superhero6785 wrote: » "Tank" is no different than others, like "summoner" or "fighter". It's just word association that makes you more comfortable with those terms. Still, "Tank" is not the name of a class, it's an Archetype (just like summoner and fighter). Your class will be something like "Spellshield", "Warden", or "Guardian".
Neurath wrote: » From a tank perspective, why did I name the tank "tank"? There's a few reasons: One is that there are obviously elements of the tank role that could be considered as different types of names like, Guardian or Steward or whatever. There's things that you could do that but I feel like tank as a vernacular has become embedded within MMO/fantasy players and they use it interchangeably even if the class name was like Guardian or whatever. I feel even though in that scenario players would still refer to it as a tank like in normal conversation with each other, "Oh we need a tank for this fight."[7] – Steven Sharif
Neurath wrote: » There are phrases such as pyrrhic victory and hollow win which changing tank would equal. I'm impressed with the energy and enthusiasm shown in order to change tank but tank will still be called tank in game regardless.
Neurath wrote: » We don't even know if the game will launch in 2024...
NishUK wrote: » Noaani wrote: » The Trinity - and thus tanking - IS the MMO genre. What a creationless attitude! (for lack of a better word!). The "Trinity system" ie the system to simplify user PvE gameplay so that it's not only accessible to gamers lacking a lot of fundamental skill but also to elevate a formulated/scripted instance of which I bet you support fully... I'm all for many classes, many skill variations and weaknesses+depencies but having something simplistic as how Tank is usually designed to answer for "1 hit" damage scenerio's has got to be the most forced gameplay mechanic in all of gaming WHICH was perfectly acceptable when gaming genres were in their infancy back in the early/mid 2000's. How also does a Tank translate for PvP...a simple monkey wrench "no point attacking it!" "here for cc only" "I lost target on something, stupid taunt!", what kind of in demand gameplay interaction is this? No one in their right mind would make a great competitive game that has immersive gameplay with something moving around that has only the mission of stopping your gameplay...and then on top of that you can't even retaliate against it! This "class" has some serious evolving to do if it is to meet the demands of competitive and immersive gameplay. Noaani wrote: » Sure, some games are trying to move away from it (mostly unsuccessfully), but the trinity is literally the foundation of the genre. It is what literally all of the great MMOs of the past have been built on. Put a name to those games right now, I'll bet anything that they didn't live up to their potential for bigger reasons that were NOT related to gameplay!
Noaani wrote: » The Trinity - and thus tanking - IS the MMO genre.
Noaani wrote: » Sure, some games are trying to move away from it (mostly unsuccessfully), but the trinity is literally the foundation of the genre. It is what literally all of the great MMOs of the past have been built on.
Mag7spy wrote: » MybroViajero wrote: » Wait did you revive this thread when there is another thread there just to post a meme and troll? Why?
MybroViajero wrote: »
LeoTheElder wrote: » Leave Tank alone!
bloodprophet wrote: » Mag7spy wrote: » MybroViajero wrote: » Wait did you revive this thread when there is another thread there just to post a meme and troll? Why? Someone merged threads and didn't leave a note.
bloodprophet wrote: » GW2 and it's shit stain combat system comes to mind right off the top. But it sounds like a game you would enjoy. Everyone is all DPS all the time no set roles or roll/class interdependence at all. Hell it barely can be called an MMO.
NishUK wrote: » bloodprophet wrote: » GW2 and it's shit stain combat system comes to mind right off the top. But it sounds like a game you would enjoy. Everyone is all DPS all the time no set roles or roll/class interdependence at all. Hell it barely can be called an MMO. I've always disliked GW2 but for mainly reasons outside of gameplay. I'll help you out, I enjoyed BDO and its gameplay was ofc not role dependant but it had every right to be labelled an mmo, the way I describe these kinds of games is more "fighter online" rather than the WoW/Lineage 2 thing of "bare bone d&d basics online" BUT remember, d&d has no tanking system. Ultima Onlne had no traditional tanking system and its the best PvE experience I've had with friends. The most successful PvP mmo (overall trashy now but still), League of Legends, has no traditional tanking system, it merely has tougher champions with 1 bit of decent or great cc and on rare occassion soaks up tower shots or gets in the way of skill shots. But ofc you're on about strictly 'mmorpg' and I have yet to see holy commandments "though shall have trinity" but I would just love for you to construct something on why Ultima Online is poor or not an mmorpg. I've experienced Lineage 2 in all its glory and besides the obvious p2w and super chore/grind fest that it has become I have one thing more original to say about it, if Tanks were ever not "a rare sight" then it would flipping insufferable!!! Now if you have anything better to reference than a super casual mmo like GW2 or perhaps a better opinion I wouldn't mind diving into the bizarre notion that the "Tank role" is needed catalyst for a "real" mmorpg.
NishUK wrote: » @bloodprophet this thread is a complete mess in more ways than 1 but fine, a nice swerve from having to defend your assumptions of me.
Mag7spy wrote: » bloodprophet wrote: » Mag7spy wrote: » MybroViajero wrote: » Wait did you revive this thread when there is another thread there just to post a meme and troll? Why? Someone merged threads and didn't leave a note. other thread is still there and not merged, guy is just trolling so he brought this thread back up as well.
bloodprophet wrote: » I haven't played D&D since 2nd edition. Long time I know. But our group naturally fell into the Trinity. We all liked different classes and naturally settled into them. Different groups tend to do different things and different people like different things. I prefer group play and role/class interdependence.