NishUK wrote: » bloodprophet wrote: » I haven't played D&D since 2nd edition. Long time I know. But our group naturally fell into the Trinity. We all liked different classes and naturally settled into them. Different groups tend to do different things and different people like different things. I prefer group play and role/class interdependence. And that's completely fine and those type of Tank skills can be present on many melee type classes to further their interest besides "alternative dps/debuffs". The problem is the flat out of refusal to account for all the needs of a potentially legendary mmo that also involves enjoyable and immersive PvP and conquest.
bloodprophet wrote: » I haven't played D&D since 2nd edition. Long time I know. But our group naturally fell into the Trinity. We all liked different classes and naturally settled into them. Different groups tend to do different things and different people like different things. I prefer group play and role/class interdependence.
NishUK wrote: » This "class" has some serious evolving to do if it is to meet the demands of competitive and immersive gameplay.
Put a name to those games right now, I'll bet anything that they didn't live up to their potential for bigger reasons that were NOT related to gameplay!
NishUK wrote: » why can't their defense and guile be a potentially significant part of a mechnically interesting boss fight
JayGeL44 wrote: » I think Bulwark would be a fitting alternative, naming the archetype after a medieval defensive wall. But I don't mind if its kept as tank either.
daveywavey wrote: » JayGeL44 wrote: » I think Bulwark would be a fitting alternative, naming the archetype after a medieval defensive wall. But I don't mind if its kept as tank either. New Player: Hi guys, I'm new, and I want to be a Tank. What archetype should I choose? Existing Player: Bulwark. New Player: What's a Bulwark? Existing Player: *sighs* It's a Tank.or New Player: *wants to be a Tank, so chooses Tank*
daveywavey wrote: » New Player: Hi guys, I'm new, and I want to be a Tank. What archetype should I choose?
NishUK wrote: » It also stems down to selfishness in a sense, in a good PvE fight as a "dps" type character why can't their defense and guile be a potentially significant part of a mechnically interesting boss fight, besides their being some dog shite colored donut rings on the floor to avoid or silly little adds to destroy.
Noaani wrote: » It is. Some of the most interesting mechanics on raids have been exclusive to tanks.
bloodprophet wrote: » They have said some raid content will only be doable by single digit percentage of the population.
bloodprophet wrote: » I just like some others here prefer the group working together to solve the problem put together by the dev team.
NishUK wrote: » You're not (or perhaps refusing) to address the point I was making, which can be simply put as > "Why are defensive fundamental skills of other classes almost completely sacrificed and all put into the responsibility of 1 class/person".
NishUK wrote: » It's like you don't want to even want to be a part of this games/Steven's vision and keep rattling on about "ideal PvE". Whatever aspects you think WoW and EQ have that could compliment in mmorpg's more like UO and Korea's L2/Archeage (all open world and subject to all player interactions) you should be kindly adding to because if you can't clearly see that Steven is more of a fan of Korean type mmo's, all of your damning opinions and verdicts on what is the "pinnacle" of PvE content just end up looking chauvinistic as opposed to a helpful insight on something that could actually improve.... player interaction....regardless of how successful you think WoW was (in an era before Youtube...) it's the player interactions which matter the most, not prattling on like "Grandpa Asmongold" and reminiscing about 100's of dungeons and boss+npc lores, it's just a single player/small co-op player game with a huge fanbase of discussion at that point!
Veeshan wrote: » Maybe they should change cleric base name to healer instead :P
Ferryman wrote: » Tank is a really poor name for a class and does not make much sense. Like pointed out several times, tank is a role like healer, support or damage dealer. Naming a class as a tank just shows lack of imagination. I cannot believe that the name is not changed yet. It was an okayish place holder at the beginning but nothing more tbh. However, naming classes have not been their strength anyway. Some are fine but some are just weird word combos.