daveywavey wrote: » Arya_Yeshe wrote: » Imagine a green comes around and just starts walking through your party's AoE...imagine he comes naked so he can die faster People only think "griefing" comes from gankers, I say griefing comes only from PvE an ganking is plain PvP and intended gameplay. It doesn't matter if the other guy kills you 1000 times in the spawn, it's just PvP and dev incompetence True griefing will come from the green horde Are you using the Force Attack option? If not, the green can wander through there all day. If you're choosing to force your attacks to hit them, then that's on you. "Q: In the open-world PvP system, will there be a "prevent attacking innocent" option that when turned on will prevent me from accidentally attacking a non-corrupted player? A: The open-world flagging PvP system requires what we call the "Force function" in order to initiate an attack against another player, and by default that's even against players who are already flagged, though not against players who are corrupt; and they're in the settings. You will have options by which you can persist that force function if you wish through another keystroke input. And then additionally you can set your AoEs so that if you initiate an AoE attack against a location and there are flagged players there, you will either- you can set it so that you can automatically hit those flagged players, but by default it doesn't. So, those are options in your in your settings that you will have access to and be able to adjust.[6] – Steven Sharif"
Arya_Yeshe wrote: » Imagine a green comes around and just starts walking through your party's AoE...imagine he comes naked so he can die faster People only think "griefing" comes from gankers, I say griefing comes only from PvE an ganking is plain PvP and intended gameplay. It doesn't matter if the other guy kills you 1000 times in the spawn, it's just PvP and dev incompetence True griefing will come from the green horde
Arya_Yeshe wrote: » Just yesterday, Asmongold was reacting to a video saying that MMOs became boring because leveling is just a boring grind and then the game only really starts at max level. This is why people are loving Wow hardcore, because if you die you gotta delete your character, so leveling becomes meaningful again
NiKr wrote: » Arya_Yeshe wrote: » Just yesterday, Asmongold was reacting to a video saying that MMOs became boring because leveling is just a boring grind and then the game only really starts at max level. This is why people are loving Wow hardcore, because if you die you gotta delete your character, so leveling becomes meaningful again Asmon is the pinnacle of what you'd call a carebear. And he says that leveling should be meaningful, but I'd bet money that he'd be complaining throughout the whole experience if it was, even if the game was fun on the low lvls. He hates anything even semidifficult and is very easy to ragequit a game if he find a mechanic or two annoying. I'm more than certain that he won't be able to survive in Ashes, especially if any of your suggestions get even close to being implemented.
Arya_Yeshe wrote: » I'm just against when there is a big outcry that ends up changing a game, just because of outcry even Ultima Online gained safe areas
Noaani wrote: » Arya_Yeshe wrote: » I'm just against when there is a big outcry that ends up changing a game, just because of outcry even Ultima Online gained safe areas In a recent interview, a developer from UO (someone that also happened to have worked on Meridian 59) said the worst thing about UO was that it was a PvP sandbox. They always wanted to put systems in place to curb that, but EA forced them to release the game before they could develop said systems - so they had to be developed post launch. As such, those "safe areas" you are complaining about that you say are a result of player outcry were actually always intended to be a thing - the developers just never had a chance to implement them pre launch (with their team of 30), and so had to patch them together post launch (with their team of 7).
Arya_Yeshe wrote: » But recently I am seeing him change, he got very bored in the last years and nowadays he is liking hardcore stuff, permadeath, more risk, more challenge. Asmongold is changing in a better way in 2023
Arya_Yeshe wrote: » Noaani wrote: » Arya_Yeshe wrote: » I'm just against when there is a big outcry that ends up changing a game, just because of outcry even Ultima Online gained safe areas In a recent interview, a developer from UO (someone that also happened to have worked on Meridian 59) said the worst thing about UO was that it was a PvP sandbox. They always wanted to put systems in place to curb that, but EA forced them to release the game before they could develop said systems - so they had to be developed post launch. As such, those "safe areas" you are complaining about that you say are a result of player outcry were actually always intended to be a thing - the developers just never had a chance to implement them pre launch (with their team of 30), and so had to patch them together post launch (with their team of 7). Thanks, EA! Lord British is a big carebear, we all know that, one time he banned a player just because this guy pickpocket Lord British... what kind of loser is that, using his admin powers to ban people because other people are better players I've been banned from private UO servers too for reasons similar as that If a PvP sandbox fails, its only the devs fault
Noaani wrote: » Arya_Yeshe wrote: » Noaani wrote: » Arya_Yeshe wrote: » I'm just against when there is a big outcry that ends up changing a game, just because of outcry even Ultima Online gained safe areas In a recent interview, a developer from UO (someone that also happened to have worked on Meridian 59) said the worst thing about UO was that it was a PvP sandbox. They always wanted to put systems in place to curb that, but EA forced them to release the game before they could develop said systems - so they had to be developed post launch. As such, those "safe areas" you are complaining about that you say are a result of player outcry were actually always intended to be a thing - the developers just never had a chance to implement them pre launch (with their team of 30), and so had to patch them together post launch (with their team of 7). Thanks, EA! Lord British is a big carebear, we all know that, one time he banned a player just because this guy pickpocket Lord British... what kind of loser is that, using his admin powers to ban people because other people are better players I've been banned from private UO servers too for reasons similar as that If a PvP sandbox fails, its only the devs fault I'm assuming you dont see the issue with the above. You state first of all that you didnt like the way developers tried to make a PvP sandbox work in the face of unintended player behavior - and then you state it is the developers fault if said PvP sandbox doesn't work. You dont get to have it both ways. You can EITHER state that it is developers fault if they do not work, and then accept their method of trying to make it work, OR you can state it is the players fault that a PvP sandbox doesnt work, and reject their method of trying to make it work, but blame those players instead. You dont get to perform the actions that cause developers to need to take action and then complain when they do take action. However, you are mistaken. The player that was banned was only banned from the games beta, and was banned for exploiting bugs rather than reporting them (kind of the point of being in a beta). This ban did happen just after said player killed Lord British, however they did produce evidence at the time of the player exploiting bugs rather than reporting them (the only argument to be made here is that the developers only knew about the exploiting after looking in to the players account after the killing). The players name, by the way, was Rainz. You really do need to stop bullshitting. I've told you before I can see through it every time.
Arya_Yeshe wrote: » I double down on that, PvP sandboxes are fantastic and players should do anything they want, if the game fails then it's the devs fault. The player's job is playing and the devs job is developing.
NiKr wrote: » Arya_Yeshe wrote: » I double down on that, PvP sandboxes are fantastic and players should do anything they want, if the game fails then it's the devs fault. The player's job is playing and the devs job is developing. And this is exactly why you're seen as a murderhobo. Being able to do anything usually devolves into harassment and abuse of other people, so devs have to address that beforehand. But you dislike when they do so in their design.
Arya_Yeshe wrote: » Anything within the rules of course! If the game lets me kill the same guy one hundred times in the spawn, then I will do it and I can confirm I did that a lot in the past!
NiKr wrote: » Arya_Yeshe wrote: » Anything within the rules of course! If the game lets me kill the same guy one hundred times in the spawn, then I will do it and I can confirm I did that a lot in the past! And corruption has rules to stop you from doing that, because if just a few people do this, hundreds of players will leave. And if there's a few people like that on each server - the game will lose thousands and thousands in revenue.
Arya_Yeshe wrote: » Forcing others out of a game is fine, it's intended gameplay, it is the devs fault this happens!!!!
Gospell wrote: » I want to believe that intrepid will continue to support free pvp in his project without any restrictions, despite letters from amateur running
Noaani wrote: » Gospell wrote: » I want to believe that intrepid will continue to support free pvp in his project without any restrictions, despite letters from amateur running That has literally never been a thing Intrepid were doing with Ashes. PvP has had restrictions since the kickstarter. On the 12th of May, 2017 (very nearly 6 years ago), Intrepid said that the intention of Ashes was to not be a gank box. That right there tells you that PvP will be restricted, because unrestricted PvP will always be a gank box.