Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Can we get some better looks at how the combat actually is played, instead of having a "partial" combat "partial" sightseen. the combat for many of us looks really bad, because its not getting showcased properly with how steven is showcasing it currently?
"Cosmetics Clarification:
Will there be any limitations to wearing costumes such as wearing a leather/cloth body piece for leather/cloth type costumes or can I hide my plate armor under my Mantle of the Merry Maker, (a robe looking cosmetic)?
(I'd have included weapon cosmetics in my question as well (ie hiding a mace with a sword cosmetic), but I wanted to keep this as concise and straight forward for the team as possible.)"
Added context: Please see @Kilion 's question for further context as to why this question is important as their thread is the reason re-asking this question came up.
twitch.tv/ashesofcreation
This link may help you: https://ashesofcreation.wiki/Security_systems
Bear in mind they won't give us too much detail, as that'll give the cheats something to try and work around.
Managing to get your caravan to its destination earns you a ton of cash. That's a pretty big reward.
Consequences of death are currently as follows:
- A non-combatant (green player) who dies suffers normal penalties, which include:[6]
- Experience debt (negative experience).[9]
- Skill and stat dampening.[6]
- Lower health and mana.[6]
- Lower gear proficiency.[6]
- Reduction in drop rates from monsters.[10]
- Durability loss.[11][12][6]
- Dropping a percentage of carried gatherables and materials that are used in the generation of something else.[13][5][6]
https://ashesofcreation.wiki/Player_death
Steven used to wear sandals. That's all there is to it.
Combat isn't ready yet. What we're seeing is to help us get an idea of where everything's heading.
Once Combat is ready, we'll see Combat.
There is a submission time. I missed it. 🤦♂️
In addition, there will be "faction points" that we earn, in regards to the Caravans; Sucessful defense gains something like "Caravan Defender" faction points, and vice-versa for being on offense.
Yours truly posed a similar question in the past, and was delighted to get a direct response!
There’s more to it than that
Steven lost his sandals on an airplane trip once and posted to discord saying he couldn’t find them
Then everyone made memes with sandals like “found his sandals”
The reference has stuck around forever
@PlasticLemons (question), @Dvvell (question), @MMOAddict (question 1, 2) - Please only post one question next time as requested, and if you only posted one question, please make sure to keep it as direct/succinct as possible - that way it's more likely to be picked!
@Hutchy1989 (question) - While Summoners will fight with their summons, they will still be able to equip weapons, including legendary weapons.
@Drunkninja (question) - As soon as we're ready to show Steven on a boat, we will
@JeanPhillipOC (question), @Ernesti (question) - Our team is always looking at the latest tech, and what makes sense to implement for Ashes of Creation. You can read more about our plans for voice acting here, on the wiki!
@xillin (question) - Which nodes level up will determine what content is unlocked in the nodes ZOI. This content could lead to gear or crafting materials that are only available from that content. The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage. You can read more about this here, on the wiki!
@DivineDream (question), @Selektor (question) - We do not have an estimated month or completion date to share at this time
@arsnn (question) - Having immersive places, like nodes, is important to us! We want nodes to feel alive. You can learn more about what is planned for nodes here. Stay tuned for updates regarding nodes in the future, as we progress further in development!
@Gaull (question) - Players may see information regarding the name and guild name of the caravan's owner when approaching a caravan. Please stay tuned for more information regarding caravans as we progress closer to Alpha Two
@NyceGaming (question) - Crafters will be able to assign different skills/abilities and stats on gear. You can read more about this here, on the wiki!
@LueW (question) - Currently, we have no announced plans of implementing such mechanics. Stay tuned for more information as we progress further in development!
@Solvryn (question) - Steven has a pretty concrete vision of what he wants and does not want in the world of Verra. Together, Steven and our narrative and design teams flesh out and define that vision!
@George_Black (question) - There may be functionalities like this in Ashes of Creation! Stay tuned for more intricate details regarding gameplay tools as we progress further in development
@vothvovo (question) - We know people are eager to play Alpha Two. So are we! You can read our past statements regarding plans for Alpha Two is here, on the wiki!
@Tyranthraxus (question) - Yes! Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes. You can read more here, on the wiki!
@Sweatycup (question) - Players will have means of breathing underwater, such as Items, Potions, Food, and Skills
@ThisGuy (question), @Miinstrel (question), @Zettrex (question) - The mobs, and specifically the AI shown on recent livestreams has been a work in progress, and at times placeholder. We plan on having robust AI that provides challenges for players to defeat. Stay tuned for more information regarding AI as we progress further in development. For now, you can read more here, on the wiki!
@RowniSciponi (question) - Much of these cases may be examined on a case-by-case basis. Anything that breaks our ToS will not be tolerated. You can read more about our security systems here, on the wiki!
@DigitalDayDream (question) - Apartments are internal only (instanced) spaces within a node that offer some housing functionality. They may not offer all of the amenities of a Freehold. You can read more about housing here, on the wiki!
@Kesthely (question) - Players may be able to wield blood magic depending on the storylines that you go through. There may be ramifications for this depending on the storylines. Blood magic-wielding will depend on the storylines that you all explore.
@RudeDiable (question) - You can read about navigation instruments here, on the wiki!
@Arunteli (question) - There will be content in the open-seas that drives players there. The open seas have a good amount of content, and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to contribute in a way.
@RazThemun (question) - We will have a character page and a companion app for Ashes of Creation! You can read more about that here, on the wiki!
@xVexX (question) - You can read more on server merges here, on the wiki!
@Heljy (question) - Immersion is important to us, and many of our players! We're confident that Bear McCreary will create some awesome music for the game Please stay tuned for more information regarding the music of Ashes of Creation as we progress further in development
@SongRune (question) - We'll have more details and informed to share regarding player housing decor as we progress further in development
@Ozijak (question) - There's a page on the wiki that goes over this idea! You can read more about metas here, on the wiki!
@Killion (question) - There will be icons on a characters nameplate that make identifying important information about a character easy and accessible. You can read more about this here, on the wiki!
@BaSkA_9x2 (question) - Ashes of Creation will not be for everyone. However, we're confident that we're making a game that many people will enjoy, including casual players! You can read more about this here, on the wiki!
@Elwendryll (question) - Choice of weapon type changes the feel, pacing, speed, and other aspects of combat. Further specialization is achievable within each weapon's skill tree. Class choice, armor choice, augments, and even the way crafters choose to create gear, can lead to different ways for you to express yourself with your character!
@Rym (question) - Yes! Not every class will be the best at everything. Some classes will be better at some things than others. In addition to this, Ashes of Creation will be balanced with the idea of rock-paper-scissors balancing in mind. You can read more about balance here, on the wiki!
@Sometimessmiles (question) - This will depend on many different factors, once players are able to test Freeholds and all related systems in Alpha Two
@ShadowVen (question) - Please stay tuned for more information regarding schools of augmentation as we progress further in development!
@Hazerduhs (question) - Please stay tuned for more information regarding cosmetics as we progress further in development!
@Castai (question) - There will be many different quests that actually have stages of the storyline, and these stages can actually be failed. You can actually fail a storyline; which sucks when you think about it, but at the same time that risk makes your investment that much more important. You can read more about his here, on the wiki!
@GrilledCheeseMojita (question) - This livestream should have demonstrated some Mage AoE abilities, to give you an idea of how they work!
@Daevok (question) - Not all classes are complete and in the balancing stage. There are some archetypes we have not shown yet, such as the Summoner and Bard archetypes
@Armoredcell (question) - We understand that weapon types are important to our players. Please stay tuned for more information, and resources regarding the weapon types of Ashes of Creation as we progress further toward Alpha Two For now, be sure to check out the wiki page on weapons, here!
@Kondor1 (question) - Please stay tuned for more information regarding specific abilities as we progress further toward Alpha Two
@SunScript (question) - If a player is able to loot a royal mount egg, they could sell it, or, if their animal husbandry stable is progressed high enough, they could cultivate the egg. You can learn more about this here, on the wiki!
@Sago65 (question) - The open-world flagging PvP system requires what we call the "Force function" in order to initiate an attack against another player, and by default that's even against players who are already flagged, though not against players who are corrupt; and they're in the settings. You will have options by which you can persist that force function if you wish through another keystroke input. And then additionally you can set your AoEs so that if you initiate an AoE attack against a location and there are flagged players there, you will either- you can set it so that you can automatically hit those flagged players, but by default, it doesn't. So, those are options in your settings that you will have access to and be able to adjust.
@Spenta (question) - Steven should have answered a very similar question by @Anduin Kayvaan that should answer this one as well ^_^
@Chaos_Legion (question) - For items that won't be looted after a successful siege, players will be able to retrieve them. This also includes player housing layouts. This may be done through an in-game mail system!
@FlowGotThe (question), @Ace1234 (question), @Neurotoxin (question), @achereto (question), @Austrinaut (question), @ChaosFactor (question), @zombinvestor (question), @JustVine (question), @Voeltz (question), @Liniker (question), @Leonerdo5 (question) - Your questions were ones we hoped to have gotten to on stream but didn't quite have time. We'd love it if you come by next month for the next development update livestream to ask them again! ^_^
@Billzbub (question), @Lithion (question), @Anduin Kayvaan (question), @Azherae (question), @NiKr (question), @horendis (question), @Roofian (question), @Sengarden (question), @Fantmx (question), @Hartassen (question) - Congratulations! Your questions were answered by Steven and Margaret on the livestream! Be sure to check out the VoD on YouTube in case you missed in live!
🧙♂️ ⚡ 🧊 Did this update shock you or was it a bit more chill?
(Added to OP as well)
That's great information on Botters, cheaters, gold sellers, RMTers, and activities generally not involving intended in-game mechanics. I'm however interested in strictly in-game behavior. For fraud I mean things like offering a service for gold and then just pocketing the gold; I understand the escrow system will make fraud more difficult but I'd still like to know if it will or won't be against TOS. For anticompetetive practices I mean price-fixing, boycotts, exclusive dealing arrangements, exploitation of people but not exploitation of unintended game mechanics, etc.
🧊 ⚡ What aspects of the kit did you find most interesting?
(Added video to OP as well.)