NoxVost wrote: » This simply means that low-lvl are generally useless, and node owner will invite/let-in only high lvl mates into defence
NoxVost wrote: » >The impact of lower lvls will just be smaller This simply means that low-lvl are generally useless, and node owner will invite/let-in only high lvl mates into defence
Neurath wrote: » Only 250 people can join a battle at the moment for one side. It might be increased to 500 per side. However, nodes with more than 500 players online will see some not being able to participate.
NiKr wrote: » Neurath wrote: » Only 250 people can join a battle at the moment for one side. It might be increased to 500 per side. However, nodes with more than 500 players online will see some not being able to participate. That's for castle sieges. Node ones don't have thathttps://ashesofcreation.wiki/Node_siegesDuring the declaration period, individuals or guilds can register to attack or defend providing they meet the criteria.[15][16] The player who originally declared the siege cannot exclude anyone from joining the attack.[15] Citizens of the node or provincial nodes being attacked are automatically registered as defenders.[29] Players do not need to be citizens of the node in order to register as defenders, but they cannot be citizens of a node that is at war with the node they wish to defend.[30] Citizens of allied nodes cannot register to attack.[31]
Kesthely wrote: » The majority (~80%) of content in Ashes of Creation is open-world but there may be instanced battles within castle and node sieges where specific groups can participate in small, short-duration objective-based battles for specific waypoints.[7] Livestream, 2022-01-28 (17:50). Primarily adressing this for the instanced battles. In many MMO's you don't have a realistic chance of fighting a much higher level. It is a sideffect of level based gameplay. And its not about time investment either. After a set amount of time a (large) portion of the population will be max level if you join the game as a new player a year after AoC is out, you want that player to experiance the same excitement of beeing able to purchase a home, become a citizen, and participate in home defense. And you want that player to have at least a chance to be impactfull in the battle.
Ace1234 wrote: » Its also important to make sure that gear/level progression doesn't play "too much" of a factor in pvp- that way if a player is behind in progression but is actually more skilled than a player that is further along in progression, they would have a good fighting chance even if at a disadvantage.
Kesthely wrote: » If i look at eve online, you see all kinds of groups from small to mega big be in conflict constantly, and that shapes that universe, Big guilds are not going to be a problem, since you will have always another big guild or alliance to oppose them. After time most of the content will be experienced at max level, that does not however signify that no attention should be spend to new player or lower level gameplay and experiances.. If at low to mid level you lose a lot of assets due to a node siege, and you feel you had no influence whatseover in preventing that, you will lose players, and more importantly will have a hard time getting new players.
Noaani wrote: » Ace1234 wrote: » Its also important to make sure that gear/level progression doesn't play "too much" of a factor in pvp- that way if a player is behind in progression but is actually more skilled than a player that is further along in progression, they would have a good fighting chance even if at a disadvantage. Character progression is the sum of how good a player is at the game over all. If you are better than me in equalized 1v1 PvP, but I am better than you at playing the market (as an example) and so have gear and better consumables than you, and that allows me to beat you, I am better at the game overall than you, and so should win in a 1v1 fight. Whether you win a 1v1 fight should be based on the sum total of how good you are at the game as a whole, not just on one small aspect of it. As such, if you want to win, put some effort in to other aspects of the game.
Solvryn wrote: » This is a weird take, in Asherons Call a lower level could dominate even the best geared players. Because at the end of the day they fought past the gear, honed their craft and were just better players. When they caught up in gear and wealth, it wasn't even a close match; they absolutely destroyed the people who were now evenly geared. Progression =/= Talent or Superiority.
Noaani wrote: » In fact, you were probably coming at the situation from a totally unreasonable perspective, as a player that has good gear has already proven to be good at the game in general - that is how they got their gear. Someone that has earned gear in a game is demonstrably better at that game than someone that has not earned gear in that same game. If that second person was as good at the game as you claim, they would have better gear.