Strevi wrote: » "should come with innovations and also I want them to lose their money if they make bad decisions. I don't care if I lose too if they lose more than me"
Voxtrium wrote: » Strevi wrote: » "should come with innovations and also I want them to lose their money if they make bad decisions. I don't care if I lose too if they lose more than me" An innovation isn't always a new graphical design or unthought of mechanic it can be an iteration of a previously implemented mechanic. Developers are just people, usually filled with passion, maybe change your mentality that everyone should lose if the developer fucks up, cause that is fucked up.
STOP_THE_ASH_MONEY wrote: » Just curious. How much money has Intrepid made over the past 6-years off of the monetization of a promise of a game? How much off of crowd funding, ads etc? Because I've seen that in the name of the actual IP, Ashes of Creation, donated a not insubstantial amount of money to charity over the last 2-3 years. I don't know. I could be wrong but if they're making a buttload of money without even having to release the game , maybe that's a reason for them to say "hell, these guys will let us get away with this for another decade if we tell them its for their benefit. We're making money... why shouldn't we drag our heels?" Just a thought that maybe you guys deserve a little more. There is no reason after 6 years a game should not be done. You say you are worried it will be crap. it will be broken. There won't be polish and on and on. Listen, there is going to be bugs and things that need ironing out no matter what. You cannot foresee every bad event that may happen. Six years. With what looks to be a release date of Q1 2025 if you are lucky. And that's what the game producers and developers will say. "If YOU are lucky you will get to buy our game." NO! Stop this. Stop enabling there horrible work ethic. In the ARMY we had to do things quick. Guess what else? We had to be extremely precise in all things. And you know what? Every job I've ever worked has been that way. What a concept Stop letting them get away with this crap. If it's not going to be released until 2025 or even mid to late 2024 don't buy it. Like with in all things, money speaks loudest.
Strevi wrote: » Voxtrium wrote: » Strevi wrote: » "should come with innovations and also I want them to lose their money if they make bad decisions. I don't care if I lose too if they lose more than me" An innovation isn't always a new graphical design or unthought of mechanic it can be an iteration of a previously implemented mechanic. Developers are just people, usually filled with passion, maybe change your mentality that everyone should lose if the developer fucks up, cause that is fucked up. If I change my mentality then it would mean to say developers should make a profit even when the result of those iterations ends up being bad. Then where would that money come from? From the customers/gamers? You know... I hate more the entitled statements from supporters (kickstarters and early access players) who call themselves investors and want developers to listen to them or they ask their money back if the developer eventually admits defeat.
Spif wrote: » Steven isn't getting money back as packs are sold. He's not an investor, he's an owner of the company. Capital held by a privately held company is already owned by the companies owners. He probably earns a salary though. Stealing someone else's numbers: +3,2M Kickstarter +5,0M (10k*500) Alpha 1 +25M (100k*250) Alpha 2 +45M (last official amount of skin in the game from Steven) They've "raised" about $80M to make the game so far, probably more since there are other packs n cosmetics not accounted for above
Someone wrote: Say my name when you take my highly reliable numbers XD
daveywavey wrote: »
WHIT3ROS3 wrote: » I have absolutely no problem with cosmetics and I like the way that Intrepid is doing their packs. These are buildings blocks that will be seen in the world of Verra. NPCs, Creatures, buildings etc. You are buying access to be able to wrap your in-game items in the same skin but fundamentally these packs are about supporting the construction of a vast and varied world. It's clear that Steven has deep pockets, but this also has to be a viable business. Intrepid has employed dozens of people at this point and is looking to expand pretty aggressively over the next couple of years. I have no doubt that Steven and Intrepid hope to offer quality employment to these people and others for many years to come. People frequently talk about how it has been 5+ years since the Kickstarter, but if you take a big step back this is a potentially multi-decade project. Realistically we have a further 2/3 years of development and testing. If we have a full Q1 2026 launch, that will just be the end of the beginning. I hope that consideration is being done so that post-launch sees, frequent and continual support. New cosmetics are fine and of course, there is the sub-fee, but I wonder if there are other monetisation strategies Intrepid could utilize, because frankly, I want them to have a lot of resources. I'm sold on the studio and their design philosophies of No P2W or Pay to convenience.
Talents wrote: » I know this is a bait post, but the There is no reason after 6 years a game should not be done is wrong. Tons of MMOs took more than 6 years. ESO took 7. Wildstar took 9. FF14 took way more than that if you include the revamp time from 1.0 > ARR. Throne and Liberty is planned to release this year after 12 years in development. Intrepid had 15-20 employees in 2017 when development properly started with some of those employees not even working on the game directly (e.g. community manager). They wanted 100 employees by the end of 2018 but didn't reach 100 employees until 2021. It's hard to look at development as properly starting because of how few employees they had until 2020.
There is no reason after 6 years a game should not be done