Ashgan wrote: » I do understand that it's probably a work in progress.
Utilizing new AI technology that hasn't been seen in other MMORPG projects.[3]
Strevi wrote: » They said (6 years ago) this game will be Utilizing new AI technology that hasn't been seen in other MMORPG projects.[3]
Azherae wrote: » Strevi wrote: » They said (6 years ago) this game will be Utilizing new AI technology that hasn't been seen in other MMORPG projects.[3] To be fair to them, 6 years ago, it is not necessarily guaranteed that they knew what that meant. Or simply that they learned over time that it doesn't work as well as one would initially believe when you first encounter it (my general experience). If we want to see better, we should do our best to tell them what 'better' is, as OP has done. Go even further. Side-strafe and readjusting for AoE is stuff you can get in MineCraft, this is a passion project ambitious MMORPG, so we'll certainly see at least that.
Strevi wrote: » Azherae wrote: » Strevi wrote: » They said (6 years ago) this game will be Utilizing new AI technology that hasn't been seen in other MMORPG projects.[3] To be fair to them, 6 years ago, it is not necessarily guaranteed that they knew what that meant. Or simply that they learned over time that it doesn't work as well as one would initially believe when you first encounter it (my general experience). If we want to see better, we should do our best to tell them what 'better' is, as OP has done. Go even further. Side-strafe and readjusting for AoE is stuff you can get in MineCraft, this is a passion project ambitious MMORPG, so we'll certainly see at least that. They knew they want to create hype. They want that now too. I have doubts that early hype is a good thing.
Azherae wrote: » Strevi wrote: » Azherae wrote: » Strevi wrote: » They said (6 years ago) this game will be Utilizing new AI technology that hasn't been seen in other MMORPG projects.[3] To be fair to them, 6 years ago, it is not necessarily guaranteed that they knew what that meant. Or simply that they learned over time that it doesn't work as well as one would initially believe when you first encounter it (my general experience). If we want to see better, we should do our best to tell them what 'better' is, as OP has done. Go even further. Side-strafe and readjusting for AoE is stuff you can get in MineCraft, this is a passion project ambitious MMORPG, so we'll certainly see at least that. They knew they want to create hype. They want that now too. I have doubts that early hype is a good thing. Even if that is true. Even if I take my friend's perspective that Steven is a Salesman first, trying to find out what product we want and hyping capability before intention. I still believe that Steven Sharif truly wants us to have a good product, and has been learning and trying for years to achieve that. Mistakes will be made, and sometimes you can't hold people to their old ideals, that is the downside of their transparent development. We're almost certainly sure to see a thread soon enough about the 'fact that you don't need every Archetype in a party' or something. I'm tempted to just make it first. It does not take that much to hype MMORPG players, particularly not in the gaming landscape we are in now. No matter what Steven said back then, no matter what ideas he shared, it would have been 'hype'. And I for one don't believe that silence was the answer. Not even as someone who has lost most of their will to play this game.Not even as someone who was brought in by the 'hype' and is now out thousands because it isn't going anywhere close to what I thought. Because there's only so much Steven can do when faced with the compromises he must make between his vision of finally making a game where the players can see and give input, and protecting the interest in the finished product. Everyone learns as they try to build these things. Hype man or not, Steven cannot be faulted for having to learn. EDIT: Removed unnecessary Steven ping. "Healer" instincts kicked in too hard. Take care of him though, guys, if those instincts were RIGHT...
Strevi wrote: » Azherae wrote: » Strevi wrote: » Azherae wrote: » Strevi wrote: » They said (6 years ago) this game will be Utilizing new AI technology that hasn't been seen in other MMORPG projects.[3] To be fair to them, 6 years ago, it is not necessarily guaranteed that they knew what that meant. Or simply that they learned over time that it doesn't work as well as one would initially believe when you first encounter it (my general experience). If we want to see better, we should do our best to tell them what 'better' is, as OP has done. Go even further. Side-strafe and readjusting for AoE is stuff you can get in MineCraft, this is a passion project ambitious MMORPG, so we'll certainly see at least that. They knew they want to create hype. They want that now too. I have doubts that early hype is a good thing. Even if that is true. Even if I take my friend's perspective that Steven is a Salesman first, trying to find out what product we want and hyping capability before intention. I still believe that Steven Sharif truly wants us to have a good product, and has been learning and trying for years to achieve that. Mistakes will be made, and sometimes you can't hold people to their old ideals, that is the downside of their transparent development. We're almost certainly sure to see a thread soon enough about the 'fact that you don't need every Archetype in a party' or something. I'm tempted to just make it first. It does not take that much to hype MMORPG players, particularly not in the gaming landscape we are in now. No matter what Steven said back then, no matter what ideas he shared, it would have been 'hype'. And I for one don't believe that silence was the answer. Not even as someone who has lost most of their will to play this game.Not even as someone who was brought in by the 'hype' and is now out thousands because it isn't going anywhere close to what I thought. Because there's only so much Steven can do when faced with the compromises he must make between his vision of finally making a game where the players can see and give input, and protecting the interest in the finished product. Everyone learns as they try to build these things. Hype man or not, Steven cannot be faulted for having to learn. EDIT: Removed unnecessary Steven ping. "Healer" instincts kicked in too hard. Take care of him though, guys, if those instincts were RIGHT... From the perspective of somebody who is afraid to fail, asking opinions in advance might be a good thing. I still say that if you want to play and enjoy a good game, it is better if you are not the one giving the feedback. Else, if you give the feedback, be prepared to feel as part of the development team (even if you are not) and be happy that other players will enjoy the game you helped creating. Maybe you are different. But I cannot enjoy a game at release which I know already. Also if you get hyped and involved too much early, and you end up feeling as part of the development team, you will feel bad when they do not listen or they listen to other more vocal voices. Maybe to popular streamers.
Foggy wrote: » Ok I'm glad I'm not the only one who sees this problem. There is literally no sense of urgency during combat. It seems like players can just stand around and cycle their hotkeys on auto pilot, so long as they have a tank in the party. Even then, playing a tank seems boring, no? The players should be getting slapped around: thrown back, knocked on their ass, lit on fire, etc. I don't want to just be watching proc timers.
Foggy wrote: » To me this is not what next-gen MMORPG should look like. I hate to say it but New World is doing combat well. You actually have to move around and cycle skills depending on the enemy. If I get knocked back by a big guy and I'm about to die, then I switch to my ranged offhand and kite. You know it's just basic things like this.
Spif wrote: » From what we saw in the tank preview and skills, there is going to be some chaos in multi-pulls. AE threat is hard, but single target threat is easy. I loved the comment "don't stand in the shield area, we're just going to get cleaved". That ability might need a rework.
NiKr wrote: » Spif wrote: » From what we saw in the tank preview and skills, there is going to be some chaos in multi-pulls. AE threat is hard, but single target threat is easy. I loved the comment "don't stand in the shield area, we're just going to get cleaved". That ability might need a rework. Except you gotta work hard for your single target threat, cause any dps or even healer class can outpace you in their threat gen. But you know what's funny, that forcefield ability could work perfectly with that setup if the mob's attacks (even tab ones) could be stopped by it. The tank would have to move to their partymates in time and protect them. It would be a new way to play the tank and imo that would be amazing and way more fun that just sitting on your ass holding up a shield.
Azherae wrote: » Well, if Taunts are coming later, maybe Cover is too?
NiKr wrote: » Azherae wrote: » Well, if Taunts are coming later, maybe Cover is too? Yeah, that's a possibility. Everything is... coming later I'm just curious when that "later" might come. p.s. did you read my response in the "Guild bombing" thread? Or just didn't have anything to say on my idea?
Azherae wrote: » Ah, sorry, right. I'm going through my 'Ashes Detox' phase right now. Basically I don't care enough. I'll probably get to it though. I figured JustVine would check it but I think she's doing the same. So expect any thoughts later.
Azherae wrote: » That ability IS in L2 somewhere, right? I think of the 'Take hits for target behind you' as a common MMORPG thing, but it just occurred to me that just because all the games I played have it, doesn't mean L2 does.
NiKr wrote: » Azherae wrote: » Ah, sorry, right. I'm going through my 'Ashes Detox' phase right now. Basically I don't care enough. I'll probably get to it though. I figured JustVine would check it but I think she's doing the same. So expect any thoughts later. Oh, totally understandable considering that stream and the general mood around it. Azherae wrote: » That ability IS in L2 somewhere, right? I think of the 'Take hits for target behind you' as a common MMORPG thing, but it just occurred to me that just because all the games I played have it, doesn't mean L2 does. Nope, L2 didn't have an ability like that. It was all just "agro or retarget the enemy onto you" and a super basic buff of "give your party a shitton of p./m. defense". In a later update they added a more dps-oriented buff to a few tanks, but that's about it.
Azherae wrote: » Ah, that ... explains some of the responses I've received on certain things recently, a bit more. Thank you.