can bleed from a barbed wire trap, from an axe slash, from a sword pierce, same with armor penetration/armor disabling.
It would also be interesting for some buffs: health regen, armor boost, damage mitigation, protection, speed buffs etc.
I still want to see the specific icons of buffs/debuffs under the player's health, and I want to be able to hover over and read their description, bar but I would also like to see the health and mana bars change according to some general status effects.