Sarkgp wrote: » Any player can kill you, penalizing you excessively even if you don't even want to participate in the siege.
NiKr wrote: » Sarkgp wrote: » Any player can kill you, penalizing you excessively even if you don't even want to participate in the siege. Not "any", only the warring node's citizens (and probably their allied). The penalty is also less than if they were PKed. The attackers would also need to find you to kill you, while they'd be flagged against all the citizens of your node, so they might die before even finding you.
Sarkgp wrote: » Veeshan wrote: » and if there a pacifist they can go on a little adventure to another node for a bit till things blow over :P The problem is not this. The problem is that as a PVE player, if you are a citizen of a warring node you are outside of the PK system. Any player can kill you, penalizing you excessively even if you don't even want to participate in the siege.
Veeshan wrote: » and if there a pacifist they can go on a little adventure to another node for a bit till things blow over :P
NiKr wrote: » Sarkgp wrote: » Would this work like clan war? Would it allow players to kill each other without PK system? https://forums.ashesofcreation.com/discussion/53205/24-7-pvp-during-guild-node-wars/p1 Sarkgp wrote: » On the other hand, isn't that too much power for a Mayor? Anyone can enter and declare war on the strongest Node where a big clan lives, making efforts to raise the node useless. It can also cause the game to be more closed towards PvP, since PVE players can never rest easy that a mayor of their city can declare war and kick these players out of the Karma system. Yeah, I hope there's a way to remove the mayor from their seat if the majority of the populous disagrees with the war.
Sarkgp wrote: » Would this work like clan war? Would it allow players to kill each other without PK system?
Sarkgp wrote: » On the other hand, isn't that too much power for a Mayor? Anyone can enter and declare war on the strongest Node where a big clan lives, making efforts to raise the node useless. It can also cause the game to be more closed towards PvP, since PVE players can never rest easy that a mayor of their city can declare war and kick these players out of the Karma system.
Depraved wrote: » or become a citizen of a different node???
NiKr wrote: » Depraved wrote: » or become a citizen of a different node??? Why should I move to an undesired location just because my mayor is shite? Why shouldn't I have a way to influence that shitty mayor? Isn't this game all about the socialization and all that good stuff? If people literally can't influence the mayor outside of a single monthly event - imo that ain't social at all.
Strevi wrote: » Different people like different systems. Some are religious in rl. I don't understand them but if they go to divine nodes is fine for me. I'll go to a scientific one. Unless I am rich or the best fighter on the server
NiKr wrote: » Strevi wrote: » Different people like different systems. Some are religious in rl. I don't understand them but if they go to divine nodes is fine for me. I'll go to a scientific one. Unless I am rich or the best fighter on the server Like I've written in some other threads, I'm 90% sure that all election types will be abusable. I'd prefer if there was a way for the citizens to at least try and do smth about that.
Strevi wrote: » The system seems fine for me. Not sure how the election rules in a divine node are but those seem to depend on a single player. So players who are afraid that guilds have too much influence can win the election in such nodes through their own effort only. Those who want democratic elections, will go to scientific nodes. The other nodes allow money to influence the result. Which means if the majority wants to be sure a certain candidate wins, they have to donate money to help him win. And so the game has a good currency sink too.
Depraved wrote: » when you have a shitty guild leader, do you leave the guild and take your people with you, or do you vote to change the guild leader?
NiKr wrote: » Depraved wrote: » when you have a shitty guild leader, do you leave the guild and take your people with you, or do you vote to change the guild leader? Being in a guild doesn't cost me anything (outside of a potential tax). Living in a node not only defines what I farm, where I explore and where I live, but also requires a ton of money to upkeep and then would require even more money to move (because the prices in other nodes would already be way bigger than the one I got when settling the first time). Those are not the same situations. But even not counting that, yes, I've had situations where I "changed the GL" by just talking to most members of the guild and them agreeing with me that the GL is trash now. We left the guild and immediately made another one with the same members. That's functionally the same thing as changing a mayor due to a majority vote, except it doesn't require you to move places.
Depraved wrote: » shitty majors will most likely only last for 1 month =x
Strevi wrote: » Depraved wrote: » shitty majors will most likely only last for 1 month =x If they are implanted by enemy nodes, they achieved their objective... I wouldn't call them shitty...
Depraved wrote: » Strevi wrote: » Depraved wrote: » shitty majors will most likely only last for 1 month =x If they are implanted by enemy nodes, they achieved their objective... I wouldn't call them shitty... so an enemy node makes one person lose citizenship and goes to another node and somehow becomes major. then what can that person do? not develop the node? not build anything? the node can still level up and become a metropolis. maybe your node will less likely be attacked than your enemies because there's potentially less loot. you can also do the same, or make sure your own dude wins.
Depraved wrote: » well you had to level up the guild again didn't you? so no the same xD
Depraved wrote: » let the node be destroyed and go to another one
NiKr wrote: » Depraved wrote: » well you had to level up the guild again didn't you? so no the same xD Time investment of rebuilding a guild is nowhere near the same to the investment of changing your location, building up new relationships with the locals, building up the node itself (cause high lvl ones would most likely be at their capacity) and most likely fighting other nodes in the process.