Azherae wrote: » Why take up so much time of your Economy designer for a 'feature' that is more likely to make actual farmers UPSET?
NiKr wrote: » Azherae wrote: » Why take up so much time of your Economy designer for a 'feature' that is more likely to make actual farmers UPSET? I know this was rhetorical, but the answer is probably "for the masses". As Arya says, people won't have time to walk back and forwards each day to just farm their plants, so the game provides an automation for it. I definitely understand the points your group have brought up. I'd hope for a good design in the end, but I ultimately don't care so whichever is the best way for the game is what I'd prefer. And just as with corruption balancing, these kinds of systems influence everyone in the game, but only a fraction of the playerbase would go really deep into them. And just as I want a very specific balancing with corruption, I'd definitely support what farmers want for their own system.
SongRune wrote: » If you don't like the gameplay of actually farming... maybe you're not a farmer. Maybe you're a hunter, or crafter, or just straight up adventurer. Go do those things instead. Making sure "the masses" can all grow crops without having to actually personally do that gets close to 'login reward' tier.
NiKr wrote: » SongRune wrote: » If you don't like the gameplay of actually farming... maybe you're not a farmer. Maybe you're a hunter, or crafter, or just straight up adventurer. Go do those things instead. Making sure "the masses" can all grow crops without having to actually personally do that gets close to 'login reward' tier. That's true. And it goes against the "not everyone wins in Ashes" part of the design, but it's not like this is the first contradiction in the overall design so far. I definitely hope they clarify their current stance on this. Maybe this thread will help with that.