Strevi wrote: » Think how you can stop bots 200 years in future. Assume there will be possible to create sentient robots, cyborgs and artificial creatures much better than humans. Assume an mmo is created for the primitive humans like we are, to enjoy ourselves. What will will the mmo creator do? that can be done now too
novercalis wrote: » Razor - that is what they are doing - the issue is - once many of us do report legit bots - it still going to be awhile for the GM to finally investigate and confirm before the ban. They will have hundreds of tickets to investigate. So it is doing something in between until the GM arrives.
Gui10 wrote: » But in the meantime, you have to remain corrupted until there is a verification and the bot is banned.
Razor001 wrote: » novercalis wrote: » Razor - that is what they are doing - the issue is - once many of us do report legit bots - it still going to be awhile for the GM to finally investigate and confirm before the ban. They will have hundreds of tickets to investigate. So it is doing something in between until the GM arrives. I just think it would cause more problems than solutions. What repercussions would there be for people who get all their friends and guild to report a single person because that person always beats them in pvp? I can see that your intention is good, but I still think the solution must come from the admin side.
novercalis wrote: » Razor001 wrote: » novercalis wrote: » Razor - that is what they are doing - the issue is - once many of us do report legit bots - it still going to be awhile for the GM to finally investigate and confirm before the ban. They will have hundreds of tickets to investigate. So it is doing something in between until the GM arrives. I just think it would cause more problems than solutions. What repercussions would there be for people who get all their friends and guild to report a single person because that person always beats them in pvp? I can see that your intention is good, but I still think the solution must come from the admin side. did u bother to read the OP? everything been explained in terms of mass reports
Liniker wrote: » Bots are not our responsibility as players, that's on Intrepid to deal with by having active GMs that are not lazy
Razor001 wrote: » Again, admin/developer solutions are the way to go. For example, bots are often used to farm gold, if you take away the ability for third party sites to sell gold to players, you've already eliminated a large chunk of the problem before it is a problem in the first place. How about an algorithm that looks at how much a reported player farms per hour and a total to put reported players at the top of any investigation que. These are the kinds of solutions that I would be in favour of.
novercalis wrote: » Razor001 wrote: » Again, admin/developer solutions are the way to go. For example, bots are often used to farm gold, if you take away the ability for third party sites to sell gold to players, you've already eliminated a large chunk of the problem before it is a problem in the first place. How about an algorithm that looks at how much a reported player farms per hour and a total to put reported players at the top of any investigation que. These are the kinds of solutions that I would be in favour of. I'm not disagreeing with any of that. But all of that takes time. As for the 2 minute thing and 8-10 people.. I did say IE - that number is just arbitrary - it's the concept that matter and one that the Dev can decide how many reports in a short amount of time will it potentially flag as abuse and not trigger anything. Cool - you got a discord of 30 random people. Are all 30 players at the Bot location to make the report? If not - then it means nothing. Once again - let's say all 30 people are actually there - but you all reported in a short time window - guess what - that bot won't get flag to be killed - cause it was reported too quickly. These are concept ideas that can be tweaked to find the proper balance for the GMs. But it allows us to do something in the meanwhile. Last thing we need is the bot to know it is safe for an extra hour, finish farming, selling it to get gold and make a sell. Even before that - just being able to sell it for whatever cheap price it decided to sell already damaged the economy. We need to prevent those sales. minimize their farm until the GM can finally deal with it and give it the mighty ban.
Razor001 wrote: » novercalis wrote: » Razor001 wrote: » Again, admin/developer solutions are the way to go. For example, bots are often used to farm gold, if you take away the ability for third party sites to sell gold to players, you've already eliminated a large chunk of the problem before it is a problem in the first place. How about an algorithm that looks at how much a reported player farms per hour and a total to put reported players at the top of any investigation que. These are the kinds of solutions that I would be in favour of. I'm not disagreeing with any of that. But all of that takes time. As for the 2 minute thing and 8-10 people.. I did say IE - that number is just arbitrary - it's the concept that matter and one that the Dev can decide how many reports in a short amount of time will it potentially flag as abuse and not trigger anything. Cool - you got a discord of 30 random people. Are all 30 players at the Bot location to make the report? If not - then it means nothing. Once again - let's say all 30 people are actually there - but you all reported in a short time window - guess what - that bot won't get flag to be killed - cause it was reported too quickly. These are concept ideas that can be tweaked to find the proper balance for the GMs. But it allows us to do something in the meanwhile. Last thing we need is the bot to know it is safe for an extra hour, finish farming, selling it to get gold and make a sell. Even before that - just being able to sell it for whatever cheap price it decided to sell already damaged the economy. We need to prevent those sales. minimize their farm until the GM can finally deal with it and give it the mighty ban. Just create systems that make the prospect of bot farming not worth it or impossible and it takes the need of using players to be an enforcer group of other players while freeing up the reporting system for other things.
novercalis wrote: » Razor001 wrote: » novercalis wrote: » Razor001 wrote: » Again, admin/developer solutions are the way to go. For example, bots are often used to farm gold, if you take away the ability for third party sites to sell gold to players, you've already eliminated a large chunk of the problem before it is a problem in the first place. How about an algorithm that looks at how much a reported player farms per hour and a total to put reported players at the top of any investigation que. These are the kinds of solutions that I would be in favour of. I'm not disagreeing with any of that. But all of that takes time. As for the 2 minute thing and 8-10 people.. I did say IE - that number is just arbitrary - it's the concept that matter and one that the Dev can decide how many reports in a short amount of time will it potentially flag as abuse and not trigger anything. Cool - you got a discord of 30 random people. Are all 30 players at the Bot location to make the report? If not - then it means nothing. Once again - let's say all 30 people are actually there - but you all reported in a short time window - guess what - that bot won't get flag to be killed - cause it was reported too quickly. These are concept ideas that can be tweaked to find the proper balance for the GMs. But it allows us to do something in the meanwhile. Last thing we need is the bot to know it is safe for an extra hour, finish farming, selling it to get gold and make a sell. Even before that - just being able to sell it for whatever cheap price it decided to sell already damaged the economy. We need to prevent those sales. minimize their farm until the GM can finally deal with it and give it the mighty ban. Just create systems that make the prospect of bot farming not worth it or impossible and it takes the need of using players to be an enforcer group of other players while freeing up the reporting system for other things. no game has been successful at doing so afiak. GM activity is the first big step but it's also not the last. It takes a village to raise a child. It also takes a community to stop bots and make them realize it's not worth it.