NiKr wrote: » SirChancelot wrote: » While I can see where people are coming from when they say it's a social game that's what an MMO is... Personally I think that is lame reasoning, and isn't a very realistic view of people. Not everyone is an extrovert and wants to do big group things, some people play these games because they love immersive worlds and want to go explore. The difference there is "explore =/= get cool rewards". You're always free to explore all you want, but don't expect handouts from the game for participating in content meant for big groups as a solo player. Just as it's silly to expect a soloable experience in smth like LoL or Dota2, it's silly to expect the same lvl of rewards for soloing an mmo as a party/raid would get.
SirChancelot wrote: » While I can see where people are coming from when they say it's a social game that's what an MMO is... Personally I think that is lame reasoning, and isn't a very realistic view of people. Not everyone is an extrovert and wants to do big group things, some people play these games because they love immersive worlds and want to go explore.
Asgorath wrote: » There are hard-core players who just play solo, they team up to fight World Bosses from time to time. What are the risks vs rewards for hardcore players? Flight mount I recall that only Guild can earn flying mount or ships. IT will be nice for those hard-working hardcore solo players to get this playing city lol.
Kilion wrote: » @Azherae From the Wiki on Flying Mounts: "Royal mounts are capable of true flight when utilized by Mayors of metropolis nodes or Kings and Queens of Guild castles." This sounds like a mount capable of flying might be obtainable by "anyone" but only few will have the actual authority to utilize that true flying ability. Meaning even though a solo player might get their hands on a mount capable of true flying, as long as they are not a mayor they won't be able to use that. And for a solo player the title of King or Queen is not obtainable as it takes a guild to successfully lay siege to a castle.
Azherae wrote: » Kilion wrote: » @Azherae From the Wiki on Flying Mounts: "Royal mounts are capable of true flight when utilized by Mayors of metropolis nodes or Kings and Queens of Guild castles." This sounds like a mount capable of flying might be obtainable by "anyone" but only few will have the actual authority to utilize that true flying ability. Meaning even though a solo player might get their hands on a mount capable of true flying, as long as they are not a mayor they won't be able to use that. And for a solo player the title of King or Queen is not obtainable as it takes a guild to successfully lay siege to a castle. From the same:Flight capable royal mounts are also dropped from World bosses as eggs. These mounts will have a life-span likely between 15 to 30 days (online and offline time)[3] after which the mounts will pass away.[4][6] I understand if you perceive this line to mean 'Even if you got the drop you can't use it unless you are a Metro Mayor, King or Queen', but the rest of the information on the page doesn't imply that to me. In any case, the OP's question is moreso about the generality of 'if you are sufficiently strong solo can you get drops'. In certain games you are outright locked out of using the drop even if you get it.
Kilion wrote: » Azherae wrote: » Kilion wrote: » @Azherae From the Wiki on Flying Mounts: "Royal mounts are capable of true flight when utilized by Mayors of metropolis nodes or Kings and Queens of Guild castles." This sounds like a mount capable of flying might be obtainable by "anyone" but only few will have the actual authority to utilize that true flying ability. Meaning even though a solo player might get their hands on a mount capable of true flying, as long as they are not a mayor they won't be able to use that. And for a solo player the title of King or Queen is not obtainable as it takes a guild to successfully lay siege to a castle. From the same:Flight capable royal mounts are also dropped from World bosses as eggs. These mounts will have a life-span likely between 15 to 30 days (online and offline time)[3] after which the mounts will pass away.[4][6] I understand if you perceive this line to mean 'Even if you got the drop you can't use it unless you are a Metro Mayor, King or Queen', but the rest of the information on the page doesn't imply that to me. In any case, the OP's question is moreso about the generality of 'if you are sufficiently strong solo can you get drops'. In certain games you are outright locked out of using the drop even if you get it. That much is true. You theoretically get a drop on a worldboss that is a flying mount. It'll depend on how the contribution is calculated. With that being said: The royal mounts last something like 30 days. If that is good enough for the top performing solo players to refarm flying mounts on a monthly basis, fair enough.
Asgorath wrote: » What are the risks vs rewards for hardcore players?
Dezmerizing wrote: » ... I am sorry but why is this even a discussion? There are tons of advantages to being solo, and tons of disadvantages. A few I can think of right away: 1. Move freely. AoC is a geographically huge game. If you are tied to a community, then you might not be able to go where-ever you please in order to be available for certain group activities. 2. Your time is your own. You dont have to wait for your pals to be online to progress. 3. Want to move? You can do so without discussing it with anyone. 4. Lend services to guilds/groups/communities needing more bodies. Pugging is a thing. I am positive there will be plenty of solo players doing just fine in AoC. Besides... Flying mounts? Can also drop from world Bosses or be extremely rare and difficult breedings from animal husbandry (if I remember things right from one of the streams).
George_Black wrote: » What a lot of wishful thinking between you two. In L2 it would take alliances to raid (and fight off enemies in pvp) an epic boss and loot the epic drop. An alliance had 4-5 clans, each clan had 80-100 members. Do you know how much negotiation took for who gets to equip the epic drop from the entire alliance? And now you guys talking about some random solo dude grouping up with a guild, just to walk away with the flying mount egg? Why do people like to be lied to?
Dezmerizing wrote: » George_Black wrote: » What a lot of wishful thinking between you two. In L2 it would take alliances to raid (and fight off enemies in pvp) an epic boss and loot the epic drop. An alliance had 4-5 clans, each clan had 80-100 members. Do you know how much negotiation took for who gets to equip the epic drop from the entire alliance? And now you guys talking about some random solo dude grouping up with a guild, just to walk away with the flying mount egg? Why do people like to be lied to? Sighhh. That would depend entirely on what loot rules are being used. That "random solo dude" can absolutely walk away with the mount if it is left to the regular "need, greed, pass" system. And if they use master loot then the "random dude" will know so beforehand and can decide not to participate if it does not suit them. If the scenario of L2 would be true - and it would require multiple Guild alliances to bring down a boss - then I know I'd prefer the NGP system to avoid ninja looting between guilds; especially if I do not know the other Guild well. (And that is as someone who has been GM and officer in several guilds, some server competative). I mean, I have given away very rare loot to random pugs back in the day, when they won the raid rolls. They contributed and get the same chance as everybody else. Are the chances slim af? You bet. And situational af on top of that. But regarding flying in particular, it is about the same as it would be for a "regular" Guild player and the topic was regarding group players vs solo players. In short, flying is not going to be a thing for the vast majority of players.
Noaani wrote: » Dezmerizing wrote: » George_Black wrote: » What a lot of wishful thinking between you two. In L2 it would take alliances to raid (and fight off enemies in pvp) an epic boss and loot the epic drop. An alliance had 4-5 clans, each clan had 80-100 members. Do you know how much negotiation took for who gets to equip the epic drop from the entire alliance? And now you guys talking about some random solo dude grouping up with a guild, just to walk away with the flying mount egg? Why do people like to be lied to? Sighhh. That would depend entirely on what loot rules are being used. That "random solo dude" can absolutely walk away with the mount if it is left to the regular "need, greed, pass" system. And if they use master loot then the "random dude" will know so beforehand and can decide not to participate if it does not suit them. If the scenario of L2 would be true - and it would require multiple Guild alliances to bring down a boss - then I know I'd prefer the NGP system to avoid ninja looting between guilds; especially if I do not know the other Guild well. (And that is as someone who has been GM and officer in several guilds, some server competative). I mean, I have given away very rare loot to random pugs back in the day, when they won the raid rolls. They contributed and get the same chance as everybody else. Are the chances slim af? You bet. And situational af on top of that. But regarding flying in particular, it is about the same as it would be for a "regular" Guild player and the topic was regarding group players vs solo players. In short, flying is not going to be a thing for the vast majority of players. This post just kind of shows you haven't played an MMO at this scale. Looting happens within a given party - which as I posted earlier in this thread can be a solo player, a group or a raid. This party unit is the unit that is awarded loot rights, based on damage dealt. If you have an alliance of 4 or 5 guilds, each bringing 100+ people, there is still only going to be one raid of 40 players that are given loot rights. As such, if that raid is set to need or greed system, only 40 out of the 400 - 500 players present in the alliance are given the option to need, greed or pass. In content like this, on a scale like this, an agreement between all parties in the alliance is literally the only possibility. Really though, on world bosses, it doesn't matter what loot systems are in place. These mobs will be taken out by guilds and/or alliances. A random solo player has no place with this content. World events though, that is a different story.