NiKr wrote: » Noaani wrote: » This should not be a hard concept to grasp. Then what about holding a boss hostage from a guild for a very long time? Would that be considered harassment too? .
Noaani wrote: » This should not be a hard concept to grasp.
Arya_Yeshe wrote: » TheClimbTo1 wrote: » If you are harvesting on your land and I kill you and take some stuff - that is legitimate PvP. If i then hang around for hours while you do nothing, waiting for another chance to attack you, that is harassment. Obviously is not harassment! Why the dead player stayed for hours in the same spot? What a npc, what a bot! Are the victims the only people in the server who have the right to stay in the same spot for hours? In AoC, harassment will only come through chat and through PvE. In Pvp there will no be harassment, since there's only sanctioned PvP and ganking will pretty much only hurt the PK. By the way, all spawn campers get killed too, they too always got killed in every possible game.
TheClimbTo1 wrote: » If you are harvesting on your land and I kill you and take some stuff - that is legitimate PvP. If i then hang around for hours while you do nothing, waiting for another chance to attack you, that is harassment.
Noaani wrote: » I dont think you read the scenario properly. The person being harassed is on their land. They have every reason to be there. The person harassing them has no reason to be there other than to harass said player. That is very clearly harassment, as the harassing player has nothing to gain and no reason to be there. The same situation but away from anyone freehold would not constitute harassment at all - which seems to me to be what you assumed the scenario was.
Arya_Yeshe wrote: » Noaani wrote: » I dont think you read the scenario properly. The person being harassed is on their land. They have every reason to be there. The person harassing them has no reason to be there other than to harass said player. That is very clearly harassment, as the harassing player has nothing to gain and no reason to be there. The same situation but away from anyone freehold would not constitute harassment at all - which seems to me to be what you assumed the scenario was. That's just competition, No one is entitled to anything, even entitled for harvesting their stuff in their yard In AoC you don't have real rights on anything, if the node gets destroyed, people go to a freehold and destroy it... problem solved, now you don't have a freehold to stay in and bitch about being "harassed" You people take things for granted, this is why games are bad these days
Noaani wrote: » Arya_Yeshe wrote: » Noaani wrote: » I dont think you read the scenario properly. The person being harassed is on their land. They have every reason to be there. The person harassing them has no reason to be there other than to harass said player. That is very clearly harassment, as the harassing player has nothing to gain and no reason to be there. The same situation but away from anyone freehold would not constitute harassment at all - which seems to me to be what you assumed the scenario was. That's just competition, No one is entitled to anything, even entitled for harvesting their stuff in their yard In AoC you don't have real rights on anything, if the node gets destroyed, people go to a freehold and destroy it... problem solved, now you don't have a freehold to stay in and bitch about being "harassed" You people take things for granted, this is why games are bad these days No, Intrepid have been very clear about harassment and what they will do to those that harass others. PvP actions are absolutely included. They literally gave the example of spawn camping players as being just one example of when they will take action. Feel free to go in to Ashes when live and play the way you are talking about above. Your account will not last long
Arya_Yeshe wrote: » Noaani wrote: » Arya_Yeshe wrote: » Noaani wrote: » I dont think you read the scenario properly. The person being harassed is on their land. They have every reason to be there. The person harassing them has no reason to be there other than to harass said player. That is very clearly harassment, as the harassing player has nothing to gain and no reason to be there. The same situation but away from anyone freehold would not constitute harassment at all - which seems to me to be what you assumed the scenario was. That's just competition, No one is entitled to anything, even entitled for harvesting their stuff in their yard In AoC you don't have real rights on anything, if the node gets destroyed, people go to a freehold and destroy it... problem solved, now you don't have a freehold to stay in and bitch about being "harassed" You people take things for granted, this is why games are bad these days No, Intrepid have been very clear about harassment and what they will do to those that harass others. PvP actions are absolutely included. They literally gave the example of spawn camping players as being just one example of when they will take action. Feel free to go in to Ashes when live and play the way you are talking about above. Your account will not last long No one will be banned fr that, ever Simply because the corruption penalty is overpowered, other than that then you will be a war target and war targets have to die
Noaani wrote: » Since spawn camping (in the right circumstances) will be a ban-able offense, I dont expect to see it happen. Same with freehold camping.
NiKr wrote: » Noaani wrote: » Since spawn camping (in the right circumstances) will be a ban-able offense, I dont expect to see it happen. Same with freehold camping. It would so much easier to literally not let pvp happen in the freehold. This is exactly why I found this change baffling. There's no logical reason to make it.
Noaani wrote: » Keep in mind, there is a difference between killing someone on their freehold (allowed) and freehold camping (not going to be allowed).
NiKr wrote: » Noaani wrote: » Keep in mind, there is a difference between killing someone on their freehold (allowed) and freehold camping (not going to be allowed). Unless Intrepid literally says "you're allowed 3 kills per day on a freehold, but anything more will be considered harassment" - people will just keep killing. Maybe even use alts to do that. I know you don't believe this will happen, but we've got different gaming experiences. Guess AA was less pvpey than L2 back in the day.
Fantmx wrote: » The goal should be player acquisition and retention regardless of what is harassment and what isn't. This decision will not make that goal easy to obtain.
Rednuts wrote: » Let the owner of the freehold decide what they want. We have a open world where PVP is allowed along with all the various other avenues available for PVP content. If someone really wants the items from a freehold they can siege the node and go down that route. I would hate to be the owner of a tavern or shop and have some griefing party sitting out the front of the place killing any customers who are trying to get in because they can and lets be honest people will. Allow the owner of the freehold to set what they want.
BaSkA_9x2 wrote: » Lastly, I believe that the PvP cult and its members ought to consider the possibility of only PvP players not being enough people for an MMORPG the size of Ashes to survive: we might also need the carebears' money. Maybe Ashes doesn't need them, but what if you're wrong?
horendis wrote: » Steven mentioned that only your house will be safe from PVP on the Freehold. I believe the Whole Freehold should be a safe haven. I don't want to be attacked while I'm harvesting my crops, only to lose them in my front yard. Processing Resources, Animal Husbandry, Player Stores, Shrines, Fish Pond Production and Bard Entertainment Halls should not be interrupted by PVP. I don't want players waiting outside my door blocking me from harvesting my crops or interrupting my genetic manipulation of the latest mount that I just acquired. Please expand the SAFE AREA to the WHOLE FREEHOLD. Thanks.
NiKr wrote: » BaSkA_9x2 wrote: » Lastly, I believe that the PvP cult and its members ought to consider the possibility of only PvP players not being enough people for an MMORPG the size of Ashes to survive: we might also need the carebears' money. Maybe Ashes doesn't need them, but what if you're wrong? It doesn't really matter what pvpers consider, because it's about Steven's decisions. If he wanted to attract the crowd that hates pvp - he could've just removed pvp from his initial design. And if they do remove owpvp from the game, they'll alienate quite a big chunk of their current audience an consumers, cause people followed the game for that pvp (at least some did).