Gui10 wrote: » Or maybe I am wrong and the corruption mechanics already cover this and prevent it from happening "enough"?
TRR wrote: » Allow it, however.. The greater level differential, the greater level of corruption one incurs from killing non-combatants. So, a level 50 killing a 45 gives the offender [2 units] of corruption, but a level 50 killing a level 15 gives like [20 units] of corruption, perhaps enough to make them "corrupted" from a single kill if the level differential is great enough. PS: wish they'd call it "Dishonored" / "Dishonorable kills" instead of "Corrupted" / "Corrupted kills" -- seems way more intuitive and natural... unless there's some kind of visual queue to show a player slowing becoming "Corrupted" like they've been afflicted by a dark magic or something. Don't know if there's a lore justification for the name or something...
unknownsystemerror wrote: » Each death while corrupted drops some of that corruption count. The higher your count, the more times you will need to die
Nerror wrote: » Anyone should be able to kill anyone, including a lvl 50 killing a lvl 1 over and over. One thing I would like to see, however, is diminishing penalties for dying for the low level characters, as long as they don't fight back. First kill should be full death penalty, but after that, if the corrupted player keeps ganking and the green low-level player doesn't fight back, I think both XP debt and item loss should be heavily reduced for the low level player.
zainox wrote: » Wouldn't an easy way out be to have someone kill you until you're clear after PK'ing and then return the dropped items? The only risk is if you happen to get taken out in the time between.
zainox wrote: » unknownsystemerror wrote: » Each death while corrupted drops some of that corruption count. The higher your count, the more times you will need to die Wouldn't an easy way out be to have someone kill you until you're clear after PK'ing and then return the dropped items? The only risk is if you happen to get taken out in the time between.
zainox wrote: » If the penalty is higher between levels, wouldn't that encourage people making low level alts to do stuff like gathering to try and avoid being PK'd?
Gui10 wrote: » Nerror wrote: » Anyone should be able to kill anyone, including a lvl 50 killing a lvl 1 over and over. One thing I would like to see, however, is diminishing penalties for dying for the low level characters, as long as they don't fight back. First kill should be full death penalty, but after that, if the corrupted player keeps ganking and the green low-level player doesn't fight back, I think both XP debt and item loss should be heavily reduced for the low level player. I actually believe fighting back should be encouraged. And diminished penalty for the lower level who got attacked first of course, and increased points if he wins! Should always encourage fighting back, that's just life. A game that encourages "not defending yourself" has its "video-game-morals" upside down haha. For the rest of yall, thanks fort the answer, I sure do hope also that it willbe tuned properly, so yeah lets wait and see.
Liniker wrote: » The only restriction I'd like to see is not being able to flag or be killed by other players until you either hit level 5 or play for 20 hours,