TheDarkSorcerer wrote: » Tbh... ABUSE. I still play Elder Scrolls Online. But the Zenimax team (top down, Rich Lambert, Matt Firor, Gina Bruno) has been incredibly abusive to the community. And it is beyond me they still have a job. Not only have the internal team talked badly about the community several times, especially the PvP community. That all we are doing is "boo-hoo", and "if we don't like it, then we should leave"... The community behind ESO wants the best for the game, a game we've invested years and several thousand dollars into. But the Zenimax team doesn't want to listen. For weeks during every PTS cycle we've given our feedback, warning about sets and combat decisions that aren't healthy for the game. We are always ignored. It has now gotten to a point where the entire end game community has left the game and people's friend lists are gone due to constant poor decisions being made. And lies... THE LIES. The lies about performance fixes and server updates EVERY. SINGLE. YEAR. It's tiring. But Zenimax doesn't care, they just care about new customers vs retaining the loyal ones. This has also been clear with them adding over-powered sets in new expansions to simply sell DLC's/Chapters. Once people have bought into them, they are nerfed to the ground, rinse and repeat. They also rely heavily on gambling boxes by locking exciting cosmetics, or pretty much all cosmetics behind gambling boxes. How this is legal to sell to minors playing this game is beyond me. It's all sad and disappointing. Hence why i came here. Here i feel like my voice actually matters.
Natasha wrote: » Eve online. I played it for 9 years and it got to the point where people were simply to organised which led to more and more time commitment on my part. If I wanted combat I had to go to certain systems 60 odd jumps from where I lived. Which took 2 hours when you travel with a fleet. It wasn't fun because everyone had just grouped up to the extent that the world was completely empty.
Nerror wrote: » Natasha wrote: » Eve online. I played it for 9 years and it got to the point where people were simply to organised which led to more and more time commitment on my part. If I wanted combat I had to go to certain systems 60 odd jumps from where I lived. Which took 2 hours when you travel with a fleet. It wasn't fun because everyone had just grouped up to the extent that the world was completely empty. That is actually a small worry I have for Ashes long-term. I am sure things will be chaotic and fun at first, but 3 years down the line? I worry alliances will be set and stable and node sieges and castle sieges will be a rarity unless Intrepid adds systems that "forces" players to shake up the status quo. It could be via expansions, where new world bosses are seeded based on where there are no lvl 6 nodes, so players are forced to kill one and build another one up at a different place, causing much drama and conflict in the process.