Gospell wrote: » Noaani wrote: » Gospell wrote: » Yuyukoyay wrote: » Oh ya there's actually more room for class and character fantasy in this system. I think we need more of that. Since there will be religion in the game, you can somehow come up with a punishment for killing a player. I'm not just talking about systemic debuffs, but about gameplay diversity. If the "good" classes commit crimes, then they will have to somehow atone for their sins, will it be a quest or something in the form of a donation to the temple, and until the criminal atones for the sin, he will not be able to use certain skills and services of the temple. In general, you can think of a lot of things and it will be much better and more interesting than just introducing system locks and restrictions. I liked the idea with bounty hunters, only I would give them a gameplay moment too,they could detect pk from the puddle of blood left after the death of a green. If they found blood, then the reward for the head of the criminal increases (up to a certain amount), pk locations are opened. I also think that for pk you need to enter a prison for a short time, in order to avoid abuse from 2 friends ... but that's another topic Let's be perfectly clear here. You are complaining about system locks and restrictions (corruption), and as a potential fix you are suggesting other system locks and restrictions (loss of access to skills and services at the temple). In both cases there is a basic grind to rid the punishment. The main difference is that Intrepids system is an across the board equal punishment to everyone, where as yours appears as if it will apply differently to different players, allowing groups to game the system in order to suffer the least penalty. Great work my dude. do you really not see the difference? oh my God ... What makes you think that I complain about corruption? I'm just talking about a logical explanation for debuffs
Noaani wrote: » Gospell wrote: » Yuyukoyay wrote: » Oh ya there's actually more room for class and character fantasy in this system. I think we need more of that. Since there will be religion in the game, you can somehow come up with a punishment for killing a player. I'm not just talking about systemic debuffs, but about gameplay diversity. If the "good" classes commit crimes, then they will have to somehow atone for their sins, will it be a quest or something in the form of a donation to the temple, and until the criminal atones for the sin, he will not be able to use certain skills and services of the temple. In general, you can think of a lot of things and it will be much better and more interesting than just introducing system locks and restrictions. I liked the idea with bounty hunters, only I would give them a gameplay moment too,they could detect pk from the puddle of blood left after the death of a green. If they found blood, then the reward for the head of the criminal increases (up to a certain amount), pk locations are opened. I also think that for pk you need to enter a prison for a short time, in order to avoid abuse from 2 friends ... but that's another topic Let's be perfectly clear here. You are complaining about system locks and restrictions (corruption), and as a potential fix you are suggesting other system locks and restrictions (loss of access to skills and services at the temple). In both cases there is a basic grind to rid the punishment. The main difference is that Intrepids system is an across the board equal punishment to everyone, where as yours appears as if it will apply differently to different players, allowing groups to game the system in order to suffer the least penalty. Great work my dude.
Gospell wrote: » Yuyukoyay wrote: » Oh ya there's actually more room for class and character fantasy in this system. I think we need more of that. Since there will be religion in the game, you can somehow come up with a punishment for killing a player. I'm not just talking about systemic debuffs, but about gameplay diversity. If the "good" classes commit crimes, then they will have to somehow atone for their sins, will it be a quest or something in the form of a donation to the temple, and until the criminal atones for the sin, he will not be able to use certain skills and services of the temple. In general, you can think of a lot of things and it will be much better and more interesting than just introducing system locks and restrictions. I liked the idea with bounty hunters, only I would give them a gameplay moment too,they could detect pk from the puddle of blood left after the death of a green. If they found blood, then the reward for the head of the criminal increases (up to a certain amount), pk locations are opened. I also think that for pk you need to enter a prison for a short time, in order to avoid abuse from 2 friends ... but that's another topic
Yuyukoyay wrote: » Oh ya there's actually more room for class and character fantasy in this system. I think we need more of that.
Noaani wrote: » Gospell wrote: » Noaani wrote: » Gospell wrote: » Yuyukoyay wrote: » Oh ya there's actually more room for class and character fantasy in this system. I think we need more of that. Since there will be religion in the game, you can somehow come up with a punishment for killing a player. I'm not just talking about systemic debuffs, but about gameplay diversity. If the "good" classes commit crimes, then they will have to somehow atone for their sins, will it be a quest or something in the form of a donation to the temple, and until the criminal atones for the sin, he will not be able to use certain skills and services of the temple. In general, you can think of a lot of things and it will be much better and more interesting than just introducing system locks and restrictions. I liked the idea with bounty hunters, only I would give them a gameplay moment too,they could detect pk from the puddle of blood left after the death of a green. If they found blood, then the reward for the head of the criminal increases (up to a certain amount), pk locations are opened. I also think that for pk you need to enter a prison for a short time, in order to avoid abuse from 2 friends ... but that's another topic Let's be perfectly clear here. You are complaining about system locks and restrictions (corruption), and as a potential fix you are suggesting other system locks and restrictions (loss of access to skills and services at the temple). In both cases there is a basic grind to rid the punishment. The main difference is that Intrepids system is an across the board equal punishment to everyone, where as yours appears as if it will apply differently to different players, allowing groups to game the system in order to suffer the least penalty. Great work my dude. do you really not see the difference? oh my God ... What makes you think that I complain about corruption? I'm just talking about a logical explanation for debuffs Why are you ignoring the logical explanation for corruption then?
Noaani wrote: » Why is your logical explanation better than Intrepids?
Gospell wrote: » Noaani wrote: » Gospell wrote: » Noaani wrote: » Gospell wrote: » Yuyukoyay wrote: » Oh ya there's actually more room for class and character fantasy in this system. I think we need more of that. Since there will be religion in the game, you can somehow come up with a punishment for killing a player. I'm not just talking about systemic debuffs, but about gameplay diversity. If the "good" classes commit crimes, then they will have to somehow atone for their sins, will it be a quest or something in the form of a donation to the temple, and until the criminal atones for the sin, he will not be able to use certain skills and services of the temple. In general, you can think of a lot of things and it will be much better and more interesting than just introducing system locks and restrictions. I liked the idea with bounty hunters, only I would give them a gameplay moment too,they could detect pk from the puddle of blood left after the death of a green. If they found blood, then the reward for the head of the criminal increases (up to a certain amount), pk locations are opened. I also think that for pk you need to enter a prison for a short time, in order to avoid abuse from 2 friends ... but that's another topic Let's be perfectly clear here. You are complaining about system locks and restrictions (corruption), and as a potential fix you are suggesting other system locks and restrictions (loss of access to skills and services at the temple). In both cases there is a basic grind to rid the punishment. The main difference is that Intrepids system is an across the board equal punishment to everyone, where as yours appears as if it will apply differently to different players, allowing groups to game the system in order to suffer the least penalty. Great work my dude. do you really not see the difference? oh my God ... What makes you think that I complain about corruption? I'm just talking about a logical explanation for debuffs Why are you ignoring the logical explanation for corruption then? I have no idea. Apparently you did not understand something and you need to carefully re-read Noaani wrote: » Why is your logical explanation better than Intrepids? What exactly? Corruption? I did not try to explain anything about corruption, why should I do this? It suits me just fine. Perhaps you are confused and did not understand the difference between corruption and what I proposed to somehow logically explain the debuffs on the pk