Stalwart wrote: » I also simply don't play with people that don't give others time to improve. Part of improving is learning how to look at your combat log. See what killed you, see what you aren't casting enough, see what you are overcasting, see what outputs are lacking, did you accidentally have the wrong gear on. Raid leaders and experienced players help people who aren't aware become aware. This happens throughout the raids and after the raid is over. We constantly talk about how to get better.
Stalwart wrote: » In the mmo I play there are tons of hardcore raiders I play with. All of them look at logs and dig through the details of the fights to see how we can get better. This is commonplace for everyone that wants to complete the hardest content in the game. The amount of information is awesome and helps everyone. Everyone knows they must be accountable. It creates a good team atmosphere for us where we all try to get better. I also simply don't play with people that don't give others time to improve. Part of improving is learning how to look at your combat log. See what killed you, see what you aren't casting enough, see what you are overcasting, see what outputs are lacking, did you accidentally have the wrong gear on. Raid leaders and experienced players help people who aren't aware become aware. This happens throughout the raids and after the raid is over. We constantly talk about how to get better. A dps meter alone isn't enough. DPS numbers are just a check mark for what strats to use. If you aren't meeting those check marks it could be a million things other than just not being able to parse high enough. I want full combat logs for the entire raid. If the game is going to be difficult and takes weeks or months to clear content I want to be able to study the fight to get better even after the raid is over. To me, this is akin to watching film and looking at stats after playing a game in sports. If that kind of stuff offends you and you don't want to work with the team to get better then you shouldn't be trying to do the hardest content in the game. On the same token if you aren't willing to help others and let them progress and get better you are also a bad team player and I don't want to be on your team.
Mag7spy wrote: » Stalwart wrote: » In the mmo I play there are tons of hardcore raiders I play with. All of them look at logs and dig through the details of the fights to see how we can get better. This is commonplace for everyone that wants to complete the hardest content in the game. The amount of information is awesome and helps everyone. Everyone knows they must be accountable. It creates a good team atmosphere for us where we all try to get better. I also simply don't play with people that don't give others time to improve. Part of improving is learning how to look at your combat log. See what killed you, see what you aren't casting enough, see what you are overcasting, see what outputs are lacking, did you accidentally have the wrong gear on. Raid leaders and experienced players help people who aren't aware become aware. This happens throughout the raids and after the raid is over. We constantly talk about how to get better. A dps meter alone isn't enough. DPS numbers are just a check mark for what strats to use. If you aren't meeting those check marks it could be a million things other than just not being able to parse high enough. I want full combat logs for the entire raid. If the game is going to be difficult and takes weeks or months to clear content I want to be able to study the fight to get better even after the raid is over. To me, this is akin to watching film and looking at stats after playing a game in sports. If that kind of stuff offends you and you don't want to work with the team to get better then you shouldn't be trying to do the hardest content in the game. On the same token if you aren't willing to help others and let them progress and get better you are also a bad team player and I don't want to be on your team. Hardest content in game shouldn't mean looking at combat logs so you can understand it and have an advantage. It simply means its too hard and you can't do it on your own.
Noaani wrote: » Mag7spy wrote: » Stalwart wrote: » In the mmo I play there are tons of hardcore raiders I play with. All of them look at logs and dig through the details of the fights to see how we can get better. This is commonplace for everyone that wants to complete the hardest content in the game. The amount of information is awesome and helps everyone. Everyone knows they must be accountable. It creates a good team atmosphere for us where we all try to get better. I also simply don't play with people that don't give others time to improve. Part of improving is learning how to look at your combat log. See what killed you, see what you aren't casting enough, see what you are overcasting, see what outputs are lacking, did you accidentally have the wrong gear on. Raid leaders and experienced players help people who aren't aware become aware. This happens throughout the raids and after the raid is over. We constantly talk about how to get better. A dps meter alone isn't enough. DPS numbers are just a check mark for what strats to use. If you aren't meeting those check marks it could be a million things other than just not being able to parse high enough. I want full combat logs for the entire raid. If the game is going to be difficult and takes weeks or months to clear content I want to be able to study the fight to get better even after the raid is over. To me, this is akin to watching film and looking at stats after playing a game in sports. If that kind of stuff offends you and you don't want to work with the team to get better then you shouldn't be trying to do the hardest content in the game. On the same token if you aren't willing to help others and let them progress and get better you are also a bad team player and I don't want to be on your team. Hardest content in game shouldn't mean looking at combat logs so you can understand it and have an advantage. It simply means its too hard and you can't do it on your own. If this were the case, Ashes would have easier content than any other MMO out there. Being "too hard to do on your own" is the definition of group content, not the definition of hard content.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Stalwart wrote: » In the mmo I play there are tons of hardcore raiders I play with. All of them look at logs and dig through the details of the fights to see how we can get better. This is commonplace for everyone that wants to complete the hardest content in the game. The amount of information is awesome and helps everyone. Everyone knows they must be accountable. It creates a good team atmosphere for us where we all try to get better. I also simply don't play with people that don't give others time to improve. Part of improving is learning how to look at your combat log. See what killed you, see what you aren't casting enough, see what you are overcasting, see what outputs are lacking, did you accidentally have the wrong gear on. Raid leaders and experienced players help people who aren't aware become aware. This happens throughout the raids and after the raid is over. We constantly talk about how to get better. A dps meter alone isn't enough. DPS numbers are just a check mark for what strats to use. If you aren't meeting those check marks it could be a million things other than just not being able to parse high enough. I want full combat logs for the entire raid. If the game is going to be difficult and takes weeks or months to clear content I want to be able to study the fight to get better even after the raid is over. To me, this is akin to watching film and looking at stats after playing a game in sports. If that kind of stuff offends you and you don't want to work with the team to get better then you shouldn't be trying to do the hardest content in the game. On the same token if you aren't willing to help others and let them progress and get better you are also a bad team player and I don't want to be on your team. Hardest content in game shouldn't mean looking at combat logs so you can understand it and have an advantage. It simply means its too hard and you can't do it on your own. If this were the case, Ashes would have easier content than any other MMO out there. Being "too hard to do on your own" is the definition of group content, not the definition of hard content. You are missing the point if it is your own inability to figure things out and you are needing to look at other logs or use some sort of combat assistance you are effectively agreeing the game is too hard on its own and need to make it easier (in that element).
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Stalwart wrote: » In the mmo I play there are tons of hardcore raiders I play with. All of them look at logs and dig through the details of the fights to see how we can get better. This is commonplace for everyone that wants to complete the hardest content in the game. The amount of information is awesome and helps everyone. Everyone knows they must be accountable. It creates a good team atmosphere for us where we all try to get better. I also simply don't play with people that don't give others time to improve. Part of improving is learning how to look at your combat log. See what killed you, see what you aren't casting enough, see what you are overcasting, see what outputs are lacking, did you accidentally have the wrong gear on. Raid leaders and experienced players help people who aren't aware become aware. This happens throughout the raids and after the raid is over. We constantly talk about how to get better. A dps meter alone isn't enough. DPS numbers are just a check mark for what strats to use. If you aren't meeting those check marks it could be a million things other than just not being able to parse high enough. I want full combat logs for the entire raid. If the game is going to be difficult and takes weeks or months to clear content I want to be able to study the fight to get better even after the raid is over. To me, this is akin to watching film and looking at stats after playing a game in sports. If that kind of stuff offends you and you don't want to work with the team to get better then you shouldn't be trying to do the hardest content in the game. On the same token if you aren't willing to help others and let them progress and get better you are also a bad team player and I don't want to be on your team. Hardest content in game shouldn't mean looking at combat logs so you can understand it and have an advantage. It simply means its too hard and you can't do it on your own. If this were the case, Ashes would have easier content than any other MMO out there. Being "too hard to do on your own" is the definition of group content, not the definition of hard content. You are missing the point if it is your own inability to figure things out and you are needing to look at other logs or use some sort of combat assistance you are effectively agreeing the game is too hard on its own and need to make it easier (in that element). I mean, yeah. That's kind of the point. Like most people, I can work out basic arithmetic in my head. No tools needed. I can even work out some slightly more complex calculations, given time. However, when it comes to complex trigonometry, I need tools of some form. You are essentially suggesting Ashes content be basic arithmetic, where I totally agree tools aren't needed. The thing is, that isnt difficult content, and will never be difficult content. If you can work it out in your head, by definition it isnt difficult. Now, keep in mind, I am not saying all encounters should be like this - only a handful. Not everyone enjoys that kind of challenge. However, the point remains - a game that has no tools does not allow itself to have objectively difficult content. Since Ashes doesnt intend on allowing such tools, it cant deliver complex problems to its players. As such, all problems (and thus all content) will have to be designed to be simple. This means no one wanting a PvE challenge will consider Ashes.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Stalwart wrote: » In the mmo I play there are tons of hardcore raiders I play with. All of them look at logs and dig through the details of the fights to see how we can get better. This is commonplace for everyone that wants to complete the hardest content in the game. The amount of information is awesome and helps everyone. Everyone knows they must be accountable. It creates a good team atmosphere for us where we all try to get better. I also simply don't play with people that don't give others time to improve. Part of improving is learning how to look at your combat log. See what killed you, see what you aren't casting enough, see what you are overcasting, see what outputs are lacking, did you accidentally have the wrong gear on. Raid leaders and experienced players help people who aren't aware become aware. This happens throughout the raids and after the raid is over. We constantly talk about how to get better. A dps meter alone isn't enough. DPS numbers are just a check mark for what strats to use. If you aren't meeting those check marks it could be a million things other than just not being able to parse high enough. I want full combat logs for the entire raid. If the game is going to be difficult and takes weeks or months to clear content I want to be able to study the fight to get better even after the raid is over. To me, this is akin to watching film and looking at stats after playing a game in sports. If that kind of stuff offends you and you don't want to work with the team to get better then you shouldn't be trying to do the hardest content in the game. On the same token if you aren't willing to help others and let them progress and get better you are also a bad team player and I don't want to be on your team. Hardest content in game shouldn't mean looking at combat logs so you can understand it and have an advantage. It simply means its too hard and you can't do it on your own. If this were the case, Ashes would have easier content than any other MMO out there. Being "too hard to do on your own" is the definition of group content, not the definition of hard content. You are missing the point if it is your own inability to figure things out and you are needing to look at other logs or use some sort of combat assistance you are effectively agreeing the game is too hard on its own and need to make it easier (in that element). I mean, yeah. That's kind of the point. Like most people, I can work out basic arithmetic in my head. No tools needed. I can even work out some slightly more complex calculations, given time. However, when it comes to complex trigonometry, I need tools of some form. You are essentially suggesting Ashes content be basic arithmetic, where I totally agree tools aren't needed. The thing is, that isnt difficult content, and will never be difficult content. If you can work it out in your head, by definition it isnt difficult. Now, keep in mind, I am not saying all encounters should be like this - only a handful. Not everyone enjoys that kind of challenge. However, the point remains - a game that has no tools does not allow itself to have objectively difficult content. Since Ashes doesnt intend on allowing such tools, it cant deliver complex problems to its players. As such, all problems (and thus all content) will have to be designed to be simple. This means no one wanting a PvE challenge will consider Ashes. Can't say if it will be simple or not until i see what is their design goal for difficulty content and how they will approach it and not let people zerg everything.
Arya_Yeshe wrote: » Parsing is cancer, people will do anything just to look good in score It is the same shitty system EVE Online has, EVE has the zkillboard, so people do 0.1% damage on a target, then they shoot the next target... then the next... so people end up killing no one but they share thousands of kills as if they were some kind of PvP god. Dudes are just F1 monkeys and kill whores repeatdly scoring 0.1% damage on every target I would rather people measure their build in a tranning room and then leave it behind, with no parsing... no real time dps meters... otherwise people play for scoring and not for doing their jobs in the raids and in the fights
Dygz wrote: » Arya_Yeshe wrote: » Parsing is cancer, people will do anything just to look good in score It is the same shitty system EVE Online has, EVE has the zkillboard, so people do 0.1% damage on a target, then they shoot the next target... then the next... so people end up killing no one but they share thousands of kills as if they were some kind of PvP god. Dudes are just F1 monkeys and kill whores repeatdly scoring 0.1% damage on every target I would rather people measure their build in a tranning room and then leave it behind, with no parsing... no real time dps meters... otherwise people play for scoring and not for doing their jobs in the raids and in the fights Should be trying to synergize abilities with others in the group to maximize strengths and shore up weaknesses - as well as "doing their job". (And, we shouldn't need to rely on dps meters or trackers to figure that out.)
Dygz wrote: » Ashes doesn't have meta raids and dungeons, by design.
Mag7spy wrote: » Hardest content in game shouldn't mean looking at combat logs so you can understand it and have an advantage. It simply means its too hard and you can't do it on your own.