Arya_Yeshe wrote: » Damn, this testemony gives me the teary eyes! Beautiful testemony!
Dygz wrote: » Ashes is a Themebox; not a Sandbox.
Arya_Yeshe wrote: » It is kinda crazy that Steven brought the corruption system to avoid excessive PK, but then there's node destruction where you lose 100% of all your shit
ClintHardwood wrote: » What a pointless classification. Ashes is a sandbox, and it has a vital aspect in common with other existing sandboxes like Runescape, Albion, Eve, which is the ability to meaningfully progress your account through many routes instead of being forced down one main pathway (usually) by story elements. While AoC has story elements, they seem to be optional progression routes rather than mandatory narrative structures upon which your playstyle and progression pathway pivots.
NiKr wrote: » ClintHardwood wrote: » What a pointless classification. Ashes is a sandbox, and it has a vital aspect in common with other existing sandboxes like Runescape, Albion, Eve, which is the ability to meaningfully progress your account through many routes instead of being forced down one main pathway (usually) by story elements. While AoC has story elements, they seem to be optional progression routes rather than mandatory narrative structures upon which your playstyle and progression pathway pivots. We've got no real idea what they wanna do with the story and how they want to present it to us. There's still a possibility that we'll have a very direct progression path through the story. Hell, we already know that majority of instanced dungeons will be about the story and that 1/5 of all dungeons are instanced, so unless there's like 5 dungeons, I'd assume that's gonna be a long damn story.
Chicago wrote: » id like to see what everyone's opinions are on this topic, as this is a forum for feedback etc here is mine, i understand there needs to be measurements in place to prevent constant ganking, however the corruption system is already extremely heavy as it is, i think making it so greens cant be CCd is not a good idea at all, preventing you from using your tool kit and abilities makes no sense at all and even further how would this tie into any lore whatso ever, it is an open world sandbox style game so things like this should not be prevented, obviously i may be biased as i am planning on doing alot of pvp but this is just my opinion and i would like to hear yours!
Azherae wrote: » That doesn't really connect to Clint's point, though? The claim was that we would probably be able to ignore the story if desired without losing out on much progression-wise. That's what I'm used to, mostly, isn't that how your MMOs work too?
The main promise of Ashes is a dynamic world that changes in reaction to player activity within the game world, with cities that rise and fall, quests that appear, disappear, and move about, all based on what the players are doing. It's tempting to characterize Ashes as a sandbox based on that level of player agency alone, but I'm curious - what type of MMO do you consider Ashes of Creation to be? Honestly, I am hesitant to call Ashes a Sandbox. Not because of what Sandbox is supposed to mean, but rather because of how studios have developed “Sandboxes” over the past decade. You see, many developers have used the sandbox concept as an excuse to cut a lot of curated content, in exchange for gimmicky mechanics that allow for player-generated content. In Ashes, we have the opposite approach in development. In order for sandbox mechanics to mean something, there must be curated content to accompany the player’s choices. Which means, as the developers, we must create that Themebox style content but for every possible path the community may take. I like to compare our design philosophy, to that of a “Choose your own adventure” book. Our story is Epic, and you have the ability to be an integral part of that story. Dictating the outcome, in a meaningful way. - Steven Sharif In order for sandbox mechanics to mean something, there must be curated content to accompany the player’s choices. Which means, as the developers, we must create that Themebox style content but for every possible path the community may take.[2] – Steven Sharif
NiKr wrote: » Azherae wrote: » That doesn't really connect to Clint's point, though? The claim was that we would probably be able to ignore the story if desired without losing out on much progression-wise. That's what I'm used to, mostly, isn't that how your MMOs work too? Well, yeah, my experience is barely any real story and progression that's completely outside of anything that's related to the story. But L2 is pretty much a sandbox when it comes to that. But isn't the whole point of the "themebox" marketing that we'll have more of a story-centered gameplay? Obviously that might be false marketing, but we wouldn't know that until we're way later in testing, if at all.
Arya_Yeshe wrote: » @Dygz is the winner
daveywavey wrote: » Arya_Yeshe wrote: » @Dygz is the winner That's a statement that has no right to exist!
Arya_Yeshe wrote: » if the player's can't escape the narrative of "this is this, that is that, this faction is this, that faction is that, this world is this" etc.... then the chances that the themebox aspect being really strong is real a sandbox in it's purest form, people would be able to build anything they want and tell any story they want What is AoC then? Maybe a mix... but certainly it is more of a themebox than a sandbox i'll give 90% themebox and 10% sandbox
Noaani wrote: » Arya_Yeshe wrote: » if the player's can't escape the narrative of "this is this, that is that, this faction is this, that faction is that, this world is this" etc.... then the chances that the themebox aspect being really strong is real a sandbox in it's purest form, people would be able to build anything they want and tell any story they want What is AoC then? Maybe a mix... but certainly it is more of a themebox than a sandbox i'll give 90% themebox and 10% sandbox Dude. Stop bullshitting when you dont know what is being said. Honestly. The two terms for MMO's are themepark and sandbox. Themebox is already a portmanteau of the two terms.
Arya_Yeshe wrote: » Noaani wrote: » Arya_Yeshe wrote: » if the player's can't escape the narrative of "this is this, that is that, this faction is this, that faction is that, this world is this" etc.... then the chances that the themebox aspect being really strong is real a sandbox in it's purest form, people would be able to build anything they want and tell any story they want What is AoC then? Maybe a mix... but certainly it is more of a themebox than a sandbox i'll give 90% themebox and 10% sandbox Dude. Stop bullshitting when you dont know what is being said. Honestly. The two terms for MMO's are themepark and sandbox. Themebox is already a portmanteau of the two terms. Oh, it's that guy who I blocked months ago, as always being super aggressive.
AoC is the third kind, clearly a hybrid, but mostly a themebox in the sense of being mostly a themepark Themepark: everything about that world, story and content is developed for you to play a specific way. Players can create content within certain limits. The lore is consistent and demands more work from the devs Sandbox: World, content and features are developed for players to create their own game. Unlimited content creation, people make up stuff. Sandboxes allow developers to be lazy about the lore
Noaani wrote: » Arya_Yeshe wrote: » Noaani wrote: » Arya_Yeshe wrote: » if the player's can't escape the narrative of "this is this, that is that, this faction is this, that faction is that, this world is this" etc.... then the chances that the themebox aspect being really strong is real a sandbox in it's purest form, people would be able to build anything they want and tell any story they want What is AoC then? Maybe a mix... but certainly it is more of a themebox than a sandbox i'll give 90% themebox and 10% sandbox Dude. Stop bullshitting when you dont know what is being said. Honestly. The two terms for MMO's are themepark and sandbox. Themebox is already a portmanteau of the two terms. Oh, it's that guy who I blocked months ago, as always being super aggressive. I call out bullshit literally every time I see it on these forums. If you think I am always being super aggressive, that must be because I am always calling out bullshit you spurt. The appropriate remedy to that is for you to stop spurting out so much bullshit. As an example, if you blocked me, you wouldnt have been able to read or quote the above post. AoC is the third kind, clearly a hybrid, but mostly a themebox in the sense of being mostly a themepark Themepark: everything about that world, story and content is developed for you to play a specific way. Players can create content within certain limits. The lore is consistent and demands more work from the devs Sandbox: World, content and features are developed for players to create their own game. Unlimited content creation, people make up stuff. Sandboxes allow developers to be lazy about the lore The above is all somewhat correct (or at least an opinion that is valid). However, it is not what you said above. What you are saying in this most recent post is that Ashes is part sandbox, but mostly themepark. This is fine, and the portmanteau that has been applied to it for years (including from Steven) is that Ashes is a themebox game. This is what Dygz originally said. However, the post I called you out on, you attempted to say that Ashes was 90% themebox and 10% sandbox. Do you see the difference there? Hey, maybe it was an honest mistake. That's fine- but when someone calls you out on an honest mistake, just own it. On the other hand, maybe it was bullshit. This is my take, as you spurting such bullshit is on brand for you. In that case, when you are spurting bullshit - and a small part of you will always know when you are spurting said bullshit - and someone calls you on it, dont try and make up for it by spurting more bullshit like the above post. That person has already shown that they can see right through your bullshit, more bullshit is just going to get you in deeper.