KingDDD wrote: » Let's add more features to a project that's already behind schedule. Nothing can go wrong!
Noaani wrote: » Probably the biggest single issue with AI voicing specifically is that no one currently know what that will do to the games copyright. There are cases going on right now to determine if what can not be protected by copyright is the entire work, or just the AI generated part of it,but regardless of how these cases go, if Intrepid use AI voice, they hold no copyright at all over the voices of the characters in their game (that is the best case scenario without significant changes world wide to copyright law). To me, this would be enough to nope right out of the idea.
Goalid wrote: » This technology is rolling out fast, and quite literally all of Intrepid's competition is looking into it. It's not going to cause any additional time to produce the game, since the person they would hire to set up and check the AI voice acting wouldn't be involved in any of the actual creation of text or storylines. Could literally be a 2-person project, one person sets up the AI voice acting and the other person is an editor making sure inflections are high quality. If Intrepid doesn't launch with this technology in 2026, they'll be behind every other MMORPG at that point. Hell, even indie projects will probably have some cheap 3rd party software they use for it, that's how much a game changer this technology is. Most people I've seen against this technology pretend the voice acting is unbearable or bad, when it's actually amazing quality compared to the last 10 years of computer-generated voices. Other people I've seen against it are the "AI bad" crowd. This technology isn't even really stealing jobs, MMOs simply don't hire voice actors to have all their quests voiced. SWTOR paid an unbelievable price to get everything voiced. And Intrepid could still hire real voice actors to have the main quest and the Gods voiced. Really there's nothing to lose with using this technology to have every piece of dialogue voiced. It will also go a very long way for accessibility which should be important for Intrepid. It's perfect for an innovative game like Ashes of Creation.
nanfoodle wrote: » https://www.youtube.com/watch?v=BJaMGRXfvis Who here would love to see this be an option for Ashes? I know I would. AI Voice Over can be done cheaply and well. This would add so much depth for people who love story and voice acting.
Goalid wrote: » This technology is rolling out fast, and quite literally all of Intrepid's competition is looking into it.
Goalid wrote: » Nobody cares about not having the copyright to the voice of some random NPC. They'll hire real voice actors for any important lines and voices they care about.
BlackBrony wrote: » Screw VA. For me it does nothing. VA matters when you get attached to a story, its consequences and NPCs. Who are you gonna get attached to in Ashes? To the NPC giving you the same quest 10 times over? Ashes is by definition, insular. Yes, you can explore the world, but the idea is to stay in close proximity of an area unless you travel far away. So VA does'n't do much to improve immersion
daveywavey wrote: » The other alternative is to run a competition with the playerbase where the entrants record themselves saying a set of lines, and then Intrepid pick the best few to volunteer their voices. Keeps the cost down, and everyone entering knows they'll be doing it for free and not to expect anything. Or, you know, just not have voice acting of text.
Noaani wrote: » daveywavey wrote: » The other alternative is to run a competition with the playerbase where the entrants record themselves saying a set of lines, and then Intrepid pick the best few to volunteer their voices. Keeps the cost down, and everyone entering knows they'll be doing it for free and not to expect anything. Or, you know, just not have voice acting of text. The problem with this is that literally every line of voice in the game would be recorded differently, with different background noise, reverb etc. This would be more jarring to most players than poorly acted voicing. It would be like you are talking to one NPC in an open field, then turn around and talk to another who sounds like they are in a cathedral, or in a bathroom - or just generally in some other place. The end result wouldn't be worth the cost - and that is assuming Intrepid didn't pay a cent for any of it.
Dezmerizing wrote: » Noaani wrote: » daveywavey wrote: » The other alternative is to run a competition with the playerbase where the entrants record themselves saying a set of lines, and then Intrepid pick the best few to volunteer their voices. Keeps the cost down, and everyone entering knows they'll be doing it for free and not to expect anything. Or, you know, just not have voice acting of text. The problem with this is that literally every line of voice in the game would be recorded differently, with different background noise, reverb etc. This would be more jarring to most players than poorly acted voicing. It would be like you are talking to one NPC in an open field, then turn around and talk to another who sounds like they are in a cathedral, or in a bathroom - or just generally in some other place. The end result wouldn't be worth the cost - and that is assuming Intrepid didn't pay a cent for any of it. Absolutely a valid concern. But! I do already know of people doing this kind of hand out voice acting. There is a YouTuber called Michael Ghelfi that takes recordings from his viewers that he uses for his channel. (All TT players, especially DMs, and people that just like epic fantasy music/ambience in general should REALLY check out his channel!) So, by filtering out any voices that does not hold up to standard and then tweaking the ones that do, it is fairly easy to manage them all into the same tune. This DOES however require a workload on Intrepid's side - but it will be less costly (... yet one could counter with time is money and all that). Bottom line is: perfectly possible to do it in a good way. But it does require some editing time. In other words: not a suitable goal for pre-alpha 2 and perhaps not even before official launch.
daveywavey wrote: » Noaani wrote: » daveywavey wrote: » The other alternative is to run a competition with the playerbase where the entrants record themselves saying a set of lines, and then Intrepid pick the best few to volunteer their voices. Keeps the cost down, and everyone entering knows they'll be doing it for free and not to expect anything. Or, you know, just not have voice acting of text. The problem with this is that literally every line of voice in the game would be recorded differently, with different background noise, reverb etc. This would be more jarring to most players than poorly acted voicing. It would be like you are talking to one NPC in an open field, then turn around and talk to another who sounds like they are in a cathedral, or in a bathroom - or just generally in some other place. The end result wouldn't be worth the cost - and that is assuming Intrepid didn't pay a cent for any of it. Well, that'd just be for the competition. For the actual recording, it'd be up to those winners to get themselves to some sort of sound studio where it could be done properly.
catibrie wrote: » I love the idea, as I love stories. This would be such a simple thing to set up with toggles, as in Classic WoW. You want this turn it on, if you dont. Toggle it off. What a tag line for Ashes. Now using AI technology to give you a better game. MMO first! Ashes sets a new trend. The list goes on and on. This could get eyes looking at the game again as AI is the biggest news.