Dezmerizing wrote: » So uhm... yeah, I am just gonna drop this here. Two days ago Blizzard released a mini clip of their sorcerer, and some of the animations there is very much in terms of what I'd love for AoC ( https://fb.gg/v/jWAnk1hA5d/ < Video is here, or simply check Diablo's official FB page). Look at the animations when she freezes her enemies and when she puts up the fire wall. Imo, that is some really good work for a more "plain" caster style. I really like her idle stance where she casually holds the flame at the ready too. I wanted to share it here because I feel like casters often get the short draw when it comes to love from the animation team. The teams always focus so much on the effects that they forget the actual animation behind the attacks. Now a more action based magic user could look something like this (BDO, Witch Awakening weapon - https://www.youtube.com/watch?v=ISOU00bacvA ). Yeah I know - lots of you hate BDO. But look at the video, all effects aside. Focus on the animations. Look at the way she holds her hand up and pulls it down as she calls down lightning, look at the way she slides across the battlefield, the way she stomps in the ground to make it rumble. Imagine that with much less VFX effects so that one could clearly see the animations and not be blinded by effects. ... I just wanted to share my opinion that animations matter when it comes to the fantasy genre. It matters to many of us. And I love a lot from what I've seen in AoC. My favorite is the ranger showcase - especially the vault ability! It sent shivers down my spine first time I saw it! And I really liked what little we've seen of the daggers too! I just can't wait to see the animation teams final version of all classes.
Solvryn wrote: » Dezmerizing wrote: » So uhm... yeah, I am just gonna drop this here. Two days ago Blizzard released a mini clip of their sorcerer, and some of the animations there is very much in terms of what I'd love for AoC ( https://fb.gg/v/jWAnk1hA5d/ < Video is here, or simply check Diablo's official FB page). Look at the animations when she freezes her enemies and when she puts up the fire wall. Imo, that is some really good work for a more "plain" caster style. I really like her idle stance where she casually holds the flame at the ready too. I wanted to share it here because I feel like casters often get the short draw when it comes to love from the animation team. The teams always focus so much on the effects that they forget the actual animation behind the attacks. Now a more action based magic user could look something like this (BDO, Witch Awakening weapon - https://www.youtube.com/watch?v=ISOU00bacvA ). Yeah I know - lots of you hate BDO. But look at the video, all effects aside. Focus on the animations. Look at the way she holds her hand up and pulls it down as she calls down lightning, look at the way she slides across the battlefield, the way she stomps in the ground to make it rumble. Imagine that with much less VFX effects so that one could clearly see the animations and not be blinded by effects. ... I just wanted to share my opinion that animations matter when it comes to the fantasy genre. It matters to many of us. And I love a lot from what I've seen in AoC. My favorite is the ranger showcase - especially the vault ability! It sent shivers down my spine first time I saw it! And I really liked what little we've seen of the daggers too! I just can't wait to see the animation teams final version of all classes. I can appreciate your preference for beauty, but when it comes to combat I'd the animations and art to be a bit more grounded. Which is why I hope ultimately they use mocap to achieve that.
Mag7spy wrote: » Solvryn wrote: » Dezmerizing wrote: » So uhm... yeah, I am just gonna drop this here. Two days ago Blizzard released a mini clip of their sorcerer, and some of the animations there is very much in terms of what I'd love for AoC ( https://fb.gg/v/jWAnk1hA5d/ < Video is here, or simply check Diablo's official FB page). Look at the animations when she freezes her enemies and when she puts up the fire wall. Imo, that is some really good work for a more "plain" caster style. I really like her idle stance where she casually holds the flame at the ready too. I wanted to share it here because I feel like casters often get the short draw when it comes to love from the animation team. The teams always focus so much on the effects that they forget the actual animation behind the attacks. Now a more action based magic user could look something like this (BDO, Witch Awakening weapon - https://www.youtube.com/watch?v=ISOU00bacvA ). Yeah I know - lots of you hate BDO. But look at the video, all effects aside. Focus on the animations. Look at the way she holds her hand up and pulls it down as she calls down lightning, look at the way she slides across the battlefield, the way she stomps in the ground to make it rumble. Imagine that with much less VFX effects so that one could clearly see the animations and not be blinded by effects. ... I just wanted to share my opinion that animations matter when it comes to the fantasy genre. It matters to many of us. And I love a lot from what I've seen in AoC. My favorite is the ranger showcase - especially the vault ability! It sent shivers down my spine first time I saw it! And I really liked what little we've seen of the daggers too! I just can't wait to see the animation teams final version of all classes. I can appreciate your preference for beauty, but when it comes to combat I'd the animations and art to be a bit more grounded. Which is why I hope ultimately they use mocap to achieve that. Curious what you mean by this? You want all combat to use mocap? Even if you are using mocap it is very floaty, you go through it in animation.
Solvryn wrote: » Mag7spy wrote: » Solvryn wrote: » Dezmerizing wrote: » So uhm... yeah, I am just gonna drop this here. Two days ago Blizzard released a mini clip of their sorcerer, and some of the animations there is very much in terms of what I'd love for AoC ( https://fb.gg/v/jWAnk1hA5d/ < Video is here, or simply check Diablo's official FB page). Look at the animations when she freezes her enemies and when she puts up the fire wall. Imo, that is some really good work for a more "plain" caster style. I really like her idle stance where she casually holds the flame at the ready too. I wanted to share it here because I feel like casters often get the short draw when it comes to love from the animation team. The teams always focus so much on the effects that they forget the actual animation behind the attacks. Now a more action based magic user could look something like this (BDO, Witch Awakening weapon - https://www.youtube.com/watch?v=ISOU00bacvA ). Yeah I know - lots of you hate BDO. But look at the video, all effects aside. Focus on the animations. Look at the way she holds her hand up and pulls it down as she calls down lightning, look at the way she slides across the battlefield, the way she stomps in the ground to make it rumble. Imagine that with much less VFX effects so that one could clearly see the animations and not be blinded by effects. ... I just wanted to share my opinion that animations matter when it comes to the fantasy genre. It matters to many of us. And I love a lot from what I've seen in AoC. My favorite is the ranger showcase - especially the vault ability! It sent shivers down my spine first time I saw it! And I really liked what little we've seen of the daggers too! I just can't wait to see the animation teams final version of all classes. I can appreciate your preference for beauty, but when it comes to combat I'd the animations and art to be a bit more grounded. Which is why I hope ultimately they use mocap to achieve that. Curious what you mean by this? You want all combat to use mocap? Even if you are using mocap it is very floaty, you go through it in animation. I'd like the animations to feel a bit more natural, especially done by a martial artist expert. From those animations we can get VFX appropriate for Ashes artstyle. Right now the art of the whole is detached from the rest of the art. But that's really not the only thing in combat that needs to be further developed, such as how block and dodge (dodge roll) is going to work. That's probably a different topic for here, since people are more focused on art.
Mag7spy wrote: » Solvryn wrote: » Mag7spy wrote: » Solvryn wrote: » Dezmerizing wrote: » So uhm... yeah, I am just gonna drop this here. Two days ago Blizzard released a mini clip of their sorcerer, and some of the animations there is very much in terms of what I'd love for AoC ( https://fb.gg/v/jWAnk1hA5d/ < Video is here, or simply check Diablo's official FB page). Look at the animations when she freezes her enemies and when she puts up the fire wall. Imo, that is some really good work for a more "plain" caster style. I really like her idle stance where she casually holds the flame at the ready too. I wanted to share it here because I feel like casters often get the short draw when it comes to love from the animation team. The teams always focus so much on the effects that they forget the actual animation behind the attacks. Now a more action based magic user could look something like this (BDO, Witch Awakening weapon - https://www.youtube.com/watch?v=ISOU00bacvA ). Yeah I know - lots of you hate BDO. But look at the video, all effects aside. Focus on the animations. Look at the way she holds her hand up and pulls it down as she calls down lightning, look at the way she slides across the battlefield, the way she stomps in the ground to make it rumble. Imagine that with much less VFX effects so that one could clearly see the animations and not be blinded by effects. ... I just wanted to share my opinion that animations matter when it comes to the fantasy genre. It matters to many of us. And I love a lot from what I've seen in AoC. My favorite is the ranger showcase - especially the vault ability! It sent shivers down my spine first time I saw it! And I really liked what little we've seen of the daggers too! I just can't wait to see the animation teams final version of all classes. I can appreciate your preference for beauty, but when it comes to combat I'd the animations and art to be a bit more grounded. Which is why I hope ultimately they use mocap to achieve that. Curious what you mean by this? You want all combat to use mocap? Even if you are using mocap it is very floaty, you go through it in animation. I'd like the animations to feel a bit more natural, especially done by a martial artist expert. From those animations we can get VFX appropriate for Ashes artstyle. Right now the art of the whole is detached from the rest of the art. But that's really not the only thing in combat that needs to be further developed, such as how block and dodge (dodge roll) is going to work. That's probably a different topic for here, since people are more focused on art. That can always help, im down for good animations that is why i always suggest BDO as a reference. Though budget is also a thing as well, when you have triple A doing all those kinds of things for all animations there is a balance. Whatever they do if they could get to like 70% of bdo animations I'd be pretty happy.
Solvryn wrote: » Mag7spy wrote: » Solvryn wrote: » Mag7spy wrote: » Solvryn wrote: » Dezmerizing wrote: » So uhm... yeah, I am just gonna drop this here. Two days ago Blizzard released a mini clip of their sorcerer, and some of the animations there is very much in terms of what I'd love for AoC ( https://fb.gg/v/jWAnk1hA5d/ < Video is here, or simply check Diablo's official FB page). Look at the animations when she freezes her enemies and when she puts up the fire wall. Imo, that is some really good work for a more "plain" caster style. I really like her idle stance where she casually holds the flame at the ready too. I wanted to share it here because I feel like casters often get the short draw when it comes to love from the animation team. The teams always focus so much on the effects that they forget the actual animation behind the attacks. Now a more action based magic user could look something like this (BDO, Witch Awakening weapon - https://www.youtube.com/watch?v=ISOU00bacvA ). Yeah I know - lots of you hate BDO. But look at the video, all effects aside. Focus on the animations. Look at the way she holds her hand up and pulls it down as she calls down lightning, look at the way she slides across the battlefield, the way she stomps in the ground to make it rumble. Imagine that with much less VFX effects so that one could clearly see the animations and not be blinded by effects. ... I just wanted to share my opinion that animations matter when it comes to the fantasy genre. It matters to many of us. And I love a lot from what I've seen in AoC. My favorite is the ranger showcase - especially the vault ability! It sent shivers down my spine first time I saw it! And I really liked what little we've seen of the daggers too! I just can't wait to see the animation teams final version of all classes. I can appreciate your preference for beauty, but when it comes to combat I'd the animations and art to be a bit more grounded. Which is why I hope ultimately they use mocap to achieve that. Curious what you mean by this? You want all combat to use mocap? Even if you are using mocap it is very floaty, you go through it in animation. I'd like the animations to feel a bit more natural, especially done by a martial artist expert. From those animations we can get VFX appropriate for Ashes artstyle. Right now the art of the whole is detached from the rest of the art. But that's really not the only thing in combat that needs to be further developed, such as how block and dodge (dodge roll) is going to work. That's probably a different topic for here, since people are more focused on art. That can always help, im down for good animations that is why i always suggest BDO as a reference. Though budget is also a thing as well, when you have triple A doing all those kinds of things for all animations there is a balance. Whatever they do if they could get to like 70% of bdo animations I'd be pretty happy. I just really would like to see the classes match the rest of the worlds aesthetic, I think tank is the closest we've gotten so far. I'd also really would like a clearer grasp on what defines a hybrid in Intrepids eyes.
Mag7spy wrote: » Solvryn wrote: » Mag7spy wrote: » Solvryn wrote: » Mag7spy wrote: » Solvryn wrote: » Dezmerizing wrote: » So uhm... yeah, I am just gonna drop this here. Two days ago Blizzard released a mini clip of their sorcerer, and some of the animations there is very much in terms of what I'd love for AoC ( https://fb.gg/v/jWAnk1hA5d/ < Video is here, or simply check Diablo's official FB page). Look at the animations when she freezes her enemies and when she puts up the fire wall. Imo, that is some really good work for a more "plain" caster style. I really like her idle stance where she casually holds the flame at the ready too. I wanted to share it here because I feel like casters often get the short draw when it comes to love from the animation team. The teams always focus so much on the effects that they forget the actual animation behind the attacks. Now a more action based magic user could look something like this (BDO, Witch Awakening weapon - https://www.youtube.com/watch?v=ISOU00bacvA ). Yeah I know - lots of you hate BDO. But look at the video, all effects aside. Focus on the animations. Look at the way she holds her hand up and pulls it down as she calls down lightning, look at the way she slides across the battlefield, the way she stomps in the ground to make it rumble. Imagine that with much less VFX effects so that one could clearly see the animations and not be blinded by effects. ... I just wanted to share my opinion that animations matter when it comes to the fantasy genre. It matters to many of us. And I love a lot from what I've seen in AoC. My favorite is the ranger showcase - especially the vault ability! It sent shivers down my spine first time I saw it! And I really liked what little we've seen of the daggers too! I just can't wait to see the animation teams final version of all classes. I can appreciate your preference for beauty, but when it comes to combat I'd the animations and art to be a bit more grounded. Which is why I hope ultimately they use mocap to achieve that. Curious what you mean by this? You want all combat to use mocap? Even if you are using mocap it is very floaty, you go through it in animation. I'd like the animations to feel a bit more natural, especially done by a martial artist expert. From those animations we can get VFX appropriate for Ashes artstyle. Right now the art of the whole is detached from the rest of the art. But that's really not the only thing in combat that needs to be further developed, such as how block and dodge (dodge roll) is going to work. That's probably a different topic for here, since people are more focused on art. That can always help, im down for good animations that is why i always suggest BDO as a reference. Though budget is also a thing as well, when you have triple A doing all those kinds of things for all animations there is a balance. Whatever they do if they could get to like 70% of bdo animations I'd be pretty happy. I just really would like to see the classes match the rest of the worlds aesthetic, I think tank is the closest we've gotten so far. I'd also really would like a clearer grasp on what defines a hybrid in Intrepids eyes. I feel they have mentioned this though, its more so giving the players options and making sure both feel good. So you could do tab or action on a lot of skills, but I'm sure some you will have to use one or the other. But than the old argument comes up about balancing with one being easier to use than the other. Which i say if something requires more effort it should naturally give more of a benefit. Also we have seen so little on skills its hard for me to say much one way or the other. Ranger skills looked pretty solid including the jumping one.
Solvryn wrote: » I'm glad some of you guys liked Ranger. I'm a bit more of a traditionalist and literal. Ranger is an outdoor survivalist, seemed more like a physical nature mage. It seems to me they're still in the drawing board stage of classes, I hope nothing is solidified yet. I'd like to see Ashes put the envelope in combat as most MMOs dont even try to attempt it.
Dezmerizing wrote: » (Regarding fantasy vs realism)I get that! I got plenty of friends that are more into realism. I myself am a fantasy fantast so I lean more towards the other end (although I am not a fan of super flashy stuff). Solvryn wrote: » I'm glad some of you guys liked Ranger. I'm a bit more of a traditionalist and literal. Ranger is an outdoor survivalist, seemed more like a physical nature mage. It seems to me they're still in the drawing board stage of classes, I hope nothing is solidified yet. I'd like to see Ashes put the envelope in combat as most MMOs dont even try to attempt it. I like both! I think GW2 makes for a good ranger archerype. But I am all for choice, more physical stuff for those who like that, and more druidic connection for those who like that! Like, a ranger/fighter or ranger/thief should be mostly physical. Poison, mud camouflage, traps, pure physical endurance... (DnD sub class references: hunter, monster slayer) And a ranger/mage, ranger/bars etc should be more nature magic in their arsenal. (DnD sub class references: fey wanderer, swarm keeper, arcane archer ((not ranger, but it should be!))) In other words, why not both!
Solvryn wrote: » Dezmerizing wrote: » (Regarding fantasy vs realism)I get that! I got plenty of friends that are more into realism. I myself am a fantasy fantast so I lean more towards the other end (although I am not a fan of super flashy stuff). Solvryn wrote: » I'm glad some of you guys liked Ranger. I'm a bit more of a traditionalist and literal. Ranger is an outdoor survivalist, seemed more like a physical nature mage. It seems to me they're still in the drawing board stage of classes, I hope nothing is solidified yet. I'd like to see Ashes put the envelope in combat as most MMOs dont even try to attempt it. I like both! I think GW2 makes for a good ranger archerype. But I am all for choice, more physical stuff for those who like that, and more druidic connection for those who like that! Like, a ranger/fighter or ranger/thief should be mostly physical. Poison, mud camouflage, traps, pure physical endurance... (DnD sub class references: hunter, monster slayer) And a ranger/mage, ranger/bars etc should be more nature magic in their arsenal. (DnD sub class references: fey wanderer, swarm keeper, arcane archer ((not ranger, but it should be!))) In other words, why not both! I actually like GW2s ranger a bit more at the moment. I could be a full melee ranger and that's where its at for me.
Noaani wrote: » Solvryn wrote: » Dezmerizing wrote: » (Regarding fantasy vs realism)I get that! I got plenty of friends that are more into realism. I myself am a fantasy fantast so I lean more towards the other end (although I am not a fan of super flashy stuff). Solvryn wrote: » I'm glad some of you guys liked Ranger. I'm a bit more of a traditionalist and literal. Ranger is an outdoor survivalist, seemed more like a physical nature mage. It seems to me they're still in the drawing board stage of classes, I hope nothing is solidified yet. I'd like to see Ashes put the envelope in combat as most MMOs dont even try to attempt it. I like both! I think GW2 makes for a good ranger archerype. But I am all for choice, more physical stuff for those who like that, and more druidic connection for those who like that! Like, a ranger/fighter or ranger/thief should be mostly physical. Poison, mud camouflage, traps, pure physical endurance... (DnD sub class references: hunter, monster slayer) And a ranger/mage, ranger/bars etc should be more nature magic in their arsenal. (DnD sub class references: fey wanderer, swarm keeper, arcane archer ((not ranger, but it should be!))) In other words, why not both! I actually like GW2s ranger a bit more at the moment. I could be a full melee ranger and that's where its at for me. IMO if a game has ranger as a class, there should be the option of full range or full melee. Some people mistakenly think the class name ranger comes from them being a ranged class. That isnt true, it comes from the notion of a ranger protecting a forest or similar. As such, the use of a bow makes absolute sense, but so too does the heavy use of melee combat (long range combat in a sense forest is kinda hard).
peksi wrote: » Combat is still missing the collision model and swords are swinging thru opponents like thin air. If the collisions are hard to do the at least make it feel like there are collisions by making the target move tilt back, lose balance, fall down etc. Combat can make or break this game.