Arya_Yeshe wrote: » I do love PvP RP with alts, specially for extorting, ganking, stealing, etc, nothing good. Even tough, to me, it is fine being out of character within the guild, when in contact with outsiders it should always be within RP. The scenario you described of one RP PvP guild destroying all others is not a concern to me it is in fact my wet dream. I can even daydream about being a mayor of such a node, my first email would be to the other node's mayor: "Hello fellow mayor, I am writing to you to let you know that you can avoid having your node hazed to the ground by sending me 10 milion gold coins, otherwise I will declare war on your node. Best Regards Arya Yeshe, Mayor of the Riverlands"
Azherae wrote: » I think the easiest solution is to make loss just as interesting from the RP perspective as success. Unfortunately this falls under the same problem as most other such games. Player characters don't die, and informationally, people who don't RP too will 'play by OOC rules', and they're entitled to do that. It's one of those things that I think the Ashes RP community will need to adapt to, but I hope Intrepid manages to make it viable enough to 'accept loss', and that the PvP guild of the type you are thinking about are just good at being RP villains too. People like Arya above are fine, and I sometimes do the villain thing too, but PvP RP is very different than the 'lol killed you while you were talking to people for an event' crowd. I always thought the issue wasn't with whether or not you could manage to form a group to defeat those people, though, it's that they never really have to stop, and are often both erratic and almost overbearing.
Dygz wrote: » Azherae wrote: » I think the easiest solution is to make loss just as interesting from the RP perspective as success. Unfortunately this falls under the same problem as most other such games. Player characters don't die, and informationally, people who don't RP too will 'play by OOC rules', and they're entitled to do that. It's one of those things that I think the Ashes RP community will need to adapt to, but I hope Intrepid manages to make it viable enough to 'accept loss', and that the PvP guild of the type you are thinking about are just good at being RP villains too. People like Arya above are fine, and I sometimes do the villain thing too, but PvP RP is very different than the 'lol killed you while you were talking to people for an event' crowd. I always thought the issue wasn't with whether or not you could manage to form a group to defeat those people, though, it's that they never really have to stop, and are often both erratic and almost overbearing. I think everyone will be RPing - at least to some small degree. Just asking, "What happened to that City that used to be over there?" or "Who owns the Castle right now?" are RP questions. The Ashes world is dynamic, rather than static. And, that makes it easier for us to talk about what's happening in the virtual world rather than only talking about what's happening in the real world.
Galvyr wrote: » My fear is this: a Hardcore PvP guild emerges on the RP preferred server and proceeds to destroy every node occupied by RPers and actively ambushes them at events and other activities. These insular and creative communities will be annihilated on the battlefield. The only way I can see them competing with a guild like that is by forming a defensive coalition and overwhelming them with numbers. If every RP guild acts in one bloc, it would be much harder for their play style to be consistently inconvenienced by people who only care about PvP. It’s something I think about often as an RPer, but what do you think? Do you think my concerns are unfounded? Do you think there is an easier solution? Let me know!
Galvyr wrote: » I’m an Roleplayer, but I don’t just stay in a chateau all day and play pretend. I view RP as another layer that enhances the already existing systems than acting as an entirely separate entity. I have been a progression raider and an avid PvPer while also engaging in comprehensive RP. However, not every RPer views RP the same way. Some don’t like PvP at all and hate it with a fiery passion, especially world PvP. My fear is this: a Hardcore PvP guild emerges on the RP preferred server and proceeds to destroy every node occupied by RPers and actively ambushes them at events and other activities. These insular and creative communities will be annihilated on the battlefield. The only way I can see them competing with a guild like that is by forming a defensive coalition and overwhelming them with numbers. If every RP guild acts in one bloc, it would be much harder for their play style to be consistently inconvenienced by people who only care about PvP. It’s something I think about often as an RPer, but what do you think? Do you think my concerns are unfounded? Do you think there is an easier solution? Let me know!
MybroViajero wrote: » My RP will be killing Tulnars so cool