Kesthely wrote: » In the UI/UX livestream a question was asked that basicly said: In pvp sanctioned events you don't gain corruption. This does make me wonder, if guilds can circumvent the corruption alltogether, by for example declaring war to every other guild (in the vicinity)? How should AoC prevent circumventing the corruption system by clever manipulation of pvp sanctioned events?
Azherae wrote: » Technically, I phrased my question poorly, what I was trying to find out was which amount of MATERIALS your enemies in Guild Wars drop, and thought I'd just 'get all the information I could'. And of course ended up with the half of the answer I didn't technically want, for my greed. But there's always next time. As for your question, I don't think there should be any prevention of that. I do think that the 'protected members' thing that some games do, could be a good fit for Ashes, especially if a Guild War is treated as 'sanctioned', it wouldn't be THAT weird to say 'these players are civilians for this war, if you kill them you will get corrupted normally, and they can't directly assist in clearing objectives. But this would really only be to allow guilds to have lower level characters/players able to join them and try to catch up, which isn't really the 'point' of a Guild War situation. People may just have to adjust to that.
Arya_Yeshe wrote: » Afaik, such events will flag players as combatant (purple) and they drop half the stuff a non combatant would drop. I don't remember right now the percentage, but it's quite low, like 15-20%? I forgot Declaring a war will be done through a war scroll that can be acquired running a specific quest with your guild, so you can't simply buy it with gold
Depraved wrote: » Azherae wrote: » Technically, I phrased my question poorly, what I was trying to find out was which amount of MATERIALS your enemies in Guild Wars drop, and thought I'd just 'get all the information I could'. And of course ended up with the half of the answer I didn't technically want, for my greed. But there's always next time. As for your question, I don't think there should be any prevention of that. I do think that the 'protected members' thing that some games do, could be a good fit for Ashes, especially if a Guild War is treated as 'sanctioned', it wouldn't be THAT weird to say 'these players are civilians for this war, if you kill them you will get corrupted normally, and they can't directly assist in clearing objectives. But this would really only be to allow guilds to have lower level characters/players able to join them and try to catch up, which isn't really the 'point' of a Guild War situation. People may just have to adjust to that. if you attack someone you are in war with in a PVP event, why would you get any loot or anything out of that? you are still in the PVP event
Veeshan wrote: » Depraved wrote: » Azherae wrote: » Technically, I phrased my question poorly, what I was trying to find out was which amount of MATERIALS your enemies in Guild Wars drop, and thought I'd just 'get all the information I could'. And of course ended up with the half of the answer I didn't technically want, for my greed. But there's always next time. As for your question, I don't think there should be any prevention of that. I do think that the 'protected members' thing that some games do, could be a good fit for Ashes, especially if a Guild War is treated as 'sanctioned', it wouldn't be THAT weird to say 'these players are civilians for this war, if you kill them you will get corrupted normally, and they can't directly assist in clearing objectives. But this would really only be to allow guilds to have lower level characters/players able to join them and try to catch up, which isn't really the 'point' of a Guild War situation. People may just have to adjust to that. if you attack someone you are in war with in a PVP event, why would you get any loot or anything out of that? you are still in the PVP event pvp event just make them purple tag so same drop rule apply as purple tag when it comes to drops
Depraved wrote: » death penalties are disabled during pvp events...
Jindrack wrote: » Depraved wrote: » death penalties are disabled during pvp events... Depraved is correct, during pvp events such as caravans, guild wars, and sieges, the death penalties are disabled between participating characters on opposing sides. Attacking and killing players on the opposing side doesn't trigger the purple and red flags, nor does dying drop any resources or loot. However, you can't hide in this state as a Red corrupted player either. If you are Red, you'll still be Red in the siege or caravan and open to anyone to kill you and drop your loot, regardless of the side you are on. Being Red trumps everything. Special case, entering Open Seas will turn you purple and a combatant. Open Seas are not a pvp event per se, but are combatant zones.
Solvryn wrote: » Jindrack wrote: » Depraved wrote: » death penalties are disabled during pvp events... Depraved is correct, during pvp events such as caravans, guild wars, and sieges, the death penalties are disabled between participating characters on opposing sides. Attacking and killing players on the opposing side doesn't trigger the purple and red flags, nor does dying drop any resources or loot. However, you can't hide in this state as a Red corrupted player either. If you are Red, you'll still be Red in the siege or caravan and open to anyone to kill you and drop your loot, regardless of the side you are on. Being Red trumps everything. Special case, entering Open Seas will turn you purple and a combatant. Open Seas are not a pvp event per se, but are combatant zones. Feel like the corruption system is incomplete or maybe corruption and a law system need to be in place. Once corruption was removed from the waters and is no longer explained, it's just international waters and really the system becomes law and order. There's no explanation for us to why corruption is only on soil and not at sea. Not to mention that the corruption system is incomplete on paper and no where does it show us where it feeds back into the game.